Action!/Schtick/Proficiency/Intimidation

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Cold Stare[edit | edit source]

Tier 1
You may Intimidate as a Move Action.
Advancement: Upgrade to Free with Attack (2), upgrade to Free (7)

Waiting it out[edit | edit source]

Tier 1
As a Free Action, you may force onlookers to halt any Actions during the current Sequence until your Intimidation Action is performed. You may perform your Intimidation Action as a Dramatic Action that lasts 1 Sequence. Advancement: Halt Actions 1 more Sequence (Progression 5), Increase maximum length of Dramatic Action by 1 Sequence (Progression 5)

Demonstration[edit | edit source]

Tier 2
Action: Roll Combat Skill+Charisma vs 10+0. 10 Outcome provides an extra Intimidation die first Intimidation Action, until end of next Sequence.
Advancement: Upgrade Outcome needed to 5 (5), Provide a second die at Outcome 10 (5).

Physical Intimidation[edit | edit source]

Tier 2
Perform a physical non-Attack Action (with the Body Attribute) to gain a positive die on Intimidation until the end of the next Sequence.

Menacing Snarl[edit | edit source]

Tier 3
You receive no penalties for up to [Charisma] targets.
Advancement: Increase number of targets to all within sight and hearing range (2). Targets always become Shaken if you succeed (5), Difficulty of resisting Shaken increased by 1 (Progression 1).

Consequences[edit | edit source]

Tier 3
Gain a Presence on any successful Intimidation roll. A successful Intimidate allows you to convert 1 Presence into Terror. Advancement: Convert 1 more Presence into Terror (1)

Terror[edit | edit source]

Tier 4
You gain a point of Terror when you succeed on an Intimidate roll.
2 Terror points: Intimidated target temporarily panics and makes a Full Move away from you as the target's Action for this Sequence. The target may Actively Dodge, but not buy any extra Actions.
Advancement: You gain one extra Terror point per success (Progression 25), You gain an extra Terror point per 5 PV (1), Target is also Shaken (5), Target continues panicking as long as the Target remains Shaken (4)

Intimidating Presence[edit | edit source]

Tier 5
Presence: Gain a Free Intimidation when you first meet someone or enter combat with them. Advancement: Remove Presence cost (3). Gain a Free Intimidation with every Attack you make (2).

Despair[edit | edit source]

Tier 5
Target of a successful Intimidation also loses 1 Shot / 5 PV.
You may use 3 Terror points to add an extra PV die to an Intimidation roll.
You may use 2 Terror points to add an extra AV die to an Intimidation roll.
You may use 1 Terror point to add an extra EV die to an Intimidation roll.
Advancement: Lower PV needed (Progression 5), Lower Terror point costs by 1 to a minimum of 1 (5).