Action!/Schtick/Cost
From The Workshop
Schtick Cost[edit | edit source]
Internal Balancing[edit | edit source]
There are several kinds of Schticks.
All AV/Defence items are Half cost if below SkillMax.
- Item (Progression) (Tier 1 Example)
- +Damage (1) (Tier 1: Damage+5)
- +Armor Piercing/Anti-Personnel (1/2) (Tier 1: +8 AP)
- +AV to Skill (10, 1/2 cost in Payment or Flaws) (Tier 2: Cost 2 :1 Shock point: +1 AV Action)
- +AV to Proficiency (5, 1/2 cost in Payment or Flaws) (Tier 2: Cost 2: 1 Shock point:+2 AV Martial Arts)
- +Attribute (15) (Tier 3:+1 Strength bonus)
- +Move (10) (Tier 2: +1 Move bonus)
- +Flight Move (5) (Tier 1: +1 Flight Move bonus)
- +Armor (1) (+5 Armor)
- +EV to Skill (2) (+5 EV Action)
- +EV to Proficiency (1) (+5 EV Martial Arts)
- +EV to Attribute (2) (+3 EV Strength)
- +EV to Phenomena (1, 1/2, 1/3) (+5 EV Written things/Weapons (1), +8 EV Books/Swords (1/2), +10 EV Libraries/Sabers (1/3))
- +EV to part of Proficiency (1/2) (+8 EV Snake Style Kung Fu (Martial Arts) Schticks)
- +Defense Skill (5) (+1 Action Defense)
- +Active Defense Skill (2) (+3 Active Defense Action)
- +Passive Defense Skill (3) (+2 Passive Defense)
- +Defense Proficiency (3) (+2 Defense Martial Arts)
- +Active Defense Proficiency (1) (+5 Active Defense Martial Arts)
- +Passive Defense Proficiency (2) (+3 Passive Defense Martial Arts)
- +Defense Part of Proficiency (2) (+3 Defense vs. Snake Style Kung Fu)
- +Active Defense Part of Proficiency (1/2) (+8 Active Defense vs. Snake Style Kung Fu)
- +Passive Defense Part of Proficiency (1) (+5 Passive Defense vs Snake Style Kung Fu)
- +Defense Attribute (10) (Tier 2: Cost 2: +2 Defense vs Toughness)
- +Active Defense Attribute (4) (+2 Active Defense vs Strength)
- +Passive Defense Skill (6) (+1 Passive Defense vs Strength)
- Bonus to Focus/Luck/Power/Possibility/Presence/Wound/Mind points (25)
- Bonus to Shots (15)
- Initiative (5)
- Shock points (5)
- Wound Threshold (20)
- Soak (2)
- Regain 5 Shockpoints (5)
Costs[edit | edit source]
- d10 EV (5 levels)
- d10 AV (10 levels)
- Attribute as Bonus EV to Attribute-based (3 levels)
- Skill as Bonus EV to Skill (5 levels)
- Proficiency as Bonus EV to Proficiency (3 levels)
- Shock point cost (1 point)
- Focus/Luck/Power/Possibility/Presence/Wound/Mind (5 points)
- Shaken (5 points)
Additive Changes[edit | edit source]
Changing the Progression[edit | edit source]
Examples[edit | edit source]
Psi Weak Point[edit | edit source]
2 points, 1 Power
2+5+1 (Req. Skill roll)
Succeed Roll vs Difficulty: Reveal target Weak Point. Gain +4 AV vs target next attempt.