Explorers!/Artifact
Artifact Mecha[edit | edit source]
Artifact Mecha must use [Artifact] instead of [Occult] in Mecha when using Sorcery, Creature Powers or ay other Occult skill. [Mecha Strength] is used instead of normal [Strength], [Structure] is used instead of Toughness.
Character interactions[edit | edit source]
[Link] sets the amount of different Schticks a Mecha-Pilot pair can link to.
[Power] is used with all Occult Powers and replaces Focus on Fu Powers.
[Agility] is modified by [Maneuver] when piloting the Mecha.
[Mecha Perception] may replace normal [Perception].
Achilles Type[edit | edit source]
Precious metals with incrusted jewels. Runes around the fitted jewels. Jewels shine with high power expenditure. Artifacts often look like jewelry.
Schticks[edit | edit source]
Half Link cost for Attribute and Adept Schticks. All Adept Talents count as Discipline Talents.
Hydra Type[edit | edit source]
Leather, chitin, scales are often base materials of the artifacts. Artifacts often move rytmically, pulsating, extending or heaving up and down, and move faster or deeper with heavy use. Runes as scars in some places.
Schticks[edit | edit source]
Half Link cost for Creature Powers.
Apollon Type[edit | edit source]
Capes and light armor. Runes written in light inside the force field. Artifacts look like motes of light in glass containers.
Schticks[edit | edit source]
Half Link cost for Sorcery Schticks.
Argos Type[edit | edit source]
Solid semi-metal plates with incrusted trails. Runes in different configurations that shine in unison with power use.
Schticks[edit | edit source]
Half Link cost for Stealth and Detection schticks.
Barghest Type[edit | edit source]
Lots of moving parts, made of pure darkness, cold to the touch. Runes that flare up with high energy expenditure. Artifacts are made of inky black stuff.
Schticks[edit | edit source]
Kirin type[edit | edit source]
Almost translucent, with the visual and tactile qualities of porcelain. Runes.
Schticks[edit | edit source]
May also use the basic Healing Sorcery schtick on the personal scale:
Action: Artifact+Link/0 heals EV. Shock points
Power: Artifact+Link/0 heals EV/5 Wounds.
Half Link cost for Creature Powers.
Talos Type[edit | edit source]
Creates a second skin of metal around the user. Makes the mecha look like an oversized T-1000 or The Engineer Angela Spica. Artifacts look like balls of solid metal.
Schticks[edit | edit source]
Armor 8 / <None>
Laser Cannon (Small Ranged Weapon Damage+6, Only Std Ammo, Carry, Single Shot, Large 1, Str 10) / <None>
Jump System / <None>
Two Talos Schticks of the same type (example: Mecha) may be Combined into a Transforming System (Free Action: Transform between the two) at no cost. Both Schticks receive the points absorbed or invested into the Transforming System.
The Starting Systems have not been Combined yet, and may be combined with each other.
Helios Type[edit | edit source]
Armor with crystal blocks that reflect everything. Artifacts look like crystal rods.
Schticks[edit | edit source]
Half Link cost for all Energy Schticks of any type.
Arthur Type[edit | edit source]
Metallic enclosing armor with helmet, chestplate, greaves and bracers. Appears and disappears in a flash of light. Artifacts looks like ancient items with creative ultratech uses.
Schticks[edit | edit source]
Shield (Armor 10) (1)
Close Combat Weapon (Damage 13) (2)
+10 EV to Close Combat (1)
+10 Soak while in Close Combat (2)
All Close Combat Effects have a single booster power that starts at +5.
von Neumann Type[edit | edit source]
Replicator technology. Looks like the Replicators from Stargate.
Schticks[edit | edit source]
Armor 8 (Power: Gain [Power] Hardened Armor, 2 Sequences)
Armor | Points |
8 | 0 |
11 | |
+2 | +1 |
Duration | Points |
2 Seqs | 0 |
4 Seqs | 1 |
6 Seqs | 2 |
7 Seqs | 3 |
8 Seqs | 4 |
10 Seqs | 6 |
11 Seqs | 9 |
+2 Seq | +5 |
Onboard Replicator (Action, Power: Create 5 unnamed copies of self at SkillMax-5)
Armor schticks, Structure and Command Armors are half cost.
Valkyrie Type[edit | edit source]
Flight Specialist
Schticks[edit | edit source]
Flight (Flight Move+4, May Hover)
Afterburner (Increase x2 Move, -2 Attack rolls)
Flight Booster (Provides a 2p Boost to all Flight Schticks, Progression 5(+2x5))
Flight Schticks[edit | edit source]
- Flight (P5)
- Afterburner (Multiplier/-2 Penalty P5)
- Extra Flight Move (P5)
- Extra Dodge in Flight Mode (P2)
- Extra Initiative in Flight Mode (P4)
- Extra Shots in Flight Mode (P10)
Wu Kong Type[edit | edit source]
Schticks[edit | edit source]
2 Tier 1 Fu schticks
2 Tier 2 Fu schticks
2 Tier 3 Fu Schticks
1 Tier 4 Fu Schtick
Fu schticks cost half rounded down.
Variants[edit | edit source]
Schticktypes.