Golden Armor (Zoroaster)

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This article is imported from the Zoroaster wiki. See the import log for details.

Golden Armor AC DR Max Dex Check Penalty Spell Failure Weight

No Armor
Headband * +0 5/- - - - 0 lb

Light Armor
Helm * +4 10/- - - 5% 1 lb
Lt Breastplate +8 15/- +7 -0 10% 5 lb

Medium Armor
Breast plate +9 15/- +5 -1 10% 6 lb

Heavy Armor
Articulated Plate +10 20/- +3 -2 20% 10 lb
  • 1 Helm and headband may be combined with other armors for DR only. The Armor Bonus shown is for the head piece only.

Proposed Revision (Starfox)[edit | edit source]

The original table works as long as the armor grants DR, not Hardness. If we want to have hardness values, we should reduce the protective values. Maybe we should do that even if we let DR remain mere DR.

Golden Armor AC Hardness Max Dex Check Penalty Spell Failure Weight

No Armor
Circlet - 5 - - - 0 lb

Light Armor
Helm * +4 5 - - 5% 1 lb
Cuirass +8 5 +7 -0 10% 5 lb

Medium Armor
Breastplate +9 10 +5 -1 10% 6 lb

Heavy Armor
Articulated plate +10 10 +3 -2 20% 10 lb
  • The Hardness bonus of of a golden helm combines with that of one other item of golden armor except the circlet. The armor class bonus does not.

I've been thinking some of the effects of differentlevels of Hardness for Hazir.

Hazir will do 3d10 damage in the forseable future. A Hardness of 15 means Hazir has a hard time hurting them - only good rolls will cause any damage. Hardness beyond that point makes you invulnerable. So even the revised values given here are very high.