Action!/Class/Advanced/Shaman
From The Workshop
Shaman[edit | edit source]
Schtick list: Sorcery.
Flaws[edit | edit source]
- Obligation (Duty to Nature, the Spirits or the Tribe)
- Good/Bad reputation (Shamen often have a reputation)
- Geas (What have you promised away for your power?)
- Dependent (A guard, a student or a servant. You are responsible for their lives.)
- Enemy (Rival tribes and rogue spirits)
- Distinctive Features (Some Shamen show their power on the outside)
- Mental Affliction (Some Shamen are just plain crazy)
Basic[edit | edit source]
- Perk: 2p Mentor (Spirit Guide) (1)
- Perk: Shaman (1)
- Modifier: +1 any Interaction or Deceit (2)
- Modifier: +1 Ritual (2)
- Flaw required at 2 and 4 Optional points (-1/-1)
- Optional Flaw: Geas (-1)
- Shaman: 4p Totem (1)
- Optional Modifier: +1 Ritual (2)
- Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
- Modifier: +2 any Spirit Attribute (2)
Heroic[edit | edit source]
- Modifier: +1 Ritual (2)
- Modifier: +2 Power (2)
- Ritual: 4p Totem (1)
- Modifier: +2 Status vs Supernatural Creatures (+1)
- Flaw required at 4 and 8 Optional points (-1/-1)
- Optional Flaw: Geas (-1)
- Optional Modifier: +1 Ritual (2)
- Optional Modifier: +1 any Interaction or Deceit (2)
- Optional Modifier: +2 any Spirit Attribute (2)
- Optional Modifier: +8 EV Ritual (1)
- Optional Creature: any 2p Creature Power (1)
- Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
- Optional Perk: 2p Henchman or Mentor (+4p Mentor, 10p Spirit or Bodyguard) (1)
- Optional Perk: 2p Henchman (10p Spirit or Bodyguard) (1)
- Optional Sorcery: 4p Totem (1)
Epic[edit | edit source]
- Unique: Preternatural: Gain +4 Def, +5 Resistance and Soak vs Supernatural Creatures. (2)
- Ritual: 8p Totem (2)
- Modifier: +2 any Spirit Attribute (2)
- Flaw required at 4 and 8 Optional points (-1/-1)
- Optional Ritual: Power. Gain d10 AV (2).
- Optional Modifier: +2 any Spirit Attribute (2)
- Optional Perk: Shaman Faction (1, Clan)
- Optional Perk: Spirit Faction (1, Clan)
- Optional Modifier: +2 Status (2)
- Mulitple Flaw required at each 6 Optional points (-1)
- Multiple Optional Ritual or Creature: Any 4p Schticks (2)
- Multiple Optional Perk: Any 4p Spirit Perk (2)
- Multiple Optional Modifier: +1 to Ritual or any Interaction or Deceit (2)