Archetypes (Cyberpunk Mystique)
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Cop[edit | edit source]
Physical 5, Mental 5, Social 5, Mystical 0
Add 17 Statpoints, none higher than 10
Skill | Proficiency | Value |
Action | Martial Arts | 10 |
Pursuit | Drive | 15 |
Guns | Guns | 14 |
Security | Crime | 10 |
Perk/Flaw | Value |
Elite (Pursuit) | 40 |
Veteran (Guns) | 20 |
Wealth 3 | 15 |
Combat Coolness (+1 Initiative) | 10 |
1 Level I Cyber | 10 |
2 Level II Cyber | 40 |
Schticks | 55 |
Schticks or Skills | 20 |
CorpSamurai[edit | edit source]
Physical 5, Mental 5, Social 5, Mystical 0
Add 15 Statpoints, none higher than 10
Skill | Proficiency | Value |
Guns | Guns | 16 |
or | ||
Action | Martial Arts | 16 |
Interaction | Leadership | 10 |
Perk/Flaw | Value |
Elite (Guns) | 40 |
Specialist (Guns) | 20 |
Wealth 8 | 40 |
Combat Coolness (+2 Initiative) | 20 |
2 Level I Cyber | 20 |
2 Level II Cyber | 40 |
2 Level III Cyber | 80 |
Nemesis | -10 |
Schticks or Skills | No points available |
CyberPsycho[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0
Add 14 stat points, none above 10.
Skill | Proficiency | Value |
Guns or Action | Guns or Martial Arts | 13 |
Tech | Use | 10 |
Perk/Flaw | Value |
Wealth 1 | 5 |
Combat Coolness (+1 Initiative) | 10 |
4 Level I Cyber | 40 |
3 Level II Cyber | 60 |
2 Level III Cyber | 80 |
Flawed Attribute (Focus) | -10 |
Mental Disorder 15 | -10 |
Stats | 60 |
Skills | 125 |
Everyman Hero[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 12)
Add 11 stat points, raising no statistic higher than 10.
Skill | Proficiency | Value |
Pursuit | Drive | 13 |
Guns | Guns | 13 |
Action | Martial Arts | 13 |
Action | Sports | 13 |
Perk/Flaw | Value |
Wealth 2 | 10 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Stats | 0 |
Skills | 20 |
Schticks | 0 |
Ex-Special Forces[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Focus 4)
Add 18 stat points, no statistic may be higher than 10.
Skill | Proficiency | Value |
Pursuit | Drive | 12 |
Guns | Guns | 14 |
Action | Martial Arts | 10 |
Tech | Demolitions | 10 |
Perk/Flaw | Value |
Wealth 2 | 10 |
Combat Coolness(+2 Initiative) | 20 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Veteran (Guns) | 20 |
Stats | 0 |
Skills | 30 |
Schticks | 70 |
Full Conversion 'Borg[edit | edit source]
Body 10, Mind 5, Social 5, Soul 0
Add 6 stat points.
Skill | Proficiency | Value |
Interaction | Intimidation | 12 |
Guns | Guns | 12 |
Action | Martial Arts | 14 |
Perk/Flaw | Value |
Wealth 4 | 20 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
3 Level II Cyber | 120 |
Veteran (Martial Arts) | 20 |
No points available |
Gambler[edit | edit source]
Body 5, Mind 6, Social 5 (Cha 7), Soul 0 (Luck 7)
Add 19 stat points.
Skill | Proficiency | Value |
Occult | Gambling | 15 |
Occult | any but Gambling | 0 |
Guns | Guns | 13 |
Action | Martial Arts | 11 |
Interaction | Social | 13 |
Perk/Flaw | Value |
Wealth Gambling roll Diff 10 | 50 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Veteran (Occult) | 20 |
Untrained (Occult) | -10 |
Specialist (Gambling) | 10 |
No points available |
Jockey[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0
Add 20 stat points.
