Action!/Classes/Zoroaster/Deva/D&D

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Lvl BAB Fort Ref Will Special
1 +1 +2 +2 +2 Ki frenzy 1/day, Smite Asura, Deva Force
2 +2 +3 +3 +3 Ki frenzy 2/day, Flurry of Blows, 1 extra pair of arms, Deva Force.
3 +3 +3 +3 +3 Ki frenzy 3/day, Son of the Empire, Deva Force.
4 +4 +4 +4 +4 Ki frenzy 4/day, Lay on Hands. Blue Skin. 2 extra pair of arms, Deva Force.
5 +5 +4 +4 +4 Ki frenzy 5/day, Soul of the Empire, Ascension, Deva Force.

This should probably be a ten level prestige class. There are far too many special abilities per level. -- Urban



Requirements[edit | edit source]

To qualify as a Enlightened Deva, the character must fulfill all the following criteria.

Void: Deva 20, Asura 0.

Skills: Knowledge (religion) 9 ranks.

Teacher: Character must be taught by another Enlightened Deva.

Class Skills[edit | edit source]

The enlightened deva’s class skills (and the key ability for each skill) are Battle (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (any) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).

Skill Points at Each Level: 2 + Int modifier.

Class Features[edit | edit source]

All of the following are class features of the Enlightened Deva class.

Hit Die: d10

Weapon and Armor Proficiency: No extra weapon or armor proficiencies are learned.

Smite Asura (su): Smite anyone with Asura 1+. Once per day, an enlightened deva may attempt to smite asura with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per enlightened deva level. If the enlightened deva accidentally smites a creature that is not asura, the smite has no effect, but the ability is still used up for that day.


Ki Frenzy: p 32, Oriental Adventures.

Flurry of Blows (Ex): When unarmored, a enlightened deva may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the enlightened deva might make before his next action. When a enlightened deva reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A enlightened deva must use a full attack action to strike with a flurry of blows.

When using weapons as part of a flurry of blows, an enlightened deva applies his Strength bonus (not Str bonus x 1-1/2 or x 1/2) to damage rolls for all successful attacks, whether he wields a weapon in one or several hands.

When an enlightened deva reaches 11th level, his flurry of blows ability improves. In addition to the standard single extra attack he gets from flurry of blows, he gets a second extra attack at her full base attack bonus.

If the enlightened deva has the Flurry of Blows ability from another class, class levels stack for the purpose of this ability, but must then abide by all the restrictions of the classes he gains Flurry of Blows from – specifically the weapon restrictions of the monk.

Extra Arms (ex): The gains extra pairs of arms, and may now learn the Multiweapon Fighting feat.

Son of the Empire: May spend an additional Deva each time you may spend a Deva.

Lay on Hands (Su): Beginning at 4th level, an enlightened deva with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her enlightened deva level x her Charisma bonus. An enlightened deva may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

Blue Skin: The enlightened deva's skin turns permanently blue, clearly marking his divine origin.

Soul of the Empire: May spend an additional Deva each time you may spend a Deva.

Ascension: Type changes to Outsider.


Deva Force: At each class level you gain the use of one of the following abilities. The chosen ability must have a number equal to or less than Class Level + Cha Modifier (ignore a negative Cha modifier). The manifester level of these abilities is equal to your character level.

  1. At will: Combat Precognition.
  2. At will: Combat Prescience.
  3. At will: Expansion.
  4. At will. Painful Touch.
  5. At will: Prowess.
  6. At will: Immovability.
  7. At will: Adapt Body
  8. At will: Teleportation Circle, but obvious
  9. At will: True Metabolism.

All of the spell-like abilities above are from Psionics Handbook.