Action!/Schtick/Immortal/Energy

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Energy[edit | edit source]

Electromagnetic Forces, and the four Aggregations of Matter, Solid, Liquid, Gas, Plasma.

Heat and Chill[edit | edit source]

Heat and Chill[edit | edit source]

Level 1
Type: Action
Duration: 1 Sequence / 10 degrees
Activation Cost: -
Cost: 1 shock point
Heat or chill a touched small object (up to 1 kg) to between -10 and 60 degrees Celsius.

Flame and Freeze[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point/kg
You may light a flammable object, boil a liquid, induce plasma state, or turn a liquid object solid. This may be used as an attack on a target within arms reach, and normally does [Power] Damage. This requires an Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). Partial results are possible and normally the most likely.

Fire and Cold Resistance[edit | edit source]

Level 3
Type: Permanent
Duration: Permanent or [Power] Sequences
Activation Cost: None or 1 Power point
Cost: -
You gain [Power] extra Resistance against Heat- and Cold-based effects. As a Free Action, you may spend 1 Power point to gain [Energy] extra Resistance against Heat and Cold, and gain Heat and Cold Diminish 2 during [Power] Sequences.

Bolts of Fire and Ice[edit | edit source]

Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1+ shock points, opt. 1 Power Point
You may make an Attack with Damage [Power]+extra shock points spent and Augment 1. Range is equal to [Energy] meters.

Fire and Ice Shaping[edit | edit source]

Level 5
Type: Stance
Duration: Concentration
Activation Cost: 1 Power point, 5 shock points
Cost: 1 shock point/minute
You may shape the form of any continous fire or continous freezing ice. You may also create fire or ice in any suitable medium. You may pay an extra Power point to be able to control both fire and ice at the same time. Range is [Energy+Power] meters. Using Shaping requires an Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). Partial results are possible. Effect examples include figures in the fireplace, redirect flames in a burning building, writing with frost on windows, or build an ice path over a lake.

Light and Dark[edit | edit source]

Touch of Light and Dark[edit | edit source]

Level 1
Type: Action
Duration: Continuous
Activation Cost: -
Cost: 1 shock point/minute
Continually touch a small object (max ~1 l) to make it shine up to as a [Power] x 5W lightbulb, or a light source is lowered by the same amount.

Point of Light and Dark[edit | edit source]

Level 2
Type: Action
Duration: [Power] Sequences
Activation Cost: 1 Power point
Cost: 1 shock point
An object within [Energy] meters shines bright (up to [Power] x 10W lightbulb) or absorbs the equivalent amount of light.

Shadow Manipulation[edit | edit source]

Level 3
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You may manipulate shadows as you wish. They must still be attached to their hosts. This can be used in multiple ways, for example to enhance Trick, Stealth, or Perform.

Invisibility[edit | edit source]

Level 4
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
By bending light around you, you become invisible and may use Energy+Power as Security/Sneak+Agility. Your eyes or sudden movements may show as distortions or spots of distorted light.

Light and Dark Shaping[edit | edit source]

Level 5
Type: Stance
Duration: Concentration
Activation Cost: 1 Power point, 5 shock points
Cost: 1 shock point/1 minute
You may shape light and darkness within an area

Energy Conversion[edit | edit source]

Light and Warmth[edit | edit source]

Level 1
Type: Continouous
Duration: Special
Activation Cost: -
Cost: 1 shock point/minute
You may convert light and warmth into the other. On a sunny day, you can keep yourself reasonably warm even without clothes in winter, and you can always transform available heat into a flashlight. All effects require a Energy+Power roll with a Difficulty set by the GM (Oscar should make a table).

Journeyman Conversion[edit | edit source]

Level 2
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You may now convert to and from light, warmth and lightning. You may now convert an amount (based on an Energy+Power roll) per Sequence (Oscar should make a table). You never get to choose your source, choose yourself last, and you always start with the easiest source first. Ease is a factor which is a combination of distance and potential. Remember that removing energy is often noticeable (dark spots, chilly corners). You may only focus your converted energy within arms reach.

