Action!/Class/Advanced/Shaman

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Shaman[edit | edit source]

Schtick list: Sorcery.

Flaws[edit | edit source]

  • Obligation (Duty to Nature, the Spirits or the Tribe)
  • Good/Bad reputation (Shamen often have a reputation)
  • Geas (What have you promised away for your power?)
  • Dependent (A guard, a student or a servant. You are responsible for their lives.)
  • Enemy (Rival tribes and rogue spirits)
  • Distinctive Features (Some Shamen show their power on the outside)
  • Mental Affliction (Some Shamen are just plain crazy)

Basic[edit | edit source]

  • Perk: 2p Mentor (Spirit Guide) (1)
  • Perk: Shaman (1)
  • Modifier: +1 any Interaction or Deceit (2)
  • Modifier: +1 Ritual (2)
  • Flaw required at 2 and 4 Optional points (-1/-1)
  • Optional Flaw: Geas (-1)
  • Shaman: 4p Totem (1)
  • Optional Modifier: +1 Ritual (2)
  • Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
  • Modifier: +2 any Spirit Attribute (2)

Heroic[edit | edit source]

  • Modifier: +1 Ritual (2)
  • Modifier: +2 Power (2)
  • Ritual: 4p Totem (1)
  • Modifier: +2 Status vs Supernatural Creatures (+1)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Flaw: Geas (-1)
  • Optional Modifier: +1 Ritual (2)
  • Optional Modifier: +1 any Interaction or Deceit (2)
  • Optional Modifier: +2 any Spirit Attribute (2)
  • Optional Modifier: +8 EV Ritual (1)
  • Optional Creature: any 2p Creature Power (1)
  • Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
  • Optional Perk: 2p Henchman or Mentor (+4p Mentor, 10p Spirit or Bodyguard) (1)
  • Optional Perk: 2p Henchman (10p Spirit or Bodyguard) (1)
  • Optional Sorcery: 4p Totem (1)

Epic[edit | edit source]

  • Unique: Preternatural: Gain +4 Def, +5 Resistance and Soak vs Supernatural Creatures. (2)
  • Ritual: 8p Totem (2)
  • Modifier: +2 any Spirit Attribute (2)
  • Flaw required at 4 and 8 Optional points (-1/-1)
  • Optional Ritual: Power. Gain d10 AV (2).
  • Optional Modifier: +2 any Spirit Attribute (2)
  • Optional Perk: Shaman Faction (1, Clan)
  • Optional Perk: Spirit Faction (1, Clan)
  • Optional Modifier: +2 Status (2)
  • Mulitple Flaw required at each 6 Optional points (-1)
  • Multiple Optional Ritual or Creature: Any 4p Schticks (2)
  • Multiple Optional Perk: Any 4p Spirit Perk (2)
  • Multiple Optional Modifier: +1 to Ritual or any Interaction or Deceit (2)