Archetypes (Cyberpunk Mystique)

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Cop[edit | edit source]

Physical 5, Mental 5, Social 5, Mystical 0
Add 17 Statpoints, none higher than 10

Skill Proficiency Value
Action Martial Arts 10
Pursuit Drive 15
Guns Guns 14
Security Crime 10
Perk/Flaw Value
Elite (Pursuit) 40
Veteran (Guns) 20
Wealth 3 15
Combat Coolness (+1 Initiative) 10
1 Level I Cyber 10
2 Level II Cyber 40
Schticks 55
Schticks or Skills 20


CorpSamurai[edit | edit source]

Physical 5, Mental 5, Social 5, Mystical 0 Add 15 Statpoints, none higher than 10

Skill Proficiency Value
Guns Guns 16
or
Action Martial Arts 16
Interaction Leadership 10
Perk/Flaw Value
Elite (Guns) 40
Specialist (Guns) 20
Wealth 8 40
Combat Coolness (+2 Initiative) 20
2 Level I Cyber 20
2 Level II Cyber 40
2 Level III Cyber 80
Nemesis -10
Schticks or Skills No points available


CyberPsycho[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 Add 14 stat points, none above 10.

Skill Proficiency Value
Guns or Action Guns or Martial Arts 13
Tech Use 10
Perk/Flaw Value
Wealth 1 5
Combat Coolness (+1 Initiative) 10
4 Level I Cyber 40
3 Level II Cyber 60
2 Level III Cyber 80
Flawed Attribute (Focus) -10
Mental Disorder 15 -10
Stats 60
Skills 125


Everyman Hero[edit | edit source]


Body 5, Mind 5, Social 5, Soul 0 (Luck 12) Add 11 stat points, raising no statistic higher than 10.

Skill Proficiency Value
Pursuit Drive 13
Guns Guns 13
Action Martial Arts 13
Action Sports 13
Perk/Flaw Value
Wealth 2 10
1 Level I Cyber 10
1 Level II Cyber 20
Stats 0
Skills 20
Schticks 0


Ex-Special Forces[edit | edit source]


Body 5, Mind 5, Social 5, Soul 0 (Focus 4) Add 18 stat points, no statistic may be higher than 10.

Skill Proficiency Value
Pursuit Drive 12
Guns Guns 14
Action Martial Arts 10
Tech Demolitions 10


Perk/Flaw Value
Wealth 2 10
Combat Coolness(+2 Initiative) 20
1 Level I Cyber 10
1 Level II Cyber 20
Veteran (Guns) 20
Stats 0
Skills 30
Schticks 70


Full Conversion 'Borg[edit | edit source]

Body 10, Mind 5, Social 5, Soul 0 Add 6 stat points.

Skill Proficiency Value
Interaction Intimidation 12
Guns Guns 12
Action Martial Arts 14
Perk/Flaw Value
Wealth 4 20
1 Level I Cyber 10
1 Level II Cyber 20
3 Level II Cyber 120
Veteran (Martial Arts) 20
No points available


Gambler[edit | edit source]



Body 5, Mind 6, Social 5 (Cha 7), Soul 0 (Luck 7) Add 19 stat points.

Skill Proficiency Value
Occult Gambling 15
Occult any but Gambling 0
Guns Guns 13
Action Martial Arts 11
Interaction Social 13
Perk/Flaw Value
Wealth Gambling roll Diff 10 50
1 Level I Cyber 10
1 Level II Cyber 20
Veteran (Occult) 20
Untrained (Occult) -10
Specialist (Gambling) 10
No points available


Jockey[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 Add 20 stat points.

Skill Proficiency Value
Pursuit Drive 16
Pursuit Any but Drive 10
Guns Guns 12
Action Martial Arts 11
Tech Use 11
Perk/Flaw Value
Vehicle Wealth 13 55
Wealth 4 20
4 Level I Cyber 40
1 Level II Cyber 20
Elite (Drive) 20
Specialist (Drive) 10
Schtick 15


Journalist[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Luck 5) Add 15 stat points.

Skill Proficiency Value
Security Crime 13
Guns Guns 13
Action Martial Arts 11
Interaction Social 11
Perk/Flaw Value
Wealth 8 40
1 Level I Cyber 10
1 Level II Cyber 20
Unique (Pay 1 Luck for contact) 20
Skill 50
Schtick 60


Killer[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 Add 14 stat points.

Skill Proficiency Value
Deceit Disguise 12
Pursuit Drive 13
Guns Guns 15
Security Crime 10
Perk/Flaw Value
Wealth 2 40
Combat Coolness (+2 Initiative) 20
1 Level I Cyber 10
1 Level II Cyber 20
3 Level III Cyber 120
Elite (Guns) 40
Stat 10
Skill 10
Schtick 10


Medic[edit | edit source]

Body 5, Mind 7, Social 5, Soul 0 Add 18 stat points.

Skill Proficiency Value
Security Crime 10
Pursuit Drive 12
Medicine Physician 15
Guns Guns 13
or
Action Martial Arts 13
Perk/Flaw Value
Wealth 3 15
1 Level I Cyber 10
1 Level II Cyber 20
Elite(Medicine) 40
Skills 10


NetJunkie[edit | edit source]

Body 5, Mind 7, Social 5, Soul 0 Add 12 stat points.

