Anime Mecha!/Schticks
Anime Mecha Schticks[edit | edit source]
Progression[edit | edit source]
All Schticks follow this progression:
5,3,2,1,1,1... times a multiplier, cost 10 points, with a maximum (normally equal to SkillMax).
Options lower the multiplier, Flaws raise it.
Anime Mecha Statistics[edit | edit source]
Progression bonus to Statistics.
Mecha Power Enhancers[edit | edit source]
You may buy past the normal maxima. It costs a cumulative extra 10 points.
SkillMax | Total Cost |
+1 | 20 |
+2 | 50 |
+3 | 90 |
+4 | 150 |
+5 | 210 |
Afterburner[edit | edit source]
Inverse Progression multiple Move Progression Sequences.
Armor[edit | edit source]
Progression Armor.
Backup Power Unit[edit | edit source]
Returns Progression Skill Structure Capacity.
Backup Systems[edit | edit source]
Ignore Progression Critical Hits.
Flight[edit | edit source]
Allows Flight at normal Move (First 10 points). Adds Progression Flight Move.
Overdrive Unit[edit | edit source]
Costx5
Add Progression AV during a Sequence.
Ignore Progression Impairment
Add Progression Initiative
Add Progression to Weapon Damage
Add Progression to Movement
Point Defense[edit | edit source]
Progression Damage versus human-sized target.
Regeneration[edit | edit source]
Inverse Progression Structure per minute.
Reinforced Systems[edit | edit source]
Ignore the first Crit to Progression number of Specific systems.
Shielded Electronics[edit | edit source]
Adds extra Soak versus Energy Weapons.
Stealth[edit | edit source]
Inverse Progression of the following:
- Optical Invisibility: Cameras, Sight. May Sneak in plain sight.
- Sensor Invisibility: Radar, Motion Trackers, IR. May Sensor Sneak.
- Audio Invisibility: Silent Running. May Sneak on the personal scale.
Progression of Stealth bonus.
Targeting System[edit | edit source]
Costx3, Add Progression AV to Aimed Attacks.
Transformation[edit | edit source]
Add Inverse Progression forms.
Thought Control System[edit | edit source]
Mecha equipped with a Thought Control System typically have the following benefits plus any possible drawbacks:
Thought Control Effects[edit | edit source]
Enhanced Reaction[edit | edit source]
Add Progression to the Shot Count of the mecha.
Enhanced Speed[edit | edit source]
x2, Add Progression to the Initiative of the mecha.
Man-Machine Interface[edit | edit source]
x2, Add Progression to Agility of mecha and pilot per level.
Direct Control[edit | edit source]
Add Progression to Perception of mecha and pilot per level.
Enhanced Move[edit | edit source]
Add Progression to Move of Mecha.
Drawbacks[edit | edit source]
Damage Feedback[edit | edit source]
For every Hit inflicted on the mecha the pilot takes 3 SP, for every attack that inflicts 2 or more Hits on the mecha the pilot takes half that number of Wounds (rounded down).
Pilot Burnout[edit | edit source]
Every time a Mecha is destroyed, the Pilot suffers emotional trauma and suffers a negative 1-point modifier to Empathy, that can only be removed with therapy.
Mecha bonding[edit | edit source]
Mecha bonds with its first pilot and may only be piloted by that pilot.
Self-Awareness[edit | edit source]
This is both a perk and a flaw. Mecha has a mind of its own, and can follow complex instructions. It has skills equal to the Pilot, but only its basic stats.
Mecha Flaws[edit | edit source]
From the Mecha! section: