Artifacts (Zoroaster)

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1d20

1-3 Everburning Torch
4-6 Golden Armor. Roll on Golden Armor Table.
7-9 Flaming Weapon. Roll on Flaming Weapon Table.
10-11 Create Minor Wondrous Item (50/50, DMG/OA)
12-13 Create Magic Ring
14-15 Create Medium Wondrous Item (50/50, DMG/OA)
16 Behemoth
17 Flying Chariot
18 Healing Coffin
19 Create Major Wondrous Item (50/50, DMG/OA)
20 Create Epic Wondrous Item (Epic Level Handbook)

Everburning Torch[edit | edit source]

A torch that never runs out. May be shut on and off at will as a free action.

Golden Armor Table[edit | edit source]

1-2 Headband
3-4 Helm
5-6 Lt Breastplate
7-9 Breastplate
10 Full Plate


Flaming Weapon Table[edit | edit source]

1-3 Flame Dagger
4-5 Flame Lance
6-7 Flame Whip
8-9 Flame Staff
10-20 Flame Sword


Behemoth[edit | edit source]

A siege engine made of ancient gold. Nothing can stop it except another Behemoth, Flaming Weapons, or a powerful magician.

As per Juggernaut from MM2, no spell-like abilities or Fast Healing, and adds Hardness 20.

Flying Chariot[edit | edit source]

A War chariot for 1d4+1 passengers, with Flight Speed 200 ft, and Maneuverability:Good. A person must concentrate fully (as per spells) to be able to move the Flying Chariot.

Healing Coffin[edit | edit source]

Casts Heal after 8 hrs of rest in the closed coffin.