Action!/Schtick/Proficiency/Throw

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Throw[edit | edit source]

Fu Schticks and Gun Schticks.

Weapon Juggle[edit | edit source]

Tier 1
Thrown Attack: Draw thrown weapon as Free Action.
Ignore up to 5 points of Difficulty or penalty modifiers except Defense.
Advancement: Bank Weapon (2), Difficulty (Progression 1/2), Ignore all Difficulty modifiers except Defense (5), Weapon Tricks (2)

Bank Weapon[edit | edit source]

Tier 1
You no longer need line-of-sight for Attack. Attacking blindly still incurs 5 points of Impairment.
Advancement: Lower impairment (Progression 5), Gain the ability to bank the projectile up to 180 degrees through any hole big enough (2).

Weapon Tricks[edit | edit source]

Tier 2
Thrown Attack: Free Trick Action.
Advancement: Gain Thrown Attack: Free Stunt Action (2), Gain Thrown Attack: Free Thrown Attack (8), Gain Thrown Attack: Free Bluff Action, Use Thrown instead of another Skill when using Weapon Tricks (3).

Throw Anything[edit | edit source]

Tier 2
You may throw anything with Range of [Strength] meters and Damage of [Perception].
Advancement: Range (Progression 1), minimum Damage (Progression 2).

Knife Bouquet[edit | edit source]

Tier 3
Attack, 2 Shots: Make 2 Attacks at a single target.
Advancement: Attacks (Progression 40), Multiple targets allowed (1), -1 Shot cost (3), No Shot Cost (6).

Combat Aim[edit | edit source]

Tier 4
Shot or Aim Action: Add +5 Damage and +2 AV. Not cumulative with anything else.
Advancement: Damage (Progression 1), AV(Progression 10), Add Shots to Shot cost (Progression -15), Increase Range by 1 multiple (1).

Crippling Joint Strike[edit | edit source]

Tier 5
Inflict Wound: Inflict 1 point of impairment on target until Wound is healed.
Advancement: Impairment (Progression 25), Inflict Stymie (4), Inflict Stun (2), Inflict Impair (8), Inflict Daze (4)