Action!/Schtick/Fu/Archer Training
Archery[edit | edit source]
Fast Shot[edit | edit source]
Wits 10
Fast Shot: Ranged Attack does not receive Action penalty. Causes penalties as always.
Heavy Shot[edit | edit source]
Strength 9
Heavy Shot: Attack does Strength extra Damage.
Ranged Shot[edit | edit source]
Agility 10
Ranged Shot: Attack has double range.
Mounted Shot[edit | edit source]
Agility 10
Passive: May make Full Move and Attack while on a mount with no penalties.
Precise Shot[edit | edit source]
Focus 10, Perception 10
Focus: +d10 AV to Ranged Attacks.
Passive: Perception points of Armor Piercing to Ranged Attacks.
Sky Bow[edit | edit source]
Perception 10
Passive: All your Ranged Attacks Range penalties are lowered by Perception.
Heaven Bow[edit | edit source]
Perception 10, Focus 9
Shot: Your Ranged Attack now has a range equal to line-of-sight.
Impact Arrow[edit | edit source]
Focus 10, Strength 10
Passive: Augment 1 to Ranged Attacks. Knockdown if Shockpoints are inflicted. Ranged Attacks cause 1 point of Impairment 1 Sequence.
Fatal Arrow[edit | edit source]
Perception 14, Focus 11
Passive: +4 AV, Augment 1 on Ranged Attacks.
Hellion Archer[edit | edit source]
Strength 11, Focus 12, Perception 14
Heavy Shot, Impact Arrow and Fatal Arrow
Stance: Gain the following abilities:
This is not compatible with Heavy Shot, Impact Arror, Fatal Arrow.
Hellion Shot, 1 Shock point: +Perception AV, Knockdown on Hit, causes Focus+13 Damage a second time with Fire Damage, that inflicts EV impairment 1 Sequence. Regain a Focus point if a Wound is inflicted.
Dragon Archer[edit | edit source]
Strength 14, Focus 14, Perception 14,
Heavy Shot, Impact Arrow, Fatal Arrow
Stance: Gain the following abilities:
This is not compatible with Heavy Shot, Impact Arror, Fatal Arrow or Hellion Arrow.
Dragon Shot, Focus, 5 Shock points: +Perception AV, Knockdown on Hit, causes Focus+13 Damage a second time with Fire Damage to all within Focus meters, that inflicts EV impairment 1 Sequence. Also burns next Sequence for the same Damage-3. Regain a Focus point if a Wound is inflicted.
Elven Trick[edit | edit source]
Agility 11
Requires Ranged Shot
Focus (, Luck or Power, if Elven Blood), Ranged Attack: Gain a Free Attack, Action/any Action or Occult/Sorcery Action.
Elven Dance[edit | edit source]
Agility 14, Focus 10
Requires Elven Trick
Stance: Gain the following Abilities:
Passive: Elven Trick is now free.
Elven Trick Action: Gain a second identical Action.
Focus(, Luck or Power if Elven Blood): Gain +d10 AV to any Elven Trick Action.
Wolf Shot[edit | edit source]
Strength 10, Wits 11, Agility 11, Focus 11, Perception 11
Fast Shot, Heavy Shot, Ranged Shot and Precise Shot
Stance: Gain the following abilities:
Passive: Gain Fast Shot (Ranged Attack does not receive Action penalty. Causes penalties as always.) and Precise Shot (Attack has double range) on all Ranged Attacks.
Wolf Shot: Ranged Attack with +Strength Damage, double Range (triple with the Passive), and causes 1 point of Action penalty and Shot Loss per Wound (At 0 Shots it drains Actions).
Saldukar Shot[edit | edit source]
Strength 10, Wits 11, Agility 11, Focus 12, Perception 13
Wolf Shot, Mounted Shot, Impact Shot
Stance: Gain the following abilities:
Passive: Gain Fast Shot (Ranged Attack does not receive Action penalty. Causes penalties as always.) and Precise Shot (Attack has double range) on all Ranged Attacks.
Saldukar Shot, Focus: Ranged Attack with +Strength Damage, Augment 1, double Range (triple with the Passive), and causes 1 point of Action penalty and Shot Loss per Wound (At 0 Shots it drains Actions).