Heavy Infantry (Zoroaster)

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This article is imported from the Zoroaster wiki. See the import log for details.

These are heavy troops with great staying power but poor mobility. Throwing spears compensate for some of their lack of mobility.

Human fighter/1; CR 1; Medium humanoid; HD 1d10+3; hp 9; Init +3, Spd 20 ft.; AC 21, touch 13, flat-footed 18; Base atk +1; Grp +5; Atk +7 melee (1d8+4/x2, masterwork mace) or +5 melee (1d6+4/x3, short spear) or +3 ranged (1d6+4/x3, short spear); Full atk +5 melee (1d8+4/x3, masterwork warhammer) or +1 ranged (1d8+4/x3, spear); SQ none; AL LN; SC Fort +5, Ref +2, Will -1; Str 18, Dex 14, Con 16, Int 8, Wis 8, Cha 8.

Skills and Feats: Climb -2, Spot +1; Armor Focus (heavy), Weapon Focus (mace).

Possessions: Masterwork heavy mace, warhammer, short spears (3), scale mail, heavy steel shield, waterskin, rations, trail (10 days), fine uniform; Cost 596 gp; Weight 81 lb.