Action!/Schtick/Tech/Old
Tech schticks are improvements on existing tech.
They normally cost 5 XP or increase the Resource cost of an item by 1 per schtick.
Cyberpunk Mystique includes these schticks with both XP costs (for permanent use) and resource costs (for temporary use).
Skill Enhancers[edit | edit source]
+1/+2 EV Skill Offense or Defense, with a max of doubling the Attribute in heroic campaigns.
+4/+x1 multiplier to Skill.
+4/+1 AV Skill Offense or Defense. No upgrades.
+4/+1 AV Proficiency Offense or Defense. No upgrades.
+8/+d10 AV. Must have +1 AV Skill, +1 AV Proficiency and +8 EV first.
Enhancements[edit | edit source]
Damage[edit | edit source]
+1 Cost / +2 Damage/EV.
Armor Piercing[edit | edit source]
+1 Cost / -3 Armor.
Increased Range[edit | edit source]
+1 Cost / +50% Range.
Flaws[edit | edit source]
Powerful[edit | edit source]
Increase Strength Req by Damage/2
Heavy[edit | edit source]
Increase Strength Req by Damage. Provides -2 Cost.
Close Combat Flaw[edit | edit source]
Increase Damage by +1 / Cost. No Range.
Armor Flaw[edit | edit source]
-1 Cost / +4 Armor if Armor present.
Examples[edit | edit source]
Manstoppers[edit | edit source]
Enhanced: Guns.
Cost: 1
Increase damage by 4. If Armor is present on target, increase Armor by 4.
Tungsten Core Ammo[edit | edit source]
Enhanced: Guns.
Cost: 1
Increase damage by 4 points.
Add 2 to Str req of gun.
Super-Teflon Coated Ammo[edit | edit source]
Enhanced: Guns.
Cost: 1
Decrease armor on target by 3 points.
Depleted Uranium Core Ammo[edit | edit source]
Enhanced: Guns.
Cost: 3
Decrease armor on target by 3 points.
Increase damage by 6 points.
Add 3 to Str req of gun.
High Explosive[edit | edit source]
Enhanced: Guns
Cost: 4
Increase damage by 8.
Heavy Barrel[edit | edit source]
Enhanced: Guns
Cost: 1
Increase Range by +50%.
Increase Damage by 2.
Increase Str requirement by 1.
Electronic Sights[edit | edit source]
Enhanced: Guns
Cost: 1
Increase range by +50%.
Smart Sights[edit | edit source]
Enhanced: Guns
Cost: 2
Increase range by +50%.
+x1 Multiplier.
Replaces Electronic Sights.
Tactical Sights[edit | edit source]
Enhanced: Guns
Cost: 5
Increase Range by 50%.
x1 multiplier.
+6 Effect Value.
Replaces Smart Sights.
Automated Sights[edit | edit source]
Enhanced: Guns
Cost: 8
Increase Range by 50%.
x1 multiplier.
+6 Effect Value.
May attack 2 targets per Attack Action.
Replaces Tactical Sights.
Monofilament edge[edit | edit source]
Enhanced: Melee
Cost: 1
Increase damage by 4.
Breaks on snake-eyes.
Shock rods[edit | edit source]
Enhanced: Melee
Cost: 1
Inflicts 3 extra shock points on a hit.
Advanced Shock rods[edit | edit source]
Enhanced: Melee
Cost: 2
Inflicts 6 extra shock points on a hit.
Advanced materials[edit | edit source]
Enhanced: Melee
Cost: 2
Inflicts 2 extra damage.
Lowers Str requirements by 2.
Heavy[edit | edit source]
Enhanced: Melee
Cost: 0
Inflicts 2 extra damage.
Raise Str requirements by 1.
Oversized[edit | edit source]
Enhanced: Melee
Cost: 0
Inflicts 4 extra damage.
Raise Str requirements by 4.
Replaces Heavy.
Harmonic / Sonic / Chain[edit | edit source]
Enhanced: Melee
Cost: 3
Inflicts 6 extra damage.
Energy / Power[edit | edit source]
Enhanced: Melee
Cost: 3
Inflicts 10 extra damage.
All Attacks are considered Hazardous.
Replaces Harmonic /Sonic /Chain