Action!/Proficiency
From The Workshop
< Action!
Proficiencies cost 1 point and raise the Value of a Proficiency from Skill-5 to Skill+0.
This page should contain all existing Proficiencies.
- Animal Powers
- Arcanotechie
- Arcanowave
- Archaic
- Archery
- Architecture
- Athletics
- Biology
- Bluff
- Chemistry
- Creature Powers
- Disguise
- Dodge
- Engineering
- Exotic Medicine
- Fighting
- Gambling
- Geology
- Glamour
- Guile
- Gunnery
- Guns
- Heavy Weapons
- Hermetic Magic
- Intimidation
- Leadership
- Martial Arts
- Mecha
- Mechanics
- Military Recon
- Navigation
- Notice
- Performance
- Physician
- Physics
- Psychologist
- Research
- Search
- Ship
- Social
- Sports
- Stunt
- Super Powers
- Swimming
- Tactics
- Throw
- Thrown
- Trick
- Vehicle
- Willpower