Action!/Schtick/Sorcery/Healing
Healing[edit | edit source]
Roll Sorcery+Power vs 0. Heals EV Shock Points. For a Power Point, you may heal Wounds, with a Difficulty equal to the number of Wounds times 5 the sorcerer tries to heal, with the EV healing only the Wounds. Range is touch or close enough.
Option System (Action!)#Wound Seriousness: Only the largest Wound is healed.
Booster Schticks[edit | edit source]
Revitalizing heal[edit | edit source]
Also heals Shock points when healing wounds.
Skilled Healer[edit | edit source]
Lessen Difficulty per Wound by 1. May be bought 4 times.
Group Hug[edit | edit source]
May target one more ally per heal. Must pay all Power costs.
Healing Fountain[edit | edit source]
The Difficulty to heal Wounds is lowered by 5. Only one Wound is healed each Sequence, up to the full amount.
Rejuvenating heal[edit | edit source]
A Heal also provides one point of any Pool (except Wounds).
Buff heal[edit | edit source]
Provide target of a Wound Heal a basic Enhancement. Duration is 1 Sequence / Wound healed. The Enhancement may be boosted as normal.
Healing Gesture[edit | edit source]
Tier 2
Your heals now have a range of Power meters.
Healing Sign[edit | edit source]
Tier 2
Requires Healing Gesture
Your heals now have a LOS range.