Action!/Schtick/Fu/Command Training
Command Training[edit | edit source]
Command![edit | edit source]
Charisma 5
You gain a Command Stance.
Command Stance: Gain the following Abilities:
Shot: Target gains Free Active Defense, now.
Move: Target gains a Free Move, now. This does not count against the targets normal Move limit.
Charge![edit | edit source]
Charisma 6
Requires Command!
Command Stance gains the following Abilities:
Interaction: +5 EV Interaction.
Action, Presence: Allies within earshot gain a Free Full Move, now. This does not count against the targets' normal Move limit.
Flank![edit | edit source]
Charisma 6
Requires Command!
Command Stance gains the following Abilities:
Action: All Allies gain +d10 EV if their target enemy is engaged by more than 1 attacker.
On my mark![edit | edit source]
Charisma 6, Focus 2
Requires Command!
Command Stance gains the following Abilities:
Action, Focus: Interaction/Leadership+Charisma vs Interaction/Leadership+Charisma marks a target. All Allies gain +d10 AV vs target until end of turn.
Retreat![edit | edit source]
Charisma 6, Focus 3
Requires Command!
Command Stance gains the following Ability:
Active Defense, Presence: You and your Allies gain the following abilities until you stop Actively Defending:
Active Defense: Free Move.
Cover![edit | edit source]
Charisma 6, Focus 3
Requires Command!
Command Stance gains the following Ability:
Active Defense, Presence: All Allies gain +d10 Active Defense.
Rally![edit | edit source]
Charisma 6, Focus 5
Requires Command!
Command Stance gains the following Abilities:
Action, Focus: Until end of Sequence, all Allies gain:
Regain a Pool point when you successfully complete any Action.
Stand and Deliver![edit | edit source]
Charisma 6, Focus 6
Requires Command!
Command Stance gains the following Ability:
Action, Focus: Until end of Sequence, all Allies gain:
Attack, No Move: +d10 AV, add your Focus to their Damage, add your Charisma to their Willpower.
Battlecry![edit | edit source]
Charisma 6, Focus 6
Requires Command!
Command Stance gains the following Ability:
Presence: All Allies Attacks cause a Morale roll (Intimidation+Charisma/Intimidation+Empathy) until end of Sequence.
Inspire![edit | edit source]
Charisma 6, Focus 6, Presence 6
Requires Command!
Command Stance gains the following Abilities:
Action, Focus, Presence: All Allies Wounds are bandaged and they regain [your Presence] Shockpoints.
Until end of Sequence, all Allies also gain:
Passive: Gain a Free +d10 EV on any Action.
Attack, No Move: Gain a second Attack.
Attack: Gain a Free Full Move before the Attack.
Ambush![edit | edit source]
Charisma 7, Wits 7, Focus 7
Requires Command!
Command Stance gains the following Ability:
Presence: All Allies gain your Wits Initiative, your Focus Armor Penetration, your Focus Stealth AV, your Charisma EV to all other Actions during a 0-Shot Ambush Sequence, and until the first enemy has acted.