Action!/Schtick/Cost

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Schtick Cost[edit | edit source]

Internal Balancing[edit | edit source]

There are several kinds of Schticks.
All AV/Defence items are Half cost if below SkillMax.

  • Item (Progression) (Tier 1 Example)
  • +Damage (1) (Tier 1: Damage+5)
  • +Armor Piercing/Anti-Personnel (1/2) (Tier 1: +8 AP)
  • +AV to Skill (10, 1/2 cost in Payment or Flaws) (Tier 2: Cost 2 :1 Shock point: +1 AV Action)
  • +AV to Proficiency (5, 1/2 cost in Payment or Flaws) (Tier 2: Cost 2: 1 Shock point:+2 AV Martial Arts)
  • +Attribute (15) (Tier 3:+1 Strength bonus)
  • +Move (10) (Tier 2: +1 Move bonus)
  • +Flight Move (5) (Tier 1: +1 Flight Move bonus)
  • +Armor (1) (+5 Armor)
  • +EV to Skill (2) (+5 EV Action)
  • +EV to Proficiency (1) (+5 EV Martial Arts)
  • +EV to Attribute (2) (+3 EV Strength)
  • +EV to Phenomena (1, 1/2, 1/3) (+5 EV Written things/Weapons (1), +8 EV Books/Swords (1/2), +10 EV Libraries/Sabers (1/3))
  • +EV to part of Proficiency (1/2) (+8 EV Snake Style Kung Fu (Martial Arts) Schticks)
  • +Defense Skill (5) (+1 Action Defense)
  • +Active Defense Skill (2) (+3 Active Defense Action)
  • +Passive Defense Skill (3) (+2 Passive Defense)
  • +Defense Proficiency (3) (+2 Defense Martial Arts)
  • +Active Defense Proficiency (1) (+5 Active Defense Martial Arts)
  • +Passive Defense Proficiency (2) (+3 Passive Defense Martial Arts)
  • +Defense Part of Proficiency (2) (+3 Defense vs. Snake Style Kung Fu)
  • +Active Defense Part of Proficiency (1/2) (+8 Active Defense vs. Snake Style Kung Fu)
  • +Passive Defense Part of Proficiency (1) (+5 Passive Defense vs Snake Style Kung Fu)
  • +Defense Attribute (10) (Tier 2: Cost 2: +2 Defense vs Toughness)
  • +Active Defense Attribute (4) (+2 Active Defense vs Strength)
  • +Passive Defense Skill (6) (+1 Passive Defense vs Strength)
  • Bonus to Focus/Luck/Power/Possibility/Presence/Wound/Mind points (25)
  • Bonus to Shots (15)
  • Initiative (5)
  • Shock points (5)
  • Wound Threshold (20)
  • Soak (2)
  • Regain 5 Shockpoints (5)

Costs[edit | edit source]

  • d10 EV (5 levels)
  • d10 AV (10 levels)
  • Attribute as Bonus EV to Attribute-based (3 levels)
  • Skill as Bonus EV to Skill (5 levels)
  • Proficiency as Bonus EV to Proficiency (3 levels)
  • Shock point cost (1 point)
  • Focus/Luck/Power/Possibility/Presence/Wound/Mind (5 points)
  • Shaken (5 points)

Additive Changes[edit | edit source]

Changing the Progression[edit | edit source]

Examples[edit | edit source]

Psi Weak Point[edit | edit source]

2 points, 1 Power
2+5+1 (Req. Skill roll)
Succeed Roll vs Difficulty: Reveal target Weak Point. Gain +4 AV vs target next attempt.