Action!/System/Thoughts

From The Workshop
Jump to: navigation, search
  • Progression for all things is +5/+3/+2/+1/+1/..., up to a maximum of SkillMax.
  • Stats still cost 10 points per point, although with a maximum of SkillMax. Maybe it should be called (SkillMax-10) level now?


  • Better progression is mapped to X(>1) Steps of progression per Cost 1, but the max is still the same. Worse progression is equal to cost Y(>1) per Step.
  • Only the best progression is used. No multiples allowed.
  • Bonuses of other types are encouraged, like (examples):
    • Multiple identical Actions per Action of Type
      • Multiple non-identical Actions per Action of Type
        • Free Action of type [Action] with any other Action
        • Multiple non-identical Actions of any kind
  • A positive die
  • A negative die on target
  • Incur penalty (progression) on target
  • Gain a Point if Action is succesful. (10)
  • Free Defenses with Skill
  • New Effect/Width pair. Effect follows progression, Width is inverse to progression (1 = Cost 5, 2 = Cost 3, 3 = Cost 2, 4 = Cost 1, 5 = Cost 1,...)
    • Effect is as normal. Effect out.
    • Width is Area of Effect / Effect Scale / Autofire / etc. Width includes multiple targets, Attack target sizes affected etc.
      • Width can be 1: target, 2:Area target, X:X hexes. Or 1:human target, 2: Large target, 3: Huge target,... , or Width targets.
      • Maybe we should introduce Penetration, too? Penetration > Armor = normal damage, Penetration ≤ Armor = Reduce damage by Armor
  • Weapons: Stats are Penetration, Damage, Defense (for Shields), Schticks.
    • Dagger: Damage 1/6, Penetration 1, Schtick: Small, 20
    • Baton: Damage 1/6, Penetration 0, Schtick: Small, Stun, 20
    • Staff: Damage 1/4, Penetration 0, Schtick: Large, Stun, 20
    • Club: Damage 1/5, Penetration 0, Schtick: Stun, 20
    • Sword: Damage 1/4, Penetration 1, 40
    • Axe: Damage 1/5, Penetration 2, 40
    • Short Spear: Damage 1/6, Penetration 3, 40
    • Long Spear: Damage 1/5, Penetration 4, Schtick: Large, 60
    • Big Club: Damage 1/4
    • Big Sword: Damage 1/3, Penetration 2, Defense 0, Schtick: Large, 60
    • Big Axe: Damage 1/4, Penetration 3, Defense 0, Schtick_: Large, 60
    • Small Shield: Damage 1/6, Penetration 0, Defense 2, Schtick: Buckler, Clumsy, 20
    • Shield: Damage 1/5, Penetration 0, Defense 3, Schtick: Clumsy 1, 40
    • Large Shield: Damage 1/4, Penetration 0, Defense 4, Schtick: Clumsy, 80
      • Clumsy: -5 AV as Weapon.
  • Armor: Stats are Absorption (vs EV) and Hardness (vs Damage)
    • Leather: Absorption 1, Hardness 1
    • Hard Leather: Absorption 2, Hardness 3
    • Reinf. Leather: Absorption 3, Hardness 2
    • Hide: Absorption 3, Hardness 1
    • Chainvest: Absorption 3, Hardness 3
    • Chainmail: Absorption 4, Hardness 3
    • Chestplate: Absorption 3, Hardness 5
    • Reinforced Chain: Absorption 5, Hardness 4
    • Plate: Absorption 5, Hardness 5
    • Greaves +1 Absorption, -1 Move
    • Arms : +1 Absorption