Esotech (Space Opera!)

From The Workshop
Jump to: navigation, search

Esotech[edit | edit source]

Esoteric technology Focus, EsoFocus[edit | edit source]

All EsoFocus have the following Powers:
EsoFocus Passive Use

  • Passive:May use EsoFocus with Occult/EsoTech. This means that you may use the item using the Occult/EsoTech skill to attack, wield Powers or use Item Focus abilities.

EsoFocus Active Use

  • Power/Focus: +d10 AV Occult or +d10 EV Occult. No combination of schticks including EsoFocus Active Use can provide more than 2 positive dice AV or 2 positive dice EV.

Weapon Focus[edit | edit source]

Weapon does Damage as a normal weapon of its size plus 1.
A Sword Focus would do Damage Str+9 before enhancements.
Choose 2 items:

  • Passive:Use Power as Weapon Attribute
  • Passive:Use Focus as Weapon Attribute
  • Passive:Add 5 to Damage of Weapon
  • Passive:May Parry all Attacks
    • Active Defense:May Reflect all Attacks
  • Passive:Weapon contains up to 2 points of any Pool.
  • Power/Focus:Weapon may be powered up, doing double Outcome this Sequence.
  • Power/Focus:Weapon may be powered up, doing +Power/Focus Damage this Sequence.
  • Power/Focus:Schtick range is increased by a factor 10.
  • Gain the use of a Mystic Power.

Flaws: A Flaw allows the choice of 1 more item.

  • Signature. Weapon flares with power and lights up the surroundings while active.
  • Unreliable. Weapon disconnects on a double 1. Takes 10 minutes to reconnect.
    • Experimental. Weapon disconnects on a double. Takes 10 minutes to reconnect.

Item Focus[edit | edit source]

Choose 2 items:

  • Add +5 EV to Occult powers
    • Action: Add extra +5 EV to Occult powers
    • Add +1 AV to Occult powers
  • Passive:May Parry all Attacks
    • Active Defense:May Reflect all Attacks
  • Gain the use of a Mystic Power.
  • Passive:Item contains up to 3 points of any Pool.
  • Power/Focus:Item may be powered up, doing double Outcome this Sequence.
  • Power/Focus:Item may be powered up, doing +Power/Focus EV this Sequence.
  • Action: Increase Range of a Mystic Power to Line-of-Sight.
  • Passive: Double the Duration of a non-instant Mystic Power.
  • Action: Double the

Flaws: A Flaw allows the choice of 1 more item.

  • Fragile. May not be used to Parry.
  • Large. Item goes from hand to guitar-sized.
  • Signature. Item flares with power and lights up the surroundings while active.
  • Unreliable. Item disconnects on a double 1. Takes 10 minutes to reconnect.
    • Experimental. Weapon disconnects on a double. Takes 10 minutes to reconnect.

Armor Focus[edit | edit source]

Choose 2 items:

  • Passive:+8 Armor.
    • Passive: +8 Armor.
  • Power/Focus: You gain a Forcefield providing +Power/Focus Toughness that lasts Occult Sequences.
    • Passive: Your Forcefield also provides Power/Focus Wounds.
    • Passive: Your Forcefield also causes Power/Focus+4 Damage to anyone attacking you.

Flaws:

  • Signature. Item flares with power and lights up the surroundings while active.

EsoBooster[edit | edit source]

Choose an Attribute when EsoBoost is acquired.
Power/Focus: Replace the Attribute score with Occult/EsoTech+Power vs Attribute EV this Sequence.
Passive: You have access to 1 of the following (may be exchanged during an Action):

  • +Power Move.
  • Action: Regenerate Power/Focus Shockpoints.
  • +Power Initiative.

EsoGrenade[edit | edit source]

Power/Focus: Charge Grenade with any Mystic Schtick.
Occult/Thrown: Throw Grenade. It detonates, causing the Mystic Schtick to try and affect all targets within [Power/Focus+Occult] meters, using your Occult+Power/Focus.

EsoHealer[edit | edit source]

Mystic gains Regeneration: Power/Focus Shockpoints per Sequence, 1 Wound per minute.

EsoProsthetic[edit | edit source]

May double as a Focus Item. This provides 2 to all Body Attributes.

Booster Schticks[edit | edit source]

Attribute Boost[edit | edit source]

Add 2 to a Body Attribute. You cannot more than double any Body Attributes.

EsoReactor[edit | edit source]

Max Pool is equal to user's Power. EsoReactor regenerates Pool Points at a speed of 1 point per 8 hours.
Action: Regain a point of Power, Luck or Focus. EsoReactor loses a Pool Point.
Action: Lose a point of Power, Luck or Focus. EsoReactor gains a Pool Point.

Booster Schticks[edit | edit source]

Max Pool Increase[edit | edit source]

EsoReactor can store 1 more Pool Point. Max Double the user's Power.

Pool Regeneration[edit | edit source]

EsoReactor regains 1 more Pool Point per 8 hours.

EsoHealer[edit | edit source]

Costs 2 Booster Schticks
You may heal anyone's Wounds at a rate of 1 Wound / Pool Point using the EsoReactor.

EsoWings[edit | edit source]

Mystic gains Move: Flight [Power/Focus+4].