Immortal!/Schtick/Perks & Flaws
You may only buy these with GM permission.
Skill and Attribute Perks[edit | edit source]
Specialist[edit | edit source]
Costs 1 point
The SkillMax for one of your Proficiencies is raised by 1.
Unready[edit | edit source]
Provides 1 point
A chosen Skill with AV 11+ now has a Skill Max of one less (-1).
Untrained[edit | edit source]
Provides 1 point
A chosen Skill with AV 11+ now only contains one Proficiency (All other Proficiencies are set to 0).
Veteran[edit | edit source]
Costs 2 points
The SkillMax for one your Skills is raised by 1.
Elite[edit | edit source]
Costs 2 points
The SkillMax for one your Skills is raised by 1.
Assault[edit | edit source]
Costs 2 points
The Offensive SkillMax for one your Skills is raised by 1.
Defensive[edit | edit source]
Costs 2 points
The Defensive SkillMax for one your Skills is raised by 1.
Talented[edit | edit source]
Costs 1 point
The Effect Value of one of your Skills is raised by 3.
Natural[edit | edit source]
Costs 1 point
The Effect Value of one of your Skills is raised by 2.
Superiority[edit | edit source]
Costs 4 points
Passive: Gain a d10 to all uses of a Proficiency.
Supremacy[edit | edit source]
Costs 4 points, requires Superiority
Widens the scope of Superiority. Replace Superiority with
Passive: Gain a d10 to all uses of a Skill.
Superior Attribute[edit | edit source]
Costs 3 points
An attribute gains a +1 modification.
Heroic Attribute[edit | edit source]
Costs 3 points
An attribute gains a +1 modification.
Flawed Attribute[edit | edit source]
Provides 2 points
You have an unfortunate weakness, that your opponents will surely try to use against you. An Attribute gains a -1 modification. It is not possible to remove this Flaw.
Tragic Attribute[edit | edit source]
Provides 2 points
Your weakness now dwarfs your other abilities. An Attribute gains a -1 modification. It is not possible to remove this Flaw.
Good Looks[edit | edit source]
Costs 1 point
Adds 5 to the Effect Value of Interaction/Social Actions.
Bad Looks[edit | edit source]
Provides 1 point
Adds 5 to the Effect Value of Interaction/Intimidation Actions.
Subtracts 10 from the Effect Value of all other Interaction Actions.
Endurance[edit | edit source]
Costs 1 point
You gain 5 shock points. Progression 1.
Fast[edit | edit source]
Costs 2 points
Your Move is 1 point higher. Progression 5.
Slow[edit | edit source]
Provides 1 point
Your Move is 1 point lower. You may not lower Move below 0. If it is 0, you are handicapped and need help or a wheelchair to move around.
Combat Coolness[edit | edit source]
Costs 1 point
Your Initiative is 1 point higher. No combination of Initiative enhancement with Combat Coolness can more than double your Initiative.
Battle Experience[edit | edit source]
Costs 3 points
Your Shot Count is 1 point higher. No combination of Shot Count or Initiative enhancement with Combat Coolness can more than double your Shot Count or Initiative.
Civilian[edit | edit source]
Provides 2 points
Your Shot Count is 1 point lower. If it is 0, there is a 1 in 2 chance that you will not be able to act this round.
Material Perks[edit | edit source]
Resources[edit | edit source]
Costs 1 point per Resource point.
Resources | Cash in pocket | Cash per month | Resources | Cash in Pocket | Cash per month |
Zero | 25 cents | $10 | 11 | $100k | $3M |
1 | $1 | $30 | 12 | $300k | $10M |
2 | $3 | $100 | 13 | $1M | $30M |
3 | $10 | $300 | 14 | $3M | $100M |
4 | $30 | $1k | 15 | $10M | $300M |
5 | $100 | $3k | 16 | $30M | $1B |
6 | $300 | $10k | 17 | $100M | $3B |
7 | $1k | $30k | 18 | $300M | $10B |
8 | $3k | $100k | 19 | $1B | $30B |
9 | $10k | $300k | 20 | $3B | $100B |
10 | $30k | $1M | 21 | $10B | $300B |
Cash per month modifiers[edit | edit source]
- +3 Total income per year
- +2 Slow liquidation. One time sum.
