Anime Mecha!/Schticks

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Anime Mecha Schticks[edit | edit source]

Progression[edit | edit source]

All Schticks follow this progression:
5,3,2,1,1,1... times a multiplier, cost 10 points, with a maximum (normally equal to SkillMax). Options lower the multiplier, Flaws raise it.

Anime Mecha Statistics[edit | edit source]

Progression bonus to Statistics.

Mecha Power Enhancers[edit | edit source]

You may buy past the normal maxima. It costs a cumulative extra 10 points.

SkillMax Total Cost
+1 20
+2 50
+3 90
+4 150
+5 210

Afterburner[edit | edit source]

Inverse Progression multiple Move Progression Sequences.

Armor[edit | edit source]

Progression Armor.

Backup Power Unit[edit | edit source]

Returns Progression Skill Structure Capacity.

Backup Systems[edit | edit source]

Ignore Progression Critical Hits.

Flight[edit | edit source]

Allows Flight at normal Move (First 10 points). Adds Progression Flight Move.

Overdrive Unit[edit | edit source]

Costx5
Add Progression AV during a Sequence.
Ignore Progression Impairment
Add Progression Initiative
Add Progression to Weapon Damage
Add Progression to Movement

Point Defense[edit | edit source]

Progression Damage versus human-sized target.

Regeneration[edit | edit source]

Inverse Progression Structure per minute.

Reinforced Systems[edit | edit source]

Ignore the first Crit to Progression number of Specific systems.

Shielded Electronics[edit | edit source]

Adds extra Soak versus Energy Weapons.

Stealth[edit | edit source]

Inverse Progression of the following:

  • Optical Invisibility: Cameras, Sight. May Sneak in plain sight.
  • Sensor Invisibility: Radar, Motion Trackers, IR. May Sensor Sneak.
  • Audio Invisibility: Silent Running. May Sneak on the personal scale.

Progression of Stealth bonus.

Targeting System[edit | edit source]

Costx3, Add Progression AV to Aimed Attacks.

Transformation[edit | edit source]

Add Inverse Progression forms.

Thought Control System[edit | edit source]

Mecha equipped with a Thought Control System typically have the following benefits plus any possible drawbacks:

Thought Control Effects[edit | edit source]

Enhanced Reaction[edit | edit source]

Add Progression to the Shot Count of the mecha.

Enhanced Speed[edit | edit source]

x2, Add Progression to the Initiative of the mecha.

Man-Machine Interface[edit | edit source]

x2, Add Progression to Agility of mecha and pilot per level.

Direct Control[edit | edit source]

Add Progression to Perception of mecha and pilot per level.

Enhanced Move[edit | edit source]

Add Progression to Move of Mecha.

Drawbacks[edit | edit source]

Damage Feedback[edit | edit source]

For every Hit inflicted on the mecha the pilot takes 3 SP, for every attack that inflicts 2 or more Hits on the mecha the pilot takes half that number of Wounds (rounded down).

Pilot Burnout[edit | edit source]

Every time a Mecha is destroyed, the Pilot suffers emotional trauma and suffers a negative 1-point modifier to Empathy, that can only be removed with therapy.

Mecha bonding[edit | edit source]

Mecha bonds with its first pilot and may only be piloted by that pilot.

Self-Awareness[edit | edit source]

This is both a perk and a flaw. Mecha has a mind of its own, and can follow complex instructions. It has skills equal to the Pilot, but only its basic stats.

Mecha Flaws[edit | edit source]

From the Mecha! section: