Earthdawn!/Discipline/Journeyman

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Racial Restriction: Human Adept does not receive the normal Versatility schticks. When you advance to a new Circle, choose what Talents you wish to have as Discipline Talents (max 10). You may change Discipline Talents each Circle.

1st Circle[edit | edit source]

Karma Ritual[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

2nd Circle[edit | edit source]

(Durability (1/3) available)

Versatility[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

3rd Circle[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

4th Circle[edit | edit source]

(Thread Weaving (Journey Weaving), Thread Weaving (Group) available)

Versatility[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

5th Circle[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

6th Circle[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

7th Circle[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]

8th Circle[edit | edit source]

Versatility[edit | edit source]

Versatility[edit | edit source]