Skill | Proficiency | Value |
Pursuit | Drive | 16 |
Pursuit | Any but Drive | 10 |
Guns | Guns | 12 |
Action | Martial Arts | 11 |
Tech | Use | 11 |
Perk/Flaw | Value |
Vehicle Wealth 13 | 55 |
Wealth 4 | 20 |
4 Level I Cyber | 40 |
1 Level II Cyber | 20 |
Elite (Drive) | 20 |
Specialist (Drive) | 10 |
Schtick | 15 |
Journalist[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 5)
Add 15 stat points.
Skill | Proficiency | Value |
Security | Crime | 13 |
Guns | Guns | 13 |
Action | Martial Arts | 11 |
Interaction | Social | 11 |
Perk/Flaw | Value |
Wealth 8 | 40 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Unique (Pay 1 Luck for contact) | 20 |
Skill | 50 |
Schtick | 60 |
Killer[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0
Add 14 stat points.
Skill | Proficiency | Value |
Deceit | Disguise | 12 |
Pursuit | Drive | 13 |
Guns | Guns | 15 |
Security | Crime | 10 |
Perk/Flaw | Value |
Wealth 2 | 40 |
Combat Coolness (+2 Initiative) | 20 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
3 Level III Cyber | 120 |
Elite (Guns) | 40 |
Stat | 10 |
Skill | 10 |
Schtick | 10 |
Medic[edit | edit source]
Body 5, Mind 7, Social 5, Soul 0
Add 18 stat points.
Skill | Proficiency | Value |
Security | Crime | 10 |
Pursuit | Drive | 12 |
Medicine | Physician | 15 |
Guns | Guns | 13 |
or | ||
Action | Martial Arts | 13 |
Perk/Flaw | Value |
Wealth 3 | 15 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Elite(Medicine) | 40 |
Skills | 10 |
NetJunkie[edit | edit source]
Body 5, Mind 7, Social 5, Soul 0
Add 12 stat points.
Skill | Proficiency | Value |
Guns | Guns | 13 |
Occult | Netrunning | 16 |
Occult | any but Netrunning | 0 |
Tech | Use | 13 |
Perk/Flaw | Value |
Wealth 3 | 15 |
4 Level I Cyber | 40 |
1 Level II Cyber | 20 |
Elite(Occult) | 40 |
Specialist(Occult) | 10 |
Untrained(Occult) | -10 |
Skills | 30 |
Schticks | 65 |
Ninja[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Focus 7)
Add 16 stat points.
Skill | Proficiency | Value |
Guns | Guns | 11 |
Action | Martial Arts | 14 |
Tech | Use | 10 |
Deceit | Bluff | 10 |
Security | Intrusion | 14 |
Perk/Flaw | Value |
Wealth 1 | 5 |
Combat Coolness (+1 Initiative) | 10 |
3 Level I Cyber | 30 |
2 Level II Cyber | 40 |
Specialist (Martial Arts) | 10 |
Specialist (Intrusion) | 10 |
Skills or Schticks | 15 |
Nomad[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 5)
Add 24 stat points.
Skill | Proficiency | Value |
Guns | Guns | 13 |
Action | Martial Arts | 13 |
Tech | Use | 13 |
Perk/Flaw | Value |
Wealth 2 | 10 |
No points available |
Private Eye[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 2)
Add 20 stat points.
Skill | Proficiency | Value |
Security | Crime | 15 |
Security | Intrusion | 15 |
Guns | Guns | 10 |
Action | Martial Arts | 10 |
Perk/Flaw | Value |
Wealth 2 | 10 |
Unique (Clue) | 20 |
Combat Coolness(+1 Initiative) | 10 |
Elite(Security) | 40 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Stat | 0 |
Skill | 80 |
Schticks | 40 |
Scrappy Kid[edit | edit source]
Body 4 (Agi 8), Mind 6, Social 6, Soul 0 (Luck 2)
Add 9 stat points.
Skill | Proficiency | Value |
Deceit | Trick | 13 |
Security | Intrusion | 13 |
Action | Martial Arts | 13 |
or | ||
Occult | Psi | 13 |
Perk/Flaw | Value |
Wealth 0 | 0 |
Unique (Distract) | 20 |
Unique (Hard to Hit) | 20 |
3 Level I Cyber | 30 |
Tragic Attribute(Stamina) | -10 |
Tragic Attribute(Strength) | -10 |
Stat | 0 |
Skill | 70 |
Schticks | 80 |
Sleaze/Salariman[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 6)
Add 15 stat points.
