Exalted/Rules/Charms
From The Workshop
Exalted/Charms/Sidereal
Exalted/Charms/Sources
New Keywords[edit | edit source]
- Maidens: has special effects for each Maiden. Requires special approval from the Maiden in question.
- Fate: has flaws versus Creatures outside Fate.
Signature Charms[edit | edit source]
Charms may be re-bought, to improve them in several ways:
- Charm no longer counts against the 1 Charm per round limit.
Thes following signature effects have the the first effect as prerequisite.
- Charm cost is lessened by Essence motes (minimum 1).
- Charm cost is lessened by [Applicable Specialization] motes (minimum 1).
- Charm that has an area of effect based on a radius is doubled.
- Charm with duration other than Instant is doubled.
- Charm with a range other than touch or personal is doubled.
Sidereal Signatures[edit | edit source]
- May share information through fortunetelling implements. With better implements come more detailed results. Requires that the Charm has the Fortune Keyword.
Dragonblooded Signatures[edit | edit source]
- May share a Dragonblood Charm with up to [2 x Essence] targets except for Instant Duration Charms with a cost of 1 mote per target.
- Reflexive Charms' costs may be reduced to 0 if they have the Innate Keyword.
Charm Maxima[edit | edit source]
A Charm type may lower or raise the Difficulty of an action by the same amount as the maxima.
A Charm type may cause a number of automatic successes equal to the maxima.
A Charm type may add or remove a number of dice equal to the maxima.
Solar charms have these maxima
Instant charms | Attribute+Ability dice |
---|---|
Persistent charms | Ability or Essence |
Totals | Attribute+Ability dice Attribute+Ability automatic successes Attribute+Ability successes reduction of Difficulty |
Dragonblooded have these maxima
Instant charms | Ability+Specialty |
---|---|
Persistent charms | Specialty or Essence/2 |
Totals | Ability+Specialty dice Ability+Specialty automatic successes Ability+Specialty successes reduction of Difficulty |
Abyssal have these maxima
Instant charms | Negative or positive dice equal to Attribute+Ability |
---|---|
Persistent charms | Negative or positive dice equal to Ability or Essence |
Totals | Attribute+Ability negative dice (Minimum of target is Essence dice) Attribute+Ability positive dice Attribute+Ability automatic successes Attribute+Ability successes reduction of Difficulty |
Lunars have these maxima
Instant charms | Attribute |
---|---|
Persistent charms | Attribute or Essence |
Totals | Attribute dice Attribute automatic successes Attribute successes reduction of Difficulty |
Sidereals have these maxima
Instant charms | Essence Lower Target Number by 3 |
---|---|
Persistent charms | Essence |
Totals | Essence dice Essence automatic successes Essence successes reduction of Difficulty Lower Target Number by 3 |
Celestial Martial Arts have these maxima
Instant charms | Martial Arts+Essence |
---|---|
Persistent charms | Essence |
Totals | Martial Arts+Essence dice Martial Arts+Essence automatic successes Martial Arts+Essence successes reduction of Difficulty |