Action!/Schtick/Proficiency/Leadership

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Command Presence[edit | edit source]

Tier 1
All Leadership abilities now have double range.

Get to Cover![edit | edit source]

Tier 1
Presence: Provide a Free Active Defense to all party members. All party members become Prone.
Progression: Cover bonus (Progression 1), Optional Prone (4), Requires Active Defense (-1), No Presence Required (5), Also allows a Shaken roll (5).

Command Inspiration[edit | edit source]

Tier 2
Action: All under your command within Charisma meters gain +1 Defense. Advancement: AV (Progression 5), Defense (Progression 10), Double Range (2).

Charismatic Leader[edit | edit source]

Tier 3
If you succeed on any Interaction or Deceit roll, all your subordinates also succeed.
Advancement: You may use Leadership as Defense against any Ranged Weapons, Deceit or Interaction (2).

Beacon of Hope[edit | edit source]

Tier 4
Action, Presence: Your Hope is set to [Leadership]/5 points. 1 Hope: Target stops being Shaken, regains 5 SP or gains +5 Resistance on an Interaction Defense. You may not use this more than once per team member per Sequence. Progression: Target also regains 1 Pool point (Progression 25), Hope is now set to [Leadership+Charisma]/5 (9), Remove the Presence cost (3), Increase the use of this Schtick (+1/target/Sequence) (Progression 10).

Ray of Light[edit | edit source]

Tier 5
Action, Presence: Target gains 1 Pool point or 1x5 Shock points. Advancement: 1 becomes [Charisma] (9), [Charisma] becomes [Charisma+Leadership] (9), Remove the Presence cost (3).