Action!/Schtick/Sorcery/Necromancy
Necromancy[edit | edit source]
Get 2p worth of powers for standard Necromancy.
Create Undead[edit | edit source]
1p per type of undead creatable:
Requires a Power point, and a Sorcery+Power roll:
- Zombie, Diff 0, 1 Zombie / 5 EV
- Skeleton, Diff 5, 1 Skeleton / 10 EV
- Wraith/Spectre (Requires a Ghost), Diff Ghost Creature Power, Requires 20 EV. Ritual requires 1h/roll.
- Mummy, XXX
- Vampire (requires Vampire)
- Lich, Diff SkillMax, Requires EV 80. Ritual takes 4h+1 Power/roll.
Buff Undead[edit | edit source]
1p
Halt decomposition
Debuff Undead[edit | edit source]
1p
Increase Decomposition
Disrupt Undead[edit | edit source]
1p
Deathly Energies[edit | edit source]
1p (Blasts, curses and undead heals)
Bone manipulation[edit | edit source]
Contains several things:
- Blasts (Bone spear)
- Holds (Bone cage)
- Creation of items (Magic Item)
- Debuff living (Rubbing the Bones)
- Buff/Debuff Bones (Increase/decrease Tou of dead/living)
Blood manipulation[edit | edit source]
Contains several things:
- Blasts (Boiling Blood)
- Creation of items (Blood pearls)
- Debuff living (Lower Blood Pressure)
- Blood Drain (as Creature Power)
- Increase Blood Potency (Increase Vampire Power pool)
Analyze Undead[edit | edit source]
1p
You can analyze Undead with a Sorcery+Power roll/The undead's Creature Powers+Power to properly analyze it. Also works to gain stunt bonuses against it.
Control Undead[edit | edit source]
1p
You can control Undead with a Sorcery+Power roll/The undead's Creature Powers+Power. 5 EV controls unnamed undead, while named undead require 20 EV and then only stay controlled 1 sequence. You may only control up to Sorcery+Power undead this way. Ordering undead around takes 1 Action per command given, no matter how many undead receive the command.