FATE/Slaves

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Setting[edit | edit source]

Ancient Solitary Sorcerer Giants. Almost barren. All Giants are Immortal.
Fight for Freedom
Lost Civilizations. Weird Ancient Magic sites.Things Man Was Not Meant To Know.
We Are A Dying Race, And We Will Not Cooperate.

Scope[edit | edit source]

Everyone is a hero, and they all need to cooperate.
Everybody gets a racial stunt: Humans get any stunt as racial. All other races also gain a Skill that can be used for typically racial things.

Campaign structure[edit | edit source]

Slaving for the Giants.
Flight from the Giants.
Regrouping in the first enclave.
Claiming the world for the younger races

The First Giant[edit | edit source]

Obsidian November Frost Dlosuk-Yothath-Pakaj
Sorcerer +6
Excentric Weird Researcher
Ancient Solitary Sorcerer Giant
Weakness Is Not Tolerated, Success Is Well Compensated
My Theories Show That I Am Right
Hard of Sight and Hearing
House Visuxia

Thorn[edit | edit source]

Bitter State Assassin Paranoid? Not when they're after me. Dagger Magic

Telepathic Bond - Astral Watcher acts as conduit

Half-Ogre - Tarik Majug - Master Pit - +6

Breakfast in cantina 5 Giants Thorn + 4 more 100 little people

Yseleth Fairy Elf Magic The Horned One - Divine Nature Magic - The Wyld Hunt

Elementalist Rune Mage

The Taskmaster[edit | edit source]

Brownnose Harsh Mistress
Preoccupied with her own success
Cruel and Cheap

Dark Secret: Knows minor light and healing magic +5 Provoke
+4
+4
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+2
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+1
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+1

NPCs: Decide who the important people and locations are. Skills and Stunts: Decide what sorts of things characters in the setting are likely to want to do. Character Creation: Make the PCs.

Aspects of Giant Society[edit | edit source]

Slaves Are Kept Ignorant.
A Little Knowledge Is A Dangerous Thing.
Slaves Can Do Anything In The Dark Corners.
You Are Not Free When You Are A Slave. -> Freedom!

The Heroes[edit | edit source]

Jaxx the Assassin - Wanted Elf - Kathrine - Coldblooded Rogue Killer
Obelisk the Dwarf - Martin - Scavenging Dwarf Mage
Yselyth the Pathfinder Outcaste - Jørn
Caladin the Involuntary Cleric to the Unknown God
Urgla the Best Fighter in the World - Stina
Kona the Naive Monk Goody Two-Shoes
Berengar - Blondhaired, no beard, sometimes black eyes
Oth - footpad

Janda Jagoda - Priestess of Wee Jas

Ksakim - Lich Necromancer

250 civilians now under the care of the group.

Next time: Diplomatic Mission to the Necromancer Ksakim. The group gets to use the 250 to form a [tross]

Secret: the Dracolich in the mines.

Everybody dies. The Dracolich is raised.

Drow?

Argarok of Bzibabthoum. Meeting with the Lich Ksakim - Berengar is advisor on Giant Affairs (offered services) Berengar offers a possibility - Moving to the Giant City - Must protect civvies Travel to Orc Camp - Black smoke from giant Stoves used for Ore melting (Bloodsteel etc) Meeting with the Orcs that are guarding the Dracolich

1XP+1Stunt

2XP+1 Stunt

3XP+1 Stunt

3XP+1 Stunt

3XP+1 Stunt