Action!/Schtick/Tech/Old

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Tech schticks are improvements on existing tech. They normally cost 5 XP or increase the Resource cost of an item by 1 per schtick.
Cyberpunk Mystique includes these schticks with both XP costs (for permanent use) and resource costs (for temporary use).

Skill Enhancers[edit | edit source]

+1/+2 EV Skill Offense or Defense, with a max of doubling the Attribute in heroic campaigns.
+4/+x1 multiplier to Skill. +4/+1 AV Skill Offense or Defense. No upgrades.
+4/+1 AV Proficiency Offense or Defense. No upgrades.
+8/+d10 AV. Must have +1 AV Skill, +1 AV Proficiency and +8 EV first.

Enhancements[edit | edit source]

Damage[edit | edit source]

+1 Cost / +2 Damage/EV.

Armor Piercing[edit | edit source]

+1 Cost / -3 Armor.

Increased Range[edit | edit source]

+1 Cost / +50% Range.

Flaws[edit | edit source]

Powerful[edit | edit source]

Increase Strength Req by Damage/2

Heavy[edit | edit source]

Increase Strength Req by Damage. Provides -2 Cost.

Close Combat Flaw[edit | edit source]

Increase Damage by +1 / Cost. No Range.

Armor Flaw[edit | edit source]

-1 Cost / +4 Armor if Armor present.

Examples[edit | edit source]

Manstoppers[edit | edit source]

Enhanced: Guns.
Cost: 1
Increase damage by 4. If Armor is present on target, increase Armor by 4.

Tungsten Core Ammo[edit | edit source]

Enhanced: Guns.
Cost: 1
Increase damage by 4 points.
Add 2 to Str req of gun.

Super-Teflon Coated Ammo[edit | edit source]

Enhanced: Guns.
Cost: 1
Decrease armor on target by 3 points.

Depleted Uranium Core Ammo[edit | edit source]

Enhanced: Guns.
Cost: 3
Decrease armor on target by 3 points.
Increase damage by 6 points.
Add 3 to Str req of gun.

High Explosive[edit | edit source]

Enhanced: Guns
Cost: 4
Increase damage by 8.

Heavy Barrel[edit | edit source]

Enhanced: Guns
Cost: 1
Increase Range by +50%.
Increase Damage by 2.
Increase Str requirement by 1.

Electronic Sights[edit | edit source]

Enhanced: Guns
Cost: 1
Increase range by +50%.

Smart Sights[edit | edit source]

Enhanced: Guns
Cost: 2
Increase range by +50%.
+x1 Multiplier.
Replaces Electronic Sights.

Tactical Sights[edit | edit source]

Enhanced: Guns
Cost: 5
Increase Range by 50%.
x1 multiplier.
+6 Effect Value.
Replaces Smart Sights.

Automated Sights[edit | edit source]

Enhanced: Guns
Cost: 8
Increase Range by 50%.
x1 multiplier.
+6 Effect Value.
May attack 2 targets per Attack Action.
Replaces Tactical Sights.

Monofilament edge[edit | edit source]

Enhanced: Melee
Cost: 1
Increase damage by 4.
Breaks on snake-eyes.

Shock rods[edit | edit source]

Enhanced: Melee
Cost: 1
Inflicts 3 extra shock points on a hit.

Advanced Shock rods[edit | edit source]

Enhanced: Melee
Cost: 2
Inflicts 6 extra shock points on a hit.

Advanced materials[edit | edit source]

Enhanced: Melee
Cost: 2
Inflicts 2 extra damage.
Lowers Str requirements by 2.

Heavy[edit | edit source]

Enhanced: Melee
Cost: 0
Inflicts 2 extra damage.
Raise Str requirements by 1.

Oversized[edit | edit source]

Enhanced: Melee
Cost: 0
Inflicts 4 extra damage.
Raise Str requirements by 4. Replaces Heavy.

Harmonic / Sonic / Chain[edit | edit source]

Enhanced: Melee
Cost: 3
Inflicts 6 extra damage.

Energy / Power[edit | edit source]

Enhanced: Melee
Cost: 3
Inflicts 10 extra damage.
All Attacks are considered Hazardous. Replaces Harmonic /Sonic /Chain