Skill | Proficiency | Value |
Action | Martial Arts | 10 |
Deceit | Bluff | 15 |
Guns | Guns | 10 |
Interaction | Social | 10 |
Security | Intrusion | 10 |
Tech | Use | 10 |
Perk/Flaw | Value |
Wealth 8 | 15 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
1 Level III Cyber | 40 |
Elite (Deceit) | 40 |
Stat | 0 |
Skill | 30 |
Schticks | 10 |
Solo[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Focus 8)
Add 14 stat points.
Skill | Proficiency | Value |
Action | Martial Arts | 15 |
Interaction | Leadership | 10 |
Perk/Flaw | Value |
Wealth 2 | 10 |
Combat Coolness(+2 Initiative) | 20 |
3 Level I Cyber | 30 |
3 Level II Cyber | 60 |
1 Level III Cyber | 40 |
Elite (Martial Arts) | 40 |
Skill | 10 |
Tech Rat[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 1)
Add 18 stat points.
Skill | Proficiency | Value |
Guns | Guns | 13 |
Pursuit | Drive | 14 |
Tech | Repair | 15 |
Tech | Use | 15 |
Tech | Jury-Rig | 15 |
Tech | Build | 15 |
Perk/Flaw | Value |
Wealth 3 | 15 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
1 Level III Cyber | 40 |
Elite (Tech) | 40 |
Veteran (Pursuit) | 20 |
Stat | 0 |
Skill | 0 |
Schticks | 5 |
Thief[edit | edit source]
Body 5, Mind 5, Social 5, Soul 0 (Luck 3)
Add 18 stat points.
Skill | Proficiency | Value |
Action | Martial Arts | 10 |
Deceit | Bluff | 10 |
Guns | Guns | 10 |
Security | Intrusion | 16 |
Security | Crime | 15 |
Security | any but the above | 10 |
Perk/Flaw | Value |
Wealth 5 | 25 |
1 Level I Cyber | 10 |
1 Level II Cyber | 20 |
Elite (Security) | 40 |
Specialist (Intrusion) | 10 |
Stat | 0 |
Skill | 70 |
Schticks | 35 |
Cyberpunk Mystique | Cyber | Background | ||||
Template | GI | GII | GIII | Wea | Edu | CC |
Full Conversion Borg | 1 | 1 | 3 | 5 | 1 | 1 |
CyberPsycho | 3 | 2 | 1 | 1 | 1 | 3 |
Everyman Hero | 1 | 1 | 0 | 2 | 1 | 1 |
Ex-Special Forces | 1 | 1 | 0 | 2 | 1 | 8 |
Gambler | 1 | 1 | 0 | * | 2 | 0 |
Journalist | 1 | 1 | 0 | 3 | 3 | 3 |
Killer | 1 | 1 | 3 | 2 | 0 | 8 |
Nomad | 0 | 0 | 0 | 1 | 1 | 2 |
Cop | 1 | 2 | 0 | 3 | 1 | 4 |
Solo | 3 | 3 | 1 | 2 | 0 | 8 |
Medic | 1 | 1 | 0 | 3 | 3 | 3 |
Ninja | 3 | 2 | 0 | 5 | 0 | 6 |
CorpSamurai | 2 | 2 | 2 | 8 | 2 | 6 |
NetJunkie | 4 | 1 | 0 | 3 | 3 | 0 |
Sleaze/Salariman | 1 | 1 | 1 | 8 | 3 | 1 |
Jockey | 4 | 1 | 0 | 0 | 0 | 4 |
Tech Rat | 1 | 1 | 0 | 3 | 1 | 0 |
Private Eye | 1 | 1 | 0 | 2 | 2 | 4 |
Scrappy Kid | 3 | 0 | 0 | 0 | 5 | 2 |
Thief | 1 | 1 | 0 | 5 | 2 | 2 |