General Store (Action!)

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There is equipment to be bought for practically everything, providing an Effect Value (EV) bonus to a skill roll. Cost is based on the bonus the item provides, but is also subject to very large fluctuations depending on the item's demand. Some of these items may also be available as Magic items, and may then be bought with XP, and given a measure of script immunity.

Examples include:

Contemporary[edit | edit source]

  • A pair of Rayban's (+5 EV to Willpower, Cost 5).
  • ACME Disguise kit (+5 EV to Disguise, Cost 5).
  • Ballistic Targeting Computer (+5 EV to Gunnery, Cost 8).
  • Military Scope (x1 EV multiplier, +5 EV to Guns while Aiming, Cost 8).
  • Stethoscope and occlusion device (+5 EV to Medicine, Cost 5).
  • Toyota XE with total modification kit (+5 EV to Drive, Cost 11).


Near future[edit | edit source]

  • Top-of-the-line decking setup (+8 EV to Decking, Cost 13).
  • Cyberdoc van reconfiguration kit (+5 EV to Cyberdoc, Cost 8).

Fantasy[edit | edit source]

  • Elven Focusing Crystal (+5 EV Sorcery, Cost 8).
  • Thin Leather Gloves (+5 EV to Pickpocket, Cost 5).
  • Brûk-Corrin's Standard of Valor (+5 EV to Leadership, Cost 8).
  • The Sword of Auregan (+5 EV to Willpower, Leadership and Intimidation, Cost 11)
  • The Shield of Azzad Khan (+5 EV to Warlord, Cost 11).
  • The Hand of Karach (+8 EV to Strange Powers, Cost 12).