Action!/Schtick/Sorcery/Element

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Element[edit | edit source]

You gain control over one element. For a more complete listing see this[1]

Greek (Hermetic)[edit | edit source]

  • Fire
  • Earth
  • Water
  • Air
  • Aether

Babylonian[edit | edit source]

  • Sea
  • Earth
  • Sky
  • Wind

Chinese[edit | edit source]

  • Fire
  • Earth
  • Water
  • Metal
  • Wood

Others[edit | edit source]

  • Trash
  • Pollution
  • Concrete (includes most building materials)
  • Ice
  • Lightning
  • Storm

Primary Powers[edit | edit source]

Control[edit | edit source]

The primary power of Element is to control and, with a Power Point, create the element from nothing. Element is highly susceptible to situational modifiers. Trying to call upon the wind underground, under a rock slide, would probably incur about a +25 Resistance modifier. Inversely, calling the Earth in the same place would probably receive a -25 Resistance modifier.
The sorcerer can Stunt, Trick, and Intimidate with her Occult and, with a Power Point, create objects Power x Power x Power meters with a maximum Recognition Value of Power.
The sorcerer may also Defend Passively against her own element.

Immunity[edit | edit source]

The Element Power also makes the sorcerer almost immune to the element in question. Lower all Damage from element by Sorcery+Power.

Secondary Powers[edit | edit source]

The sorcerer may choose 2 of these, and buy more at a cost of 1 point. They work when the sorcerer has abundant access to the element, or pays a Power Point for Sorcery+Power rounds of use.

Enhancement[edit | edit source]

Appropriate Enhancement, no boosters.

Aura[edit | edit source]

The sorcerer can surround herself with an aura of the element in question. This either does damage or protects (Armor) with Power+5. Anti-spell protection or similar flawed protection gives Power+10 protection. This may be chosen several times, for different types of Auras.

Elemental Defense[edit | edit source]

The sorcerer may Defend Passively with Sorcery.

Blast[edit | edit source]

The sorcerer may use an Element Blast as per the Blast rules, but with no Booster Schticks.

Element Shape[edit | edit source]

The sorcerer becomes an avatar of the element. This costs a Power point per round, and provides the following:

  • Element Blast
  • Immunity (Sorcery+Power) against normal weapons
  • Aura (all bought, minimum 1)
  • Elemental Defense
  • Access to a Travel Power (Move [Power+5])
  • You may replace any of the above entries with 1 lvl of Attribute Boost.