Action!/Schtick/Proficiency/Trick
Trick[edit | edit source]
That old chestnut[edit | edit source]
Tier 1
Presence: You may reroll a failed Trick roll.
Progression: Remove Presence Cost (5).
I think you think[edit | edit source]
Tier 1
Successful Trick Defense, Presence: You may perform a Trick Action. This counts as a Counter.
Progression: Change to Unsuccessful Trick Defense (3), Change to Trick Attempt (6), Remove Presence Cost (4)..
Smoke and Mirrors[edit | edit source]
Tier 2
You may Actively Defend against Attacks with Trick.
Progression: You may Passively Defend against Attacks with Trick (5).
One Born Every Minute[edit | edit source]
Tier 3
You may scope victims with ease.
Action: You find out who has the lowest Trick in the room within Presence meters.
Misdirection[edit | edit source]
Tier 4
Successful Trick: Gain a Misdirection point. Can only be used within EV hours (max 24).
1 Misdirection point: Gain d10 Trick EV.
Oldest Trick In The Book[edit | edit source]
Tier 5
Trick Action: Trick+Wits/Trick+Wits. Opponent loses and you gain Shots equal to EV/5. You gain 1 Misdirection point.
3 Misdirection points: Gain d10 Trick AV.