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Cavalryman (Earthdawn!)
From The Workshop
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Contents
1
1st Circle
1.1
Ride Adept
1.2
Animal Bond
1.3
Avoid Blow
1.4
Charge (D)
1.5
Karma Ritual
2
2nd Circle
2.1
Blood Share (D)
2.2
Durability (1/2)
2.3
Empathic Command (D)
3
3rd Circle
3.1
Spirit Mount (D)
3.2
Wheeling Attack
4
4th Circle
4.1
Mount Adept (Free)
4.2
Resist Taunt (D)
4.3
Thread Weaving (Rider Weaving)
4.4
Thread Weaving (Group)
5
5th Circle
5.1
Physical Defense
5.2
Sure Mount (D)
5.3
Wheeling Defense (D)
6
6th Circle
6.1
Healing Adept (Free)
6.2
Dominate Beast
6.3
Durability (Mount)
7
7th Circle
7.1
Spell Defense
7.2
Lasting Impression
8
8th Circle
8.1
Social Defense
8.2
Fearsome Charge (D)
8.3
Mount Attack (D)
1st Circle
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Ride Adept
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Animal Bond
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Avoid Blow
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Charge (D)
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Karma Ritual
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2nd Circle
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Blood Share (D)
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Durability (1/2)
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Empathic Command (D)
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3rd Circle
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Spirit Mount (D)
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Wheeling Attack
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4th Circle
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Mount Adept (Free)
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Resist Taunt (D)
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Thread Weaving (Rider Weaving)
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Thread Weaving (Group)
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5th Circle
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Physical Defense
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Sure Mount (D)
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Wheeling Defense (D)
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6th Circle
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Healing Adept (Free)
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Dominate Beast
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Durability (Mount)
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7th Circle
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Spell Defense
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Lasting Impression
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8th Circle
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Social Defense
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Fearsome Charge (D)
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Mount Attack (D)
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Categories
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Action!
Earthdawn!
Discipline
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Segmarian
made an edit on 28 October 2012
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