- +1 Liquidation. One time sum.
- +1 Total Income per month
- +0 Executive Auction. One time sum.
- -1 Per week
- -1 What your Henchman has per month (1)
- -2 What your Lieutenants have per month (3)
- -3 What your Sergeants have per month (10)
- -4 What your minions have per month (30)
Social Perks[edit | edit source]
Social Capital/Recognition[edit | edit source]
1 point per level. Provides a pool of points used for Favors and Contacts. Also provides a way of making things happen.
Position of Power[edit | edit source]
0-60 points.
Contact Perks[edit | edit source]
Contact[edit | edit source]
1 point. Standard Contact.
Buddy[edit | edit source]
2 points. Positive Contact.
Friend[edit | edit source]
4 points.
Contact Network[edit | edit source]
4 points. You always have a Standard Contact available.
Buddy Network[edit | edit source]
8 points. You always have a Buddy available.
Powerful Contact[edit | edit source]
2 points, 4 points. Often a Corp or Tribe member. May be combined with any other contact.
Gang[edit | edit source]
2 points. You may call in gang members equal to [a chosen skill/5] that represents the clan with a Luck point or a Skill roll (and a favor).
Clan[edit | edit source]
4 points. You always have [chosen skill/5] members present, and may call in clan members equal to [a chosen skill] that represents the clan with a Luck point or a Skill roll (and a favor).
House[edit | edit source]
8 points. You always have [chosen skill] members present, and may call in house members equal to [a chosen skill] times 5 that represents the house with a Luck point or a Skill roll (and a favor).
Mentor[edit | edit source]
1 point per 50 points of Mentor.
Examples:
- 1 point(50, Max 14): The Local Police Commish.
- 2 points(100, Max 17): Special Forces Instructor at Fort Bragg
- 3 points(150, Max 19): Ninja master Kuroi, best of them all.
- 4 points(200, Max 21): The Demon Lord Azogh, beholden to none.
- 5 points(250, Max 22): Councillor of Pi Tui, the Ice Queen of the Netherworld.
Supporting Characters[edit | edit source]
All these do not gain xp but may be enhanced with xp, that provide 50 points/xp.
Henchman[edit | edit source]
6 points.Built with 30 points.
Lieutenant[edit | edit source]
3 points. Built with 15 points.
Sergeant[edit | edit source]
1 point. Built with 5 points.
Minion[edit | edit source]
2 points for 5. All built on the same template with 2 points.
Sidekick[edit | edit source]
2 points. Built with 10p.
Nemesis[edit | edit source]
Provides 1p per 10p in the Nemesis. The Nemesis is always out to defeat you, not necessarily kill.
Friend[edit | edit source]
Hero Flaws[edit | edit source]
Provide 1 point. As per the Hero System.
Berserk[edit | edit source]
Circumstances | Points |
Uncommon | 5 |
Common | 10 |
Very Common | 15 |
Chance | Points |
-3 or worse | +5 |
1 or worse | +10 |
5 or worse | +15 |
Distinctive features[edit | edit source]
You are easy to find in any crowd.
Hunted[edit | edit source]
Some person or organisation wants you captured.
Wanted[edit | edit source]
The justice system wants you found and apprehended.
Code of Honour[edit | edit source]
You live according to a strict set of ideals or rules.
Debt[edit | edit source]
You owe some person or organisation a huge amount of cash.
Obligation[edit | edit source]
You owe your fealty or allegiance to some person or organisation.
Enemy[edit | edit source]
Some person or organisation wants you to fail at every turn.
Nemesis[edit | edit source]
Some person or organisation wants you to fail at every turn.
Secret[edit | edit source]
You have a secret that you do not want revealed.
Social Stigma[edit | edit source]
You are a member of a social group that have a social stigma attached.
Mental Affliction[edit | edit source]
You have a mental problem that pops up from time to time. (Willpower/Focus Diff 20 on all Snake Eyes)