Fantasy!/Schtick/Prayer
Prayers[edit | edit source]
Priests of Gods may buy Prayers at a cost of 2 points per Prayer. Opening an area (Darkness, Demon, etc) also costs 2 points.
Darkness[edit | edit source]
All Darkness Priests gain the ability to mold darkness and cause the following:
Passive: +3 EV to Security/Sneak.
Action: Cause -3 EV to any roll.
Action, Power: Gain [Power] Armor until end of the next Sequence.
Call the Darkness[edit | edit source]
A prayer lasting as long as you wish.
Prayer: The sun is darkened, causing night (use the Value Table for both Distance and Time). A congregation provides +1 per 1/3/10/30/100/300.
Friend of Darkness[edit | edit source]
A short prayer to the Dark God provides the following:
Passive: +5 EV to all dealings with Dark Creatures.
Passive: Nightvision until sunrise.
Touch: Passive: Target gains Nightvision until sunrise.
Dark Grip[edit | edit source]
The Dark God causes one of the following:
Prayer: Occult/Prayer+Power vs Occult/any or Willpower+Soul. EV impairment for EV Sequences.
Prayer, Touch, 10 min: Occult/Prayer+Power vs Occult/any or Willpower+Soul. Causes blindness EV days.
Demon[edit | edit source]
All Demon Priests gain the ability to desecrate holy things and cause the following:
Passive: +3 EV to affect Demons and Demonic Creatures.
Action: Cause +3 EV or -3 EV to any roll made by a demon.
Action, Power: Give a Demonic entity two extra positive dice.
Cry of the Demon[edit | edit source]
Several prayers to call a demon to our plane.
Prayer: Call a Demon with any amount of Power. This takes [Demon's Power] hours.
Prayer, Power: Occult/Prayer+Power with an extra positive die vs Occult/Creature+Power of Demon.
Inflicts 1 point of impairment with EV 5.
Inflicts [Power] points of Impairment with EV 10.
Banishes Demon with EV 20.
Demon Aura[edit | edit source]
A short prayer to the Demon God provides the following:
Passive: +5 EV to all dealings with Demons.
Passive: Identify Demons on sight.
Passive: Priest is considered a Demonic entity.
Demon Grip[edit | edit source]
The Dark God causes one of the following:
Prayer: Occult/Prayer+Power vs Occult/any or Willpower+Soul. EV impairment for EV Sequences.
Prayer, Touch, 10 min: Occult/Prayer+Power-20 vs Occult/any or Willpower+Soul. Causes blindness EV days.
Destruction[edit | edit source]
- Destroy
- More Destroy
- Even more Destroy
- Destroy abstract things
- Destroy big things
- Destroy small things
Skill | Range | Diameter |
10 | 20 | 2 |
11 | 40 | 4 |
12 | 80 | 8 |
13 | 160 | 16 |
14 | 320 | 32 |
15 | 640 | 64 |
16 | 1.25km | 125 |
17 | 2.5km | 250 |
18 | 5km | 500 |
19 | 10km | 1km |
20 | 20km | 2km |
21 | 40km | 4km |
22 | 80km | 8 km |
23 | 160km | 16km |
24 | 320km | 32km |
Fate[edit | edit source]
Fertility[edit | edit source]
All Fertility Priests gain the ability to bless creatures or persons to maximize their chance of procreation:
Passive: +3 Interaction versus any fertile creature or person.
2 shock points: Cause +5 EV or -5 EV to any roll after it has been made.
Action, Touch, Power: Guaranteed procreation.
Action, Touch, Power: Cause target to become infertile.
(Passive: Sleep beside or on a plant causes it to germinate or grow a week's worth overnight.
) Nature?
Rejuvenate[edit | edit source]
Prayer, Touch: Any target regains [Power] shockpoints per Sequence.
Prayer, Touch, Power, 3 shock points: Any target regains any 2 pool points.
Withering Curse[edit | edit source]
A short prayer to the Fertility God provides the following:
Passive: +5 EV versus all diseases.
Action: Cause target to become infected with any disease already present.
Action, Power: Cause impairment to target equal to Occult/Prayer+Power vs Occult/any+Toughness EV until Power is regained.
Abundant bounty[edit | edit source]
The Fertility God causes one of the following:
Prayer, Touch, X shock points: Target gains Regeneration 1 for X Sequences.
Prayer, Touch, X Power: Target regains 2X extra Pool points next full rest.
Prayer, Touch, X shockpoints: Target cannot regain any shockpoints or Pool points for X Sequences.
Prayer, Touch, Power, X shockpoints: Target loses the ability to regain Pool points for X days.
Fortune[edit | edit source]
Healing[edit | edit source]
All Healing Priests gain the ability to see sickness, disease and unhealth:
Passive: +3 EV Medicine.
Prayer, Touch, 10 Actions: Provide the same Effect as the Healing Schtick.
