Action!/Schtick/Proficiency/Guile
Guile[edit | edit source]
Strategy Schmategy[edit | edit source]
Tier 1
Any unsuccesful Guile Defense provides a +5 EV to your next roll or Defense.
Poker Face[edit | edit source]
Tier 1
Luck: Succeed on a Deceit Defense.
God of Gamblers[edit | edit source]
Tier 2
Receive a new pool of points only usable while Gambling. This pool starts at 4.
Progression: Pool points (1/4 pool points, normal maxima)
Social Engineering[edit | edit source]
Tier 2
Successful Guile Defense: Attacker loses 1 Presence.
Advancement: Any Guile Defense (4), Presence loss (Progression 20), Attacker becomes Stymied (4), Attacker is impaired ([Action!/Schtick/Fu/Construction|Progression as per Impairment]])
The Plan[edit | edit source]
Tier 3
Presence: You may counter with Guile+Wits versus any Deceit attempt. You gain a Guile pool point if you gain 5 PV.
Guile point: Gain +d10 to any Action with an intelligent target.
Advancement: Lower PV required per Guile (Progression 20), gain a Guile Pool point/5 PV (5).
Playing Both Sides[edit | edit source]
Tier 3
Failed Deceit Defense: Add +d10 to Defense attempt. Opponent gains:
Presence: Gain +d10 AV to Deceit Action.
May only be used once per Defense.
Battle of Wits[edit | edit source]
Tier 4
Successful Guile Defense: Free Deceit Action.
Fake Mark[edit | edit source]
Tier 4
2 Mind, Dramatic Action: Redirect a Deceit Action that you are aware of to any valid target. This does not count as a Defense. (14-10)
Can't I Just Shoot Him[edit | edit source]
Tier 5
If an Interaction attempt gains 0 or less success margin against you, ignore it, and gain a Free Attack.
Advancement: increase Success Margin ignored (Progression 10), expand to Free Action (5), also gain a Free Move (3).
Xanatos Gambit[edit | edit source]
Tier 5
If all reasonably possible outcomes are desirable, then it's a Xanatos Gambit.
Target of Deceit Action: You may make a Deceit Counter using Guile vs the Deceit Proficiency used to target you, before the Deceit attempt. You may pay a Presence point to gain d10 Guile.
Advancement: You may pay one more Presence point to gain more Guile (1-3), You may pay any amount of Presence points until you succeed (1, requires 5 extra Presence points), You may also spend Luck or Mind points this way (5, requires Spend any amount).