Action!/Schtick/Cyber/Old
Cyberware is a special case of schtick, depending on the campaign option used.
- Option 1: Schticks cost XP.
- Option 2: Schticks cost Resources.
- Option 3: Schticks cost Resources and XP.
Cyber may be used to enhance attributes and skills or acquire new abilities.
Cyber Psychosis[edit | edit source]
All cyber carries with it the risk of self-induced or externally inflicted cyber psychosis. Every time the character rolls a snake eyes or a botch, check for cyber psychosis. Roll Focus or Interaction/Willpower against a Difficulty equal to the total number of enhancements installed. If the roll fails cyber psychosis is induced. Different Cyber psychoses should be discussed with and approved by the GM, but as a guideline are much like Cinematic Wounds that last a scene.
Cyber Schticks[edit | edit source]
Level 0 Cyber[edit | edit source]
This Cyberware costs 5 Xp or Resources 6 to install.
RealSkin[edit | edit source]
Makes a single cybernetic enhancement harder to detect using the naked eye (+5 Difficulty). Other treatments include RealHair and RealNails.
DefJam[edit | edit source]
A Jamming treatment of your CyberBrain? No problem! We here at DefTech® solve any delicate problem you might have with the utmost discretion.
Makes a single cybernetic enhancement harder to detect using sensors (+5 Difficulty).
Level 1 Cyber[edit | edit source]
This Cyberware costs 10 Xp or Resources 8 to install.
BioMonitor[edit | edit source]
Medicine 12. Administers drugs and medicaments on order, too.
Boosters: +2 Skill.
DualAction[edit | edit source]
Your multi-action penalty is reduced by 1.
Evade Upgrade[edit | edit source]
Your Predictor is enhanced with duck-and-weave routines.
(Predictor sold separately)
Free: First Active Defense this sequence.
Knucks[edit | edit source]
Enhances punch power with Soliplast®. Punch Damage becomes +3.
Boosters: (1) +6 Damage (Titan Knucks).
LeapBoost[edit | edit source]
Upgrade your Leapers© from Adidas-Schmitt with the all-new LeapBoosters!
Available in all Adidas Towers.
Action: Jump Mov x 4 meters.
LeapLegs[edit | edit source]
Jump like a kangaroo with the Ozzy line of Jump Booster® Leap Legs! Direct import from Down Under!
Move: Jump Move meters horizontally, and half that vertically.
Melee Upgrade[edit | edit source]
Upgrade your Knucks or Claws with Armor Piercing or Shock! From Albert Heijn Cybernetik Inc, the Dutch alternative!
- AP: Ignore 6 points of Armor with your chosen weapon.
- Shock: 3 shockpoints of damage on any hit with your weapon.
- Monofilament or Impact: Lower Wound threshold by 1 per level.
- Heavy:+9 damage vs non-living items.
- Shredder:+9 damage vs unarmored targets.
- Sharp:+1 Effect Multiplier.
NAC[edit | edit source]
Talk to the fridge using NAC® technology from Intelsoft!
Allows use of skillchips and dumb machines.
Nerve Boost[edit | edit source]
Your nervous system is upgraded in the speed department.
Attack: Any Active Defense applied versus this Attack costs +1 Shot to use.
Nerve Jack[edit | edit source]
A standard to be able to exist in todays society. Allows use of smart machines.
One-Two[edit | edit source]
Strike him once and twice! You can't go wrong with the all new Double-Tap® System!
Melee Attack hit: Free attack, with no multi-action penalties. This is not cumulative.
Requires Nerve Boost.
Three-Combo[edit | edit source]
When you've connected twice with the One-Two use the all-new Three-Combo system!
One-Two System hit: Make additional Free attacks as long as you hit, 1 per Initiative count, without multi-penalties.
Predictor[edit | edit source]
The Predictor actually knows where your opponent is going before he does.
Active Dodge is now at AV+8.
Reflex Boost[edit | edit source]
Your autonomous reflex system is enhanced with the new Solo® treatment.
Raises Initiative by 3.
Riposter[edit | edit source]
Take that!
Riposter allows a melee counter-attack at no shot cost when you are attacked in close combat. The two attack hits simultaneously. Cumulative with the One-Two system.
Smart Link[edit | edit source]
Hit them every time with the all-new Rodox Smart Link System!
Adds +5 damage to any Smart Link-equipped ranged weapon.
(Nerve Jack required)
Spikes[edit | edit source]
Want to make them feel what its like to be pummeled? Enhance your attitude with the Body Spikes from Sinclair Cybernetics!
All close combat attackers that hit you take 3 Shock points.
Boosters: +1 SP, +1 SP.
Subdermal Armor[edit | edit source]
Is she or isn't she? Armored with Subcutaneous Ultra Thin from L'Oréal-Llama.