Prayer, Touch, 10 Actions, Power: Heal anyone as the Healing Sorcery Schtick with a Power.
Transfer of Pain[edit | edit source]
Prayer, Touch: Target loses any amount of Shock points and Wounds. Priest gains the same.
Prayer, Action: Prayer+Power vs Occult(Willpower)+Soul. Transfer 1 Wound / 5 EV or 1 Shock point / EV to target within hearing range.
Call for Recovery[edit | edit source]
A short prayer to the Healing God provides the following:
Passive: +5 EV versus all diseases. Immunity versus specific disease.
Prayer, 10 Actions, Touch: Remove a disease or sickness from target. Target is now immune to that disease or sickness.
Prayer, Action, Blessing: Remove all taint, sickness and disease from now blessed object. Some taint must be cleared with a Prayer+Power roll. Some require a Ritual or a Power point.
Touched by the Gods[edit | edit source]
The Healing God causes one of the following:
Prayer, Action, Touch, Power: Target regains all Wounds and Shock points. You may only target the same target once per day.
Prayer, Action, Touch, Power: Roll Prayer+Power vs 0. Target regains EV/5 Pool Points.You may only target the same target once per day.
Prayer, Action: Regain all Wounds and Shock points. You may use this ability as a Free Action when you reach 0 Shock points, become unconscious or reach 0 Wounds. You may only use this ability once per day.
Prayer, Action, Touch, Power: Next time target receives any Damage, ignore all of it. This Prayer lasts [Power] Sequences. You may only target the same target once per day.
Moon[edit | edit source]
Fate/Luck, Cyclic Transformation, Tide
Mysticism[edit | edit source]
Includes Death rites.
- Bury dead to hinder undeath
- Hinder undead
- Manipulate Souls
- Mystic Awareness / Soul Sight.
Nature[edit | edit source]
Protection[edit | edit source]
All Protection Priests gain the ability to give blessings:
Passive: +3 Resistance and Soak.
Touch, Action: Give +3 Resistance and Soak to a target until the next time target Defends.
Active Defense, Power: Defend (as Active Defense) and Protect (+5 EV) all allies within earshot.
Aegis of the Gods[edit | edit source]
Passive: +[Power] Soak.
Prayer, Touch: Target gains Distinctive Appearance 1, +3 Defense, +5 Resistance and +5 Soak. Lasts [Power] Sequences.
Prayer, Power, Touch: Target gains Distinctive Appearance 5, gains [Power] Soak and reduces all incoming Damage by [Prayer] this Sequence. The Protection Priest may prolong the Effect by paying a point Power at the start och each Sequence.
Stern Mien[edit | edit source]
A short prayer to the Protection God provides the following for [Power] Sequences:
Passive: +5 EV Interaction, Deceit and Stunt.
Prayer, Action: The Protection Priest protects all allies within earshot as if Actively Defending with +5 Resistance against any Interaction, Deceit or Stunt. This effect ends on each target when the target takes an Action
Prayer, Action, Power: Rebuke a single target within earshot, providing any Interaction attempt with a positive d10.
Agent of Divinity[edit | edit source]
The Protection God causes one of the following:
Prayer, Action, Power: Protection Priest gains [Power] extra Wounds, and [Power] x 5 extra Health until the Priest next sleeps.
Prayer, Power: Gain a d10 to any single Defense.
Prayer, Active Defense, Power: Target gains d10 to any Defense until the Active Defense ends.
Secrets[edit | edit source]
Sun[edit | edit source]
Support[edit | edit source]
All Support Priests gain the ability to give blessings:
Passive: 2 extra Power points.
Prayer, Action: Add +3 EV to a Proficiency to all allies within earshot. This lasts until the aly takes an Action.
Prayer, Action, Power: Add a positive AV die to the next Action taken, if it uses a specific proficiency, to all allies within earshot.
Spear of the Gods[edit | edit source]
The Support God rallies a champion.
Prayer, Touch: Target gains +5 EV to a specific Proficiency. This lasts [Power] Sequences.
Prayer, Touch, Power: Target gains +d10 EV to a specific Proficiency. Lasts [Power] Sequences.
Prayer, Power, 10 Actions, Touch: Target gains +d10 AV to a specific Proficiency. Lasts [Power] Sequences.
Faith of the Gods[edit | edit source]
The Support God causes one of the following:
Prayer, Action: Allies within earshot get a free Active Defense.
Prayer, Action, Power: All allies within earshot gain +5 bonus to an Attribute the next [Power] Sequences.
Prayer, Active Defense, Power: Target gains d10 to any Defense until the Active Defense ends.
Call of the Gods[edit | edit source]
A short prayer to the Support God and paying a Power, provides the following for [Power] Sequences:
Passive: The Support Priest may take a Support Action, when performing any Action.
Prayer, Action: Target may take a Free Action, now.
Prayer, Action, Power: All allies within earshot may take a Free Action.