When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.
- Proficiency
- Stunt,
- Dodge,
- Martial Arts,
- Thrown,
- Sports
- Bluff,
- Disguise,
- Trick,
- Tactics,
- Acting
- Archery,
- Crossbow,
- Siege Weapons,
- Wands
- Social,
- Leadership,
- Intimidation,
- Performance,
- Willpower
- Psychologist,
- Physician,
- Exotic Medicine
- Bureaucracy
- Gambling
- Navigation
- Notice
- Recon
- Artifact,
- Creature Powers,
- Power Words
- Prayer,
- Rituals,
- Sorcery
- Captain
- Pilot,
- Ride,
- Sail,
- Intrusion,
- Crime,
- Pickpocket,
- Sneak,
- Forgery
- Adventurer,
- Tropical,
- Subtropical,
- Cool Temperate,
- Warm Temperate,
- Polar
Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars.
- Build,
- (Demolitions),
- Architecture
- Juryrig,
- Repair,
- Use
- Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know
- Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter
Arts
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The fine and not-so-fine arts
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