Action!/Interaction/Results

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This page should contain all existing Interactions.

  • Minor Successes cause one effect.
  • Major Successes remove 1d pool points, and cause one Effect.
  • Victories remove 2d pool points, and cause two Effects.
  • Total Victories remove 4d pool points, and cause three Effects.
Cost EV Modifier Pool point Cost Pool point range Cost / AV AV range
20 +5 20 x Worth 1-5 20 1-5
40 +8 30 x Worth 6-8 30 6-8
60 +10 50 x Worth 9-10 50 9-10
+20 +1 +100 x Worth +1 +100 +1

Passive Defense is worth x1/2 AV. Active Defense is worth x1/2 AV, Proficiency x1/2 AV, Attribute x1/2 AV /Skill x1 AV /Damage x1 EV /Secondary Attribute x1/2 AV /

Examples in common usage[edit | edit source]

Confuse[edit | edit source]

140 points

  • 1. Freeze.
  • 2. Freeze, 1d Reason.
  • 3. Freeze, May not Perform Mental Action next Action, 2d Reason.
  • 4. Freeze, May not Perform Mental Action next Action, Stymie, 4d Reason.

Refresh[edit | edit source]

100 points

  • 1. Regain Down.
  • 2. Regain Down, 1d Shock.
  • 3. Regain Down, Out, 2d Shock.
  • 4. Regain Down, Out, End any Effect, 4d Shock.

Heal[edit | edit source]

140 points

  • 1. End any Effect.
  • 2. Regain d10 Wounds, End any Effect.
  • 3. Regain 2d10 Wounds, End any two Effects.
  • 4. Regain 4d10 Wounds, End any three Effects.

Rejuvenate[edit | edit source]

220 points

  • 1. Regain Down.
  • 2. Regain Down any 1d Pool points.
  • 3. Regain Down, Out, any 2d Pool points.
  • 4. Regain Down, Out, any Effect, any 4d Pool points.

Berserk[edit | edit source]

Frenzy, Hindered Defense , Double Attack. (40 points)

Stunned[edit | edit source]

80

  • 1. Stun.
  • 2. Stun, 1d Shock.
  • 3. Daze, 2d Shock.
  • 4. Daze, Down, 4d Shock.

Damage[edit | edit source]

100

  • 1. Stun.
  • 2. Stun, 1d Wounds.
  • 3. Stun, Down, 2d Wounds.
  • 4. Stun, Down, Out, 4d Wounds.

Bleed[edit | edit source]

120

  • 1. Bleed.
  • 2. Bleed, 1d Wounds.
  • 3. Hemorraghe, 2d Wounds.
  • 4. Hemorraghe, Down, 4d Wounds.

Magic Drain[edit | edit source]

120 points, 240 if you gain the Power.

  • 1. Stymie.
  • 2. Stymie, 1d Power.
  • 3. Impair, 2d Power.
  • 4. Impair, Down, 4d Power.

Dispel Magic[edit | edit source]

220 points

  • Countermagic.
  • Countermagic, 1d Power.
  • Countermagic, Down, 2d Power.
  • Countermagic, Down, May not Perform any Occult Action next Action, 4d Power.

Burn[edit | edit source]

140

  • 1. Singe
  • 2. Singe, 1d Wound
  • 3. Burn, 2d Wound
  • 4. Burn, Down, 4d Wound

Freeze[edit | edit source]

140

  • 1. Freeze
  • 2. Freeze, 1d Wounds
  • 3. Freeze, Down, 2d Wounds
  • 4. Freeze, Down, Out, 4d Wounds

Electrocute[edit | edit source]

120

  • 1. Freeze
  • 2. Freeze, 1d Shock
  • 3. Freeze, 1 Wound, 2d Shock
  • 4. Freeze, 2 Wounds, 4d Shock

Blinded[edit | edit source]

80

  • 1. Unaware
  • 2. Unaware, lose 1d Shots
  • 3. Blind, lose 2d Shots
  • 4. Blind, Down, lose 4d Shots

Grapple[edit | edit source]

80
Stymie, Down, Out, Shock.

Hold[edit | edit source]

120
Freeze, Down, Out, Shock.

Knockdown[edit | edit source]

120
Down, Out, Freeze, Shock.

Embarrased[edit | edit source]

120
Blush, Embarrass, Staggered, Presence.

Fatigue[edit | edit source]

80
Stun, Daze, Stymie, Shock.

Disarm[edit | edit source]

120
Both Weapons Locked (20), Choice Both Disarm (60), Disarm (80), Shock (0).

Sunder[edit | edit source]

260
May not Actively Defend or Attack (40), May not Actively Defend or Attack with save (80), Weapon Destroyed (160), Shock (0).

Armor Buff[edit | edit source]

120
Ignore First Down (20), Armor 1-3 (100) , Hardness 1-3 (0).

Taunt[edit | edit source]

120
Afflicted, Tormented, Stun.