Action!/Schtick/Glamour

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Glamour[edit | edit source]

Shaping[edit | edit source]

Most Shaping is marred by a Return condition: sunrise, sunset,the rise or set of the moon, sun zenith or moon nadir, until low or high tide, until the light of the sun or the moon touches the object, may not touch the ground, water or any other of the four elements, blood, until a woman touches it or any other common occurrence. GM has veto right and may then take over the burden of setting the time limit.

Shape Conjuring[edit | edit source]

Tier 1
Action: Create any item with a cost of up to 20 points. It lasts until a return condition is met. GM has veto right and may then take over the burden of setting the time limit.
Power: Increase the item cost to 100 points and the time span to: Until you regain the Power.
You may only have 1 item active at a time.
Progression: Item cost point allowance (Normal AV per 20 points), Increase the Power item cost point allowance (Normal AV per 20 points), Remove the Power cost (100, the item now always gains a return condition), May have +1 item active (Normal AV per item).

Shaper Transformation[edit | edit source]

Tier 2
Action: Transform anything or anyone into something else until a return condition is met. This does not kill or hinder the target directly, and causes it no direct discomfort. It provides one Schtick appropriate to the form (the recipient of this Schtick chooses). Requires a successful Glamour/Power versus Occult/Soul attempt.
Progression: Schticks (Normal AV), add an AV bonus to the Glamour roll (Normal Progression).

Fey Shaping[edit | edit source]

Tier 2
Power: Gain an Occult Schtick.
Action: Choose a first Occult Schtick and a second Schtick that you possess. You may change one first Schtick into a second Schtick.
Progression: Change one more Occult Schtick (Normal AV), Change another first Occult Schtick (Normal AV), Change into another second Occult Schtick (Normal AV), Change the first possible type to Guns/Attribute/Skill/Fu/Unique (+100).

Fire Shaping[edit | edit source]

Tier 3
You may transform and shape any elementally aspected material at will.
Action: Glamour+Power/Difficulty 0+(Intensity of Element, or Mass of object).
2 Power: Add +d10 AV to Shaping Action.

Water Shaping[edit | edit source]

Tier 3
You may transform and shape any elementally aspected material at will.
Action: Glamour+Power/Difficulty 0+(Intensity of Element, or Mass of object).
Power: Add +d10 EV to Shaping Action.

Air Shaping[edit | edit source]

Tier 3
You may transform and shape any elementally aspected material at will.
Action: Glamour+Power/Difficulty 0+(Intensity of Element, or Mass of object).
Power: Add 5 AV to Shaping Action.

Earth Shaping[edit | edit source]

Tier 3
You may transform and shape any elementally aspected material at will.
Action: Glamour+Power/Difficulty 0+(Intensity of Element, or Mass of object).
Power: Add 5 to any Shaping Defense.

Creature Shaping[edit | edit source]

Tier 4

Fata Morgana[edit | edit source]

Tier 5

Naming Magic[edit | edit source]

Ground rules: If the name of the target is not known, a -5 AV modifier when using Occult/Glamour against the target. Schticks: Blast (Mind Control, Body Control, Stun, etc), Defense, Emotion Control, Mind Control, Summon

Name finding[edit | edit source]

There are numerological, astrological and other divinatory methods to find someones true name. They often include travel, deeds or research.

Illusion[edit | edit source]

Illusive Transformation[edit | edit source]

Transform anything or anyone into something else. This does not kill the target, and causes it no direct discomfort. It provides one Schtick appropriate to the form.