FATE/Slaves
Setting[edit | edit source]
Ancient Solitary Sorcerer Giants. Almost barren. All Giants are Immortal.
Fight for Freedom
Lost Civilizations. Weird Ancient Magic sites.Things Man Was Not Meant To Know.
We Are A Dying Race, And We Will Not Cooperate.
Scope[edit | edit source]
Everyone is a hero, and they all need to cooperate.
Everybody gets a racial stunt: Humans get any stunt as racial.
All other races also gain a Skill that can be used for typically racial things.
Campaign structure[edit | edit source]
Slaving for the Giants.
Flight from the Giants.
Regrouping in the first enclave.
Claiming the world for the younger races
The First Giant[edit | edit source]
Obsidian November Frost Dlosuk-Yothath-Pakaj
Sorcerer +6
Excentric Weird Researcher
Ancient Solitary Sorcerer Giant
Weakness Is Not Tolerated, Success Is Well Compensated
My Theories Show That I Am Right
Hard of Sight and Hearing
House Visuxia
Thorn[edit | edit source]
Bitter State Assassin Paranoid? Not when they're after me. Dagger Magic
Telepathic Bond - Astral Watcher acts as conduit
Half-Ogre - Tarik Majug - Master Pit - +6
Breakfast in cantina 5 Giants Thorn + 4 more 100 little people
Yseleth Fairy Elf Magic The Horned One - Divine Nature Magic - The Wyld Hunt
Elementalist Rune Mage
The Taskmaster[edit | edit source]
Brownnose Harsh Mistress
Preoccupied with her own success
Cruel and Cheap
Dark Secret: Knows minor light and healing magic
+5 Provoke
+4
+4
+3
+3
+3
+2
+2
+2
+2
+1
+1
+1
+1
+1
NPCs: Decide who the important people and locations are. Skills and Stunts: Decide what sorts of things characters in the setting are likely to want to do. Character Creation: Make the PCs.
Aspects of Giant Society[edit | edit source]
Slaves Are Kept Ignorant.
A Little Knowledge Is A Dangerous Thing.
Slaves Can Do Anything In The Dark Corners.
You Are Not Free When You Are A Slave. -> Freedom!
The Heroes[edit | edit source]
Jaxx the Assassin - Wanted Elf - Kathrine - Coldblooded Rogue Killer
Obelisk the Dwarf - Martin - Scavenging Dwarf Mage
Yselyth the Pathfinder Outcaste - Jørn
Caladin the Involuntary Cleric to the Unknown God
Urgla the Best Fighter in the World - Stina
Kona the Naive Monk Goody Two-Shoes
Berengar - Blondhaired, no beard, sometimes black eyes
Oth - footpad
Janda Jagoda - Priestess of Wee Jas
Ksakim - Lich Necromancer
250 civilians now under the care of the group.
Next time: Diplomatic Mission to the Necromancer Ksakim. The group gets to use the 250 to form a [tross]
Secret: the Dracolich in the mines.
Everybody dies. The Dracolich is raised.
Drow?
Argarok of Bzibabthoum. Meeting with the Lich Ksakim - Berengar is advisor on Giant Affairs (offered services) Berengar offers a possibility - Moving to the Giant City - Must protect civvies Travel to Orc Camp - Black smoke from giant Stoves used for Ore melting (Bloodsteel etc) Meeting with the Orcs that are guarding the Dracolich
1XP+1Stunt
2XP+1 Stunt
3XP+1 Stunt
3XP+1 Stunt
3XP+1 Stunt