Action!/Equipment/Ranged Weapons/Old

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Weapon Tags Damage
Sling Medium +5 Damage
Staff Sling Large +10, Str. req 6 Damage
Light Bow Large +5, 2-handed, Str. req 4, Single Shot Damage
Bow Large +10, 2-handed, Str. req. 5, Single Shot Damage
Long Bow Superior Quality, Large+11, Str req. 6, Long Range, Single Shot Damage
Recurve Bow Superior Quality, Large +13, Str req. 8, Long Range, Single Shot Damage
Light Crossbow Light +0, Small, Single Shot Damage
Crossbow Medium +5, 2-handed, Single Shot, Damage
Large Crossbow Large +10, 2-handed, Reload 1, Long Range, Single Shot Damage
Siege Ballista Large +13, 2-handed, Reload 4, Long Range, Single Shot Damage, Bleed
Gunpowder Age
Musket Medium +11, Reload 5, Single Shot Damage, Bleed
Heavy Musket Heavy +13, Reload 5, Single Shot, Long Range Damage, Bleed
Light Pistol Light +5, Small, Short Range, Reload 1 Damage
Pistol Light +0, Defensive, Off-hand Damage
Heavy Pistol Light +0, Defensive, Off-hand Damage
Industrial Age
Light Rifle Large +8, 2-handed, Mag 6, Single Shot Damage, Knockdown
Rifle Large +10, 2-handed, Str. req 6, Mag 6, Single Shot Damage
Heavy Rifle Medium +5, Fragile Damage, Bleed
Big stone Large +10, 2-handed, Unarmed Damage, Stunned
Shortsword Medium +5 Damage
Cutlass, Hatchet Medium +8, Impact Damage
Spear Medium +5/+8, Defensive, 2-Handed* Damage
Large club Large +11, 2-Handed, Impact Damage
Heavy Rapier Medium +5, Fragile Damage, Disarm
Sword Medium +5 Damage
Axe, Sabre Medium +8, Impact Damage (0)
Polearm Large +11, Str 8 required, 2-Handed, Heavy 1, Defensive, Impact* Damage
Really big sword Large +10, 2-Handed Damage (0)
Really big axe Large +11, Str 8 required, 2-handed, Heavy 1, Impact Damage
Long spear Large +10, -3 per Attack, 2-Handed, Defensive, Slow Damage
Monofilament sword Medium +5+AP10, Piercing 3, Fragile, Tech 1 Damage
Vibrosword Medium +8+AP8, Impact, Piercing 2, Tech 1 Damage
Chainsword Medium +8+5Outcome, Impact, Devastating, Tech 9 Damage, Disarm
Powersword Medium+8+AP12+5Outcome, Impact, Piercing 5, Devastating, Tech 20 Damage, Sunder
Plasmasword, Lightsaber Medium+5(+5 Burn)+Ignore Armor+5Outcome, Piercing All, Devastating, Unblockable, Dual Damage (Burn), Tech 46 Damage, Disarm, Sunder, Burn
Death glove Light +0, Unblockable, Ignore Armor, Tech 18 Damage
Singularity Sword Medium +8, Unblockable, Ignore Armor, 2-handed, Tech 19 Damage
  • Thrown. Range Strength meters. Cost 0. Damage based on Strength.
  • Bow: .
  • Crossbow: Reload 1 mandatory.
  • Projectile Weapons: Recoil 1 mandatory.
  • Energy Weapons: .

Weapon Range[edit | edit source]

  • Short Range: (Perception+Damage) /2 meters. Cost x1/2
  • Medium Range: (Perception+Damage) x2 meters. Cost x1
  • Long Range: (Perception+Damage) x (Perception+Damage) meters. Cost x2

All these weapons have Short(x1) -0, Medium(x2) -2 and Long(x4) Range -4.

