Artifacts (Zoroaster)
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1d20
1-3 | Everburning Torch |
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4-6 | Golden Armor. Roll on Golden Armor Table. |
7-9 | Flaming Weapon. Roll on Flaming Weapon Table. |
10-11 | Create Minor Wondrous Item (50/50, DMG/OA) |
12-13 | Create Magic Ring |
14-15 | Create Medium Wondrous Item (50/50, DMG/OA) |
16 | Behemoth |
17 | Flying Chariot |
18 | Healing Coffin |
19 | Create Major Wondrous Item (50/50, DMG/OA) |
20 | Create Epic Wondrous Item (Epic Level Handbook) |
Everburning Torch[edit | edit source]
A torch that never runs out. May be shut on and off at will as a free action.
Golden Armor Table[edit | edit source]
1-2 | Headband |
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3-4 | Helm |
5-6 | Lt Breastplate |
7-9 | Breastplate |
10 | Full Plate |
Flaming Weapon Table[edit | edit source]
1-3 | Flame Dagger |
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4-5 | Flame Lance |
6-7 | Flame Whip |
8-9 | Flame Staff |
10-20 | Flame Sword |
Behemoth[edit | edit source]
A siege engine made of ancient gold. Nothing can stop it except another Behemoth, Flaming Weapons, or a powerful magician.
As per Juggernaut from MM2, no spell-like abilities or Fast Healing, and adds Hardness 20.
Flying Chariot[edit | edit source]
A War chariot for 1d4+1 passengers, with Flight Speed 200 ft, and Maneuverability:Good. A person must concentrate fully (as per spells) to be able to move the Flying Chariot.
Healing Coffin[edit | edit source]
Casts Heal after 8 hrs of rest in the closed coffin.