Master Conversion[edit | edit source]

Level 3
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
You may now convert a large amount (based on an Energy+Power roll) per Sequence (Oscar should make a larger table). You get to choose your source or location to convert from, and you may focus your converted energy within [Power] meters from yourself.

Conversion Defense[edit | edit source]

Level 4
Type: Defensive
Duration: Instant
Activation Cost: None or 1 Power point
Cost: 5 shock points
You may perform an Active or Passive Defense with Energy against light, heat, cold and lightning. Successful Defense, 1 Power point: You may perform a Counter against someone within [Energy+Power] meters with your choice of heat, cold or lightning. This Counter has the same Damage as the Defended Attack.

Kinetic Conversion[edit | edit source]

Level 5
Type: Enhancement
Duration: -
Activation Cost:-
Cost:-
You may now convert to and from kinetic energy. Journeyman, Master and Conversion Defense are all affected (Oscar should make a table). Kinetic Energy requires a target consisting of matter (air will do).

Electricity[edit | edit source]

Spark[edit | edit source]

Level 1
Type: Action
Duration: Instant
Activation Cost: -
Cost: 1 shock point
Cause an instantaneous spark, or increase the static potential between 2 points within arm's reach. This might ignite some materials.

Shock[edit | edit source]

Level 2
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point
Cause an instantaneous jolt, or increase the static potential between 2 points within [Power] meters. This may be used as an attack on a target, and normally does [Power] Damage that only inflicts -1 penalty to all Actions per 5 EV. This requires an Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). You may blow out light bulbs or electrical wiring, fry electronics, and other cool stunts.

Electric Resistance[edit | edit source]

Level 3
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1 shock point/Sequence
Level 3
Type: Permanent
Duration: Permanent or [Power] Sequences
Activation Cost: None or 1 Power point
Cost: -
You gain [Power] extra Resistance against Heat- and Cold-based effects. As a Free Action, you may spend 1 Power point to gain [Energy] extra Resistance against Electricity, and gain Immunity to Lightning-based Stun during [Power] Sequences.

Bolt of Lightning[edit | edit source]

Level 4
Type: Action
Duration: Instant
Activation Cost: 1 Power point
Cost: 1+ shock points, opt. 1 Power Point
You may make an Attack with Damage [Power], and inflict -1 penalty to all Actions per Wound if an extra Power point is spent. Range is equal to [Energy] x 2 meters.

Lightning Shaping[edit | edit source]

Level 5
Type: Stance
Duration: Concentration
Activation Cost: 1 Power point, 5 shock points
Cost: 1 shock point/minute
Range is [Energy+Power] meters. Using Shaping requires a Hazardous Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). Partial results are possible. Effect examples include sending in an overloading current to destroy one piece of electronic equipment, lightning nets, called lightning from clear skies, and sucking electricty from the mains etc.

State[edit | edit source]

Spark of Life[edit | edit source]

Level 1
Type: Action
Duration: Continous
Activation Cost: -
Cost: 1 shock point/minute
You may dry or wet one continous object within arm's reach. It dries up to [Power] times faster or slower.

Stone to Clay[edit | edit source]

Level 2
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You may transform an object by taking handfuls of it, that become as clay in your hands. To soften the material, make a Energy+Power roll (Oscar should make a table).

Water to Stone[edit | edit source]

Level 3
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You may turn any liquid into a solid or vice versa. To solidify or liquify the material, make an Energy+Power roll (Oscar should make a table).

Water to Air[edit | edit source]

Level 4
Type: Action
Duration: Concentration
Activation Cost: 1 Power point
Cost: 1 shock point/minute
You may turn any liquid into a gas. To liquify or gasify the material, make an Energy+Power roll (Oscar should make a table).

Mastery[edit | edit source]

Level 5
Type: Enhancement
Duration:
Activation Cost: 1 Power point
Cost: -
By paying an extra Power point, move all times required down [5] steps.