  • Magazine: 1/3/10/30/Infinite in magazine.
  • Awkward (-1): Weapon is difficult to use in close quarters.
  • 2-handed (1): Weapon must be used in two hands.
  • Counter (Hit) 5
  • Counter (Attack) 8
  • Counter (Defensive) 11
  • Devastating (8): Increase Outcome by 5.
  • Dual Damage (10): Does Damage twice (Type in parenthesis is other Damage type).
  • Fragile: Weapon breaks on doubles, or when used in close combat.
  • Heavy X (-X): Strength Requirement increased by 2X (from 6), Damage+X.
  • Impact (1): Increase Damage by 1 level.
  • Knockback (2): +5 Knockback.
  • Knockdown on Hit (4)
  • Knockdown on Roll (1)
  • Knockdown on Shockpoints (2)
  • Knockdown on Wound (1)
  • Reload (X): Weapon takes X Sequences to reload.
  • Single Shot: Weapon may only be used to fire at one enemy per Attack Action.
  • Ignores Armor (10): Ignore all Armor
  • Small (2): You may hide weapon.
  • Defensive (1): An Action/Agility or Strength vs Action/Agility or Strength is required to be able to attack person with weapon.
  • Off-hand (1): May be used in off-hand at no penalty
  • Piercing X (X): Ignore X points of Armor. (All costs 10)
  • Slow (-1): Weapon causes 2 points of multi-action penalty.
  • Thrown (1): May be thrown Str x 5 meters, -2 per Str meters.
  • Unarmed (-1): Weapon has no Passive Defense versus Martial Arts Weapons.
  • Unblockable (10): Lowers Defense by 5.

(as Fu powers).

Ancient[edit | edit source]

Ancient
Per+5 Thrown Stone Thrown, Bashing Damage
Per+0 Wood Arrow Thrown
Per+2 Sling
Str+3 Short Bow
Per+4 Staff Sling
Str+5 Bow

Middle Ages[edit | edit source]

Middle Ages
Per+5 Small Crossbow
Str+6 Steel Bow / Longbow
Per+6 Crossbow

Renaissance[edit | edit source]

Renaissance
Per+4 Black-powder pistol
Per+6 Arquebus
Per+20 Cannon?

Age of Reason[edit | edit source]

Age of Reason
Per+6 Musket
Per+6 Blunderbuss
Per+7 Long Rifle

Steam Age[edit | edit source]

Steam Age
Per+2 Light Revolver
Per+4 Revolver
Per+6 Heavy Revolver
Per+7 Light Shotgun
Per+6 Light Rifle
Per+9 Shotgun
Per+8 Rifle
Per+10 Hunting Rifle
Heavy Weapons
Per+9 Gatling Gun

World Wars[edit | edit source]

World Wars
Per+2 Light Pistol
Per+4 Pistol
Per+6 Revolver
Per+7 Submachine Gun
Per+7 Carbine
Per+9 Rifle
Per+10 Machine Gun
Heavy Weapons
Per+12 Heavy Machine Gun
Per+20 Anti-Tank Rifle
Per+22 Anti-Tank Grenade Launcher
Per+24 Bazooka

Contemporary[edit | edit source]

Contemporary
Per+6 Heavy Pistol
Per+8 Heavy Submachine Gun

Near Now Future[edit | edit source]

Near Now Future
Per+8 Superheavy Pistol
Per+10 CyberGun

Science Fiction[edit | edit source]

Science Fiction
Per+6 Laser Pistol
Per+7 PPG
Per+12 PPG Rifle
Per+10HE MicRoc Rifle
Per+20HEAP Plasma Rifle
Per+11 Laser Rifle
Per+5 Pistol
Per+7 Heavy Pistol
Per+9 Superheavy Pistol

Space Opera[edit | edit source]

Space Opera
Per+5* Phaser Stun
Per+5 Phaser
Per+7 Phaser Wide Beam
Per+9 Phaser Maximum
Per+10 Phaser Rifle
Per+7 Disruptor
Per+12 Disruptor Rifle

Artillery[edit | edit source]

Artillery
Ancient
Catapult +30
Ballista +20
Middle Ages
Trebuchet +40
Renaissance
Bronze Cannon +20-+40
Age of Reason
Steam Age
World Wars
Contemporary
Near Now Future
Science Fiction
Space Opera