Skill Proficiency Value
Guns Guns 13
Occult Netrunning 16
Occult any but Netrunning 0
Tech Use 13
Perk/Flaw Value
Wealth 3 15
4 Level I Cyber 40
1 Level II Cyber 20
Elite(Occult) 40
Specialist(Occult) 10
Untrained(Occult) -10
Skills 30
Schticks 65


Ninja[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Focus 7) Add 16 stat points.

Skill Proficiency Value
Guns Guns 11
Action Martial Arts 14
Tech Use 10
Deceit Bluff 10
Security Intrusion 14
Perk/Flaw Value
Wealth 1 5
Combat Coolness (+1 Initiative) 10
3 Level I Cyber 30
2 Level II Cyber 40
Specialist (Martial Arts) 10
Specialist (Intrusion) 10
Skills or Schticks 15


Nomad[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Luck 5) Add 24 stat points.

Skill Proficiency Value
Guns Guns 13
Action Martial Arts 13
Tech Use 13
Perk/Flaw Value
Wealth 2 10
No points available


Private Eye[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Luck 2) Add 20 stat points.

Skill Proficiency Value
Security Crime 15
Security Intrusion 15
Guns Guns 10
Action Martial Arts 10
Perk/Flaw Value
Wealth 2 10
Unique (Clue) 20
Combat Coolness(+1 Initiative) 10
Elite(Security) 40
1 Level I Cyber 10
1 Level II Cyber 20
Stat 0
Skill 80
Schticks 40


Scrappy Kid[edit | edit source]

Body 4 (Agi 8), Mind 6, Social 6, Soul 0 (Luck 2) Add 9 stat points.

Skill Proficiency Value
Deceit Trick 13
Security Intrusion 13
Action Martial Arts 13
or
Occult Psi 13
Perk/Flaw Value
Wealth 0 0
Unique (Distract) 20
Unique (Hard to Hit) 20
3 Level I Cyber 30
Tragic Attribute(Stamina) -10
Tragic Attribute(Strength) -10
Stat 0
Skill 70
Schticks 80


Sleaze/Salariman[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Luck 6) Add 15 stat points.

Skill Proficiency Value
Action Martial Arts 10
Deceit Bluff 15
Guns Guns 10
Interaction Social 10
Security Intrusion 10
Tech Use 10
Perk/Flaw Value
Wealth 8 15
1 Level I Cyber 10
1 Level II Cyber 20
1 Level III Cyber 40
Elite (Deceit) 40
Stat 0
Skill 30
Schticks 10


Solo[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Focus 8) Add 14 stat points.

Skill Proficiency Value
Action Martial Arts 15
Interaction Leadership 10
Perk/Flaw Value
Wealth 2 10
Combat Coolness(+2 Initiative) 20
3 Level I Cyber 30
3 Level II Cyber 60
1 Level III Cyber 40
Elite (Martial Arts) 40
Skill 10


Tech Rat[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Luck 1) Add 18 stat points.

Skill Proficiency Value
Guns Guns 13
Pursuit Drive 14
Tech Repair 15
Tech Use 15
Tech Jury-Rig 15
Tech Build 15
Perk/Flaw Value
Wealth 3 15
1 Level I Cyber 10
1 Level II Cyber 20
1 Level III Cyber 40
Elite (Tech) 40
Veteran (Pursuit) 20
Stat 0
Skill 0
Schticks 5


Thief[edit | edit source]

Body 5, Mind 5, Social 5, Soul 0 (Luck 3) Add 18 stat points.

Skill Proficiency Value
Action Martial Arts 10
Deceit Bluff 10
Guns Guns 10
Security Intrusion 16
Security Crime 15
Security any but the above 10
Perk/Flaw Value
Wealth 5 25
1 Level I Cyber 10
1 Level II Cyber 20
Elite (Security) 40
Specialist (Intrusion) 10
Stat 0
Skill 70
Schticks 35


Cyberpunk Mystique Cyber Background
Template GI GII GIII Wea Edu CC
Full Conversion Borg 1 1 3 5 1 1
CyberPsycho 3 2 1 1 1 3
Everyman Hero 1 1 0 2 1 1
Ex-Special Forces 1 1 0 2 1 8
Gambler 1 1 0 * 2 0
Journalist 1 1 0 3 3 3
Killer 1 1 3 2 0 8
Nomad 0 0 0 1 1 2
Cop 1 2 0 3 1 4
Solo 3 3 1 2 0 8
Medic 1 1 0 3 3 3
Ninja 3 2 0 5 0 6
CorpSamurai 2 2 2 8 2 6
NetJunkie 4 1 0 3 3 0
Sleaze/Salariman 1 1 1 8 3 1
Jockey 4 1 0 0 0 4
Tech Rat 1 1 0 3 1 0
Private Eye 1 1 0 2 2 4
Scrappy Kid 3 0 0 0 5 2
Thief 1 1 0 5 2 2