Action!/Schtick/Proficiency/Wands

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Wands[edit | edit source]

Wandslinger[edit | edit source]

Tier 1
You gain +2 Passive Defense with the Wand Proficiency if you carry an appropriate Wand.
Progression: Passive Defense (Progression 5), You may Passively Defend against any Attack with Wands (2 points), You gain +5 Soak against Sorcery and Wand Damage (Progression 3)

Both Wands Blazing[edit | edit source]

Tier 2
Carry two wands, Passive: You may make one Wands Attack per Wand per Attack Action.
Advancement: Extra Damage (Progression 1), One more attack per gun (20 points).

Sorcerous Wand[edit | edit source]

Tier 2
Choose a Sorcery Schtick. You may use that Schtick with the Wand, gaining 8 extra Outcome with successful uses. Advancement: Outcome (Progression 2), choose another Schtick (1).

Marvel Wand[edit | edit source]

Tier 4
By spending 10 minutes meditating over your wand, you may change its type to any other Blast. Progression: Wand Weapon Damage (Progression 2).

Wandslinger[edit | edit source]

Tier 5
Any wand you carry does +3 Damage and gains the following: Power: Gain d10 AV and +5(Total+8) Damage.

Advancement: AV (Progression 10)