Because you know she's worth it.
Provides 3 points of Armor.
Boosters: 1p Armor.
Ultra Hearing[edit | edit source]
Listen to the grass grow.
Gives +5 Perception and no obscurement penalties concerning hearing. Allows for stunts.
Ultra Vision[edit | edit source]
Watch them like a hawk! Or was that an eagle?
Gives +5 Perception and no obscurement penalties concerning sight. Allows for stunts.
Vigilant[edit | edit source]
An upgrade for your Predictor, this allows you to be aware of any attacks made against you, without error!
Passive Defense raised to AV+3. Requires Predictor.
Level 2 Cyber[edit | edit source]
This Cyberware costs 20 Xp or Resources 10 to install.
Vat Muscle[edit | edit source]
Provides +2 Strength. Cumulative with Vat Muscle.
Nerve Replacement[edit | edit source]
Provides +2 Wits. Cumulative with Nerve Replacement.
Sensory Kit[edit | edit source]
Provides +2 Perception. Cumulative with Sensory Kit.
Pheromone Ejector[edit | edit source]
Provides +2 Charisma. Cumulative with Pheromone Ejector.
Bone Lace[edit | edit source]
Provides +2 Stamina. Cumulative with Bone Lace.
Muscle Boost[edit | edit source]
Provides +2 Movement. Cumulative with Muscle Boost.
Adrenal Boost[edit | edit source]
Need that edge during combat, so you can walk home in one piece? Use the Adrenizer® from Wess-Hoch Industrial Cybernetics for that little extra!
When activated the user gets +3 Strength, +3 Agility, +3 Stamina and -2 Perception a maximum of Stamina minutes. After that time has elapsed, the user suffers shakes and cramps, causing -6 Strength, -6 Agility, -6 Stamina. Cumulative with Vat Muscle, Sensory Kit and Advanced Sensor Probe.
KillTrack[edit | edit source]
Optics from Zeiss, electronics from Toshiba, the Toshiba-Zeiss KillTrack! Hit the "perps" where it hurts!
Negates 3 points of Armor and 3 points of Cover per level. Cumulative with KillTrack.
DualShot[edit | edit source]
Allows the user to make an attack with two weapons simultaneously, adding the damage together from the weapons. The target may reduce the damage with double his Armor Value. Cumulative with Smart Link, KillTrack, TrueTracker and Targeting Computer.
SpeedWare[edit | edit source]
Be as fast as you can be!
The Speedster provides all the speed you'll ever need, directly from Korean Speedster Technics!
Adds 3 to Shot Count each sequence, with a maximum of Shot Count+3. Cumulative with SpeedWare.
TrueTracker[edit | edit source]
Stay True to the Track with Sony TrueTracker Technologies!
Adds 2 to Guns Attack's AV. Requires Smart Linked Weapon and Smart Link. Cumulative with Kill Track and Targeting Computer.
Crit Shielding[edit | edit source]
+1 Wound Threshold per level. Cumulative with Crit Shielding, and Organ Replacement.
Body Plating[edit | edit source]
Adds 3 points of Armor. Cumulative with Body Plating.
Boosters: +3 Damage (Max Armor) to anyone who hits you Unarmed in Close Combat. This includes with Knucks and Claws.
Claws[edit | edit source]
A pair of Strength+6 Damage Weapons.
Poison Gland[edit | edit source]
Allows Poisoned body fluids, nails and Integral Melee Weapons.
Pain Editor[edit | edit source]
Ignore 3 points of wound impairment.
Level 3 Cyber[edit | edit source]
This Cyberware costs 40 Xp or Resources 12 to install.
MicroCybRadar[edit | edit source]
May use Perception in 360 degrees. +10 EV to resist ambush.
Speed Boost[edit | edit source]
+d10 Initiative.
Advanced Sensory Probe[edit | edit source]
+d10 Perception.
ExoSkel[edit | edit source]
10/+3 Strength per level.
Skeletal Reinforcement[edit | edit source]
+5 Wound Treshold. Booster: +1 Wound Threshold.
SpeedLegs[edit | edit source]
10/+3 Move per level.
Organ Replacement[edit | edit source]
x2 Wounds.
CyberHeart[edit | edit source]
x2 Shockpoints.
Limb Replacement[edit | edit source]
+d10 Toughness or Strength.
Armor Body[edit | edit source]
Armor 20.
MemBank[edit | edit source]
+d10 to any non-combat skill.
BalanceWires[edit | edit source]
Add +8 to any Action Defense. Cumulative with the Predictor-series systems.
Targeting Computer[edit | edit source]
Add +3 AV to any Guns Attack. Cumulative with TrueTracker.
Old Stuff