Action!/Class/Role

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Roles[edit | edit source]

These cost 100 points each.

Blaster[edit | edit source]

Blaster Powers are any Ranged Attacks.
Passive: Gain +5[Progression] Effect to Blaster Powers.

Advanced Blaster[edit | edit source]

Requires Blaster
Blaster Power Action, 6 Shock points: Free Blaster Power Action. May not be used to provide more than one extra Blaster Power Action.
Shot: Inspire your next Blaster Power. (+d10 AV)
Progression: Lower Shock point cost by 1 (20), May be used twice in succession (160 points), Change from Shot: to Passive: (180 points)

Blaster Defense[edit | edit source]

Requires Blaster
Active Defense, Attacked: Free Blaster Power with 0+[Inverse Progression] AV. May be used once per Sequence. Progression: Increase AV (AV progression after that), May be used all the time (40 points).

Commander[edit | edit source]

Any Action that provides other target with an extra Pool point is a Commander Action.
Action, Presence: Inspire any Ally within Charisma meters. Progression: Remove Presence cost (100 points), Increase range to communication range (40 points), Gain a Presence when target uses the Inspiration successfully in a conflict (100 points).

Advanced Commander[edit | edit source]

Requires Commander
Presence: All allies within Charisma meters gain +3 + [Inverse Progression] AV until end of Sequence. Progression: Inbcrease range to communication range (40 points), Increase AV gain (AV progression), Remove Presence cost (100 points).

Commander Defense[edit | edit source]

Requires Commander
Presence: All allies within Charisma meters gain 0 + [Inverse Progression] Defense until end of Sequence.

Controller[edit | edit source]

Controller Powers are any Attacks or Powers that incur impairment.
Passive: Gain +0 Sequence [Inverse Progression] Duration to Controller Powers.
Passive: Gain 0 + [Inverse Progression] impairment to Controller Powers.

Advanced Controller[edit | edit source]

Requires Controller
Succesful Controller Action: Gain [Inverse Progression] AV to your next Controller Action.

Controller Attack[edit | edit source]

Healer[edit | edit source]

Healer Powers are any Effect that provide Shockpoints or Wounds.
Passive: Healer Powers gain [Progression] extra Effect.

Advanced Healer[edit | edit source]

Requires Healer
Free Action: Healer Power at -3+[Inverse Progression] AV.

Healer Defense[edit | edit source]

Passive: Heals gain a Heal over Time component. 5 Shockpoints per Sequence for 1+[Inverse Progression] Sequences.

Striker[edit | edit source]

Striker Powers are any Attacks with no Range.
Passive: Gain [Progression] Effect to Striker Powers.

Advanced Striker[edit | edit source]

Requires Striker
Striker Power, Shot: Gain 3+[Inverse Progression] AV.

Striker Defense[edit | edit source]

Requires Striker
Active Defense, Shot: Gain +5+[Inverse Progression] AV to Defense.

Tank[edit | edit source]

Passive: Gain [Progression] Armor.

Advanced Tank[edit | edit source]

Requires Tank
Shot: Increase your Wound Treshold by 3+[Inverse Progression] for this Attack only.

Tank Offense[edit | edit source]

Requires Tank
Attack: [Progression] Damage, 1+[Inverse Progression] Width, [Inverse Progression] Impairment, [Inverse Progression] Lower Movement, [Inverse Progression] Lower Shots.

Specialist[edit | edit source]

Specialist chooses a Skill. Passive: Gain [Progression] EV to Specialist Skill.

Advanced Specialist[edit | edit source]

Requires Specialist
Passive: Gain [Inverse Progression] AV to Specialist Skill.

Specialist Tactics[edit | edit source]

Requires Specialist
Successful Specialist Action: Gain [Inverse Progression] Pool Points.
Unsuccessful Specialist Action: Gain 1+[Inverse Progression] AV on your next Specialist Action.