Action!/Schtick/Sorcery/Defense
Defense[edit | edit source]
You now receive a Passive Defense against everything equal to your Sorcery. With a Power point you may add Power to your Toughness as long as you perform an Active Defense with your Defense Schtick.
Booster Schticks[edit | edit source]
Magical Training[edit | edit source]
8 points
A point of Power provides an extra d10 Defense against Sorcery attack.
Forcefield[edit | edit source]
1 points
A point of Power provides an extra d10 Defense against any type of attack.
Defense Shield[edit | edit source]
Active Defense, Power: Active Defense is equal to AV + 10. This may be exchanged for the normal Power point Effect.
Mana Shield[edit | edit source]
You may use Power Points as Wounds.
Damage Shield[edit | edit source]
You may cause Power+0 damage to anyone who attacks you in close combat.
Progression: Damage (Progression 5).
Armor Shield[edit | edit source]
Instead of Defense providing Passive Defense against all attacks, you may add your Power to your Toughness. You may switch between the two modes with an Action. You get both at a cost of a Power Point. You still get Passive Defense versus Sorcery.
Invulnerability[edit | edit source]
At the cost of 1 point of Power per Sequence, you lower all incoming Damage values by Sorcery+Power.
Catch[edit | edit source]
Power, successful Active Defense against an Occult: Catch the Occult Effect and dissipate it harmlessly or bounce it in a random direction.
Release[edit | edit source]
Requires Catch
Successful Catch: You may throw or bounce the Catched Effect towards any target with Sorcery+Power vs the original Occult Effect's Defense. This may also cause a Stunt.