Imperial Patrol Boat Wellington
From The Workshop
Imperial Patrol Boat Wellington[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 2 | Engine Power |
Maneuver | 0 | Control Equipment |
Structure | 15 | Structural Integrity |
Movement | 8 | Movement Allowance and Engine Speed |
Mecha Actions | 0 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 15 | Targeting System and Sensors |
ECM | 0 | Electronic Counter Measures |
Presence | 0 | Paint Job |
Luck | 0 | Crew/Vehicle Connection |
Focus | 0 | Powers Focus |
Power | 0 | Powers Energy capacitors |
4 schticks
Frigate Guns[edit | edit source]
Damage 17, Range 58
Small Energy, Damage +6, Only Std Ammo, Single Shot, Short Range, Recoil Comp (1)
Forcefield[edit | edit source]
Armor 27(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns
Missile Launcher[edit | edit source]
Damage 27, Range 390, Ammo 3, 1/3 turns
Large Kinetic, Damage +6, Explosive 1 Ammo only, Reload 2, Recoil Comp (1)
Advanced Sensor Probe[edit | edit source]
+3 EV on Sensor Scans.
Afterburner[edit | edit source]
Double Flight Move. -2 Weapons Fire.
Stealth System[edit | edit source]
+3 EV Security/Sneak
Backup Systems[edit | edit source]
Ignores first Critical Hit.
10 schticks