Action!/Schtick/Sorcery/Necromancy

From The Workshop
< Action!‎ | Schtick‎ | Sorcery
Jump to: navigation, search

Necromancy[edit | edit source]

Get 2p worth of powers for standard Necromancy.

Create Undead[edit | edit source]

1p per type of undead creatable:
Requires a Power point, and a Sorcery+Power roll:

  • Zombie, Diff 0, 1 Zombie / 5 EV
  • Skeleton, Diff 5, 1 Skeleton / 10 EV
  • Wraith/Spectre (Requires a Ghost), Diff Ghost Creature Power, Requires 20 EV. Ritual requires 1h/roll.
  • Mummy, XXX
  • Vampire (requires Vampire)
  • Lich, Diff SkillMax, Requires EV 80. Ritual takes 4h+1 Power/roll.

Buff Undead[edit | edit source]

1p
Halt decomposition

Debuff Undead[edit | edit source]

1p
Increase Decomposition

Disrupt Undead[edit | edit source]

1p

Deathly Energies[edit | edit source]

1p (Blasts, curses and undead heals)

Bone manipulation[edit | edit source]

Contains several things:

  • Blasts (Bone spear)
  • Holds (Bone cage)
  • Creation of items (Magic Item)
  • Debuff living (Rubbing the Bones)
  • Buff/Debuff Bones (Increase/decrease Tou of dead/living)

Blood manipulation[edit | edit source]

Contains several things:

  • Blasts (Boiling Blood)
  • Creation of items (Blood pearls)
  • Debuff living (Lower Blood Pressure)
  • Blood Drain (as Creature Power)
  • Increase Blood Potency (Increase Vampire Power pool)

Analyze Undead[edit | edit source]

1p
You can analyze Undead with a Sorcery+Power roll/The undead's Creature Powers+Power to properly analyze it. Also works to gain stunt bonuses against it.

Control Undead[edit | edit source]

1p
You can control Undead with a Sorcery+Power roll/The undead's Creature Powers+Power. 5 EV controls unnamed undead, while named undead require 20 EV and then only stay controlled 1 sequence. You may only control up to Sorcery+Power undead this way. Ordering undead around takes 1 Action per command given, no matter how many undead receive the command.