Action!/Schtick/Sorcery/Element
Element[edit | edit source]
You gain control over one element. For a more complete listing see this[1]
Greek (Hermetic)[edit | edit source]
- Fire
- Earth
- Water
- Air
- Aether
Babylonian[edit | edit source]
- Sea
- Earth
- Sky
- Wind
Chinese[edit | edit source]
- Fire
- Earth
- Water
- Metal
- Wood
Others[edit | edit source]
- Trash
- Pollution
- Concrete (includes most building materials)
- Ice
- Lightning
- Storm
Primary Powers[edit | edit source]
Control[edit | edit source]
The primary power of Element is to control and, with a Power Point, create the element from nothing. Element is highly susceptible to situational modifiers. Trying to call upon the wind underground, under a rock slide, would probably incur about a +25 Resistance modifier. Inversely, calling the Earth in the same place would probably receive a -25 Resistance modifier.
The sorcerer can Stunt, Trick, and Intimidate with her Occult and, with a Power Point, create objects Power x Power x Power meters with a maximum Recognition Value of Power.
The sorcerer may also Defend Passively against her own element.
Immunity[edit | edit source]
The Element Power also makes the sorcerer almost immune to the element in question. Lower all Damage from element by Sorcery+Power.
Secondary Powers[edit | edit source]
The sorcerer may choose 2 of these, and buy more at a cost of 1 point. They work when the sorcerer has abundant access to the element, or pays a Power Point for Sorcery+Power rounds of use.
Enhancement[edit | edit source]
Appropriate Enhancement, no boosters.
Aura[edit | edit source]
The sorcerer can surround herself with an aura of the element in question. This either does damage or protects (Armor) with Power+5. Anti-spell protection or similar flawed protection gives Power+10 protection. This may be chosen several times, for different types of Auras.
Elemental Defense[edit | edit source]
The sorcerer may Defend Passively with Sorcery.
Blast[edit | edit source]
The sorcerer may use an Element Blast as per the Blast rules, but with no Booster Schticks.
Element Shape[edit | edit source]
The sorcerer becomes an avatar of the element. This costs a Power point per round, and provides the following:
- Element Blast
- Immunity (Sorcery+Power) against normal weapons
- Aura (all bought, minimum 1)
- Elemental Defense
- Access to a Travel Power (Move [Power+5])
- You may replace any of the above entries with 1 lvl of Attribute Boost.