Action!/Schtick/Fu/Warrior Training

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Lei Kung Fu.jpg

Weapons Training[edit | edit source]

Strength 6
Focus: Gain a positive die on any armed Martial Arts Attack.

Unarmed Training[edit | edit source]

Strength 6
Focus: Gain a positive die on any unarmed Martial Arts Attack.

Shield Training[edit | edit source]

Toughness 6
Active Defense: Total +10 Defense with Shields.

Armor Training[edit | edit source]

Focus 7
Active Defense: Gain Focus points of Hardened on any Armor.

Defense Training[edit | edit source]

Agility 11
Free: Gain an Active Defense once per Sequence.

Ranged Training[edit | edit source]

Strength 10 / Perception 10
Focus: Gain a positive die on any Thrown or Archery Attack.

Movement Training[edit | edit source]

Agility 10
Active Defense: Gain a Free Move.
Attack: Full Move and Attack.

Mounted Training[edit | edit source]

Toughness 10, Strength 10
Mounted Attack, Free: Gain a Pursuit/Ride Action.
Passive: Your mount gains the benefit of your Active Defenses.

Close Combat Training[edit | edit source]

Agility 10, Focus 7
Free: You may perform an extra unarmed Martial Arts Attack when you perform any Attack Action.
You may not perform more than one extra Attack per Attack Action.

Whirlwind Style[edit | edit source]

Strength 10, Agility 12, Focus 11
Requires Weapons Training, Defense Training, Movement Training
Stance: You gain the following:
Passive: Gain +Focus Initiative.
Whirlwind Attack: You may make a Full Move and Attack all along the path.
Focus: You gain an extra Attack per target while using the Whirlwind Attack, and the Attacks cause Knockdown on hit.

Skirmisher Style[edit | edit source]

Agility 11, Strength 10, Focus 6
Requires Weapons or Ranged Training, Movement Training and Defense Training
Skirmish Stance: Provides the following:
Passive: +3 Move.
Focus: Provides Skirmish Stance with the following abilities:
Free: Active Defense w/ +3 Defense.

Paired Weapon Style[edit | edit source]

Requires Weapons Training, Defense Training
Agility 11, Strength 11, Focus 11
Blades Stance: Provides the following:
Blades Attack: +Agility AV.
Active Defense: 1 Free Blades Attack Counter.
Focus: Provides Blades Stance w/ the following:
Blades Attack, Hit: Extra Blades Attack w/ +Focus+3 Damage.

Duelling Style[edit | edit source]

Only Duelling weapons
Strength 11, Agility 12, Focus 8
Requires Weapons Training, Close Combat Training, Defense Training
Move: May Jump Move meters. +5 Martial Arts/Stunt EV.
Active Defense: +Agility Action/Martial Arts Defense, Ignore Knockdown.
Duelling Attack: Weapon Damage, cause 1/3 Impairment 1 Sequence.
Stance, Focus: gain the following:
Active Defense: +d10 Defense, You may make a Move 1 after every Attack you Defend.

Warband Style[edit | edit source]

Toughness 10, Focus 10, Agility 10
Requires Armor Training, Shield Training, Close Combat Training
Passive: Gain Focus points of Armor.
Bear Attack: +Strength Weapon Damage.
Move, Bear Attack: Gain +Focus Penetration.
Focus, Bear Attack: Gain a positive AV die to the Bear Attack.
Stance: Gain the following abilities:
Passive: Gain a Knockdown on any Attacks if Shockpoints are inflicted.

Legionnaire Style[edit | edit source]

Strength 11, Focus 8, Toughness 11
Requires Weapons Training, Armor Training, Shield Training
Stance: Gain the following abilities:
Passive: Gain +5 Defense if beside an ally.
Focus: Gain Focus Armor this Shot or Active Defense.
Attack: Make 2 Attacks with -2 AV.

Knightly Style[edit | edit source]

Strength 11, Toughness 11, Focus 8
Requires Weapons Training, Armor Training, Shield Training, Mounted Training
Stance: Gain the following abilities:
Move, Attack: Gain a positive AV die to Attack or make 2 Attacks with +8 Damage.
No Move: Gain +5 Defense this Sequence.

Monster Style[edit | edit source]

Strength 11, Toughness 11, Focus 8 Requires Unarmed Training, Movement Training, Close Combat Training
Stance: Gain the following abilities:
Monster Attack: Defender must pay an extra Shot to perform Active Defense against it. Gain a Free Interaction or Deceit with the Attack. If the Attack causes a Wound, gain a Pool point, and opponent loses 3 Shots. Focus: You may Monster Attack all targets within Close Combat Range and add [Focus] to EV. -17+3+1+3+1+3+9+5-5