Liberator Talents (Earthdawn!)

From The Workshop
Jump to: navigation, search

1st Circle[edit | edit source]

Freedom Search[edit | edit source]

Discipline use (Adept Powers): Liberator.
By carefully studying a Name-giver using the Freedom Search talent, a character can determine if the subject has ever been either a slave or a slaver.
Action: Adept Powers+Soul/Willpower+Soul. Reveals what the character has been most recently: slave or slaver. Also works on prisoners.

Mind Armor[edit | edit source]

Discipline use (Armor): Liberator.
The Mind Armor talent allows the Adept to fashion physical armor from sheer willpower at a moment's notice.
Action, Strain 2: Gain Circle+3 Armor. Lasts Circle minutes.

Mind Blade[edit | edit source]

Discipline use (Blade Damage): Liberator.
The Mind Blade talent allows the Adept to create a weapon from sheer willpower at a moment's notice. Action, Strain 1: Gain a weapon with Circle+3 Damage. Lasts Circle hours.

Karma Ritual[edit | edit source]

All Disciplines have a Karma Ritual (see descriptions of individual Disciplines). Each ritual takes 30 minutes to perform, and can only be performed once per day.
Action (Special): Regain Circle Soul points.

2nd Circle[edit | edit source]

Durability[edit | edit source]

Cost:Special.
Passive: You gain Shock points per the table below and +1 Wound Threshold per 10 points invested into Durability. You may invest [Circle x 10] points into Durability.

Class Shock point Rate
Warrior, Outcast Warrior 1/1
Sky Raider 2/3
Beastmaster,Cavalryman,Swordmaster, Liberator 1/2
Air Sailor, Archer, Boatman, Troubadour, Weaponsmith, Purifier, Scout, Traveled Scholar 1/3
Thief 1/4
Elementalist, Illusionist, Nethermancer, Wizard 1/5

Free Mind[edit | edit source]

Discipline use (Social): Liberator.
This talent may only be used against slaves, prisoners, prison guards, slavers' lackeys to change their allegiance.
Social: Add Circle AV to any attempt to change the allegiance of a valid target, -3 AV versus slavers' lackeys. EV 5 changes the valid target's allegiance.

3rd Circle[edit | edit source]

Heart of Freedom[edit | edit source]

Discipline use(Occult): Liberator.
Action: Occult+Soul/Willpower+Empathy against target group. Success induces Gahaad for EV Days.

Shackle Shrug[edit | edit source]

Discipline use (Stunt): Liberator
. Allows the character to break any bond.
Action, Strain 1: The character releases any bonds with a Stunt+Agility/20. Decrease the Difficulty by 1 per hour

4th Circle[edit | edit source]

(Skill or Attribute) Adept[edit | edit source]

Cost:10.
All Disciplines have some things they are better at than other Disciplines. This Talent reflects that. You may spend a Focus point to gain a +d10 on the indicated Skill or Attribute.

False Shackles[edit | edit source]

Discipline use (Sneak): Liberator.
Action: While pretending to be restrained you gain:
Passive: Add Circle to a Sneak.

Thread Weaving[edit | edit source]

Adepts use the Thread Weaving talent to create and weave magical threads. An Adept can only have a number of threads active equal to his Circle. For example, a Circle 3 Adept with Thread Weaving could have 3 threads active at once.
Passive: You may weave up to Circle threads to any object or True Pattern. This provides +1 EV or +1 Pool point to any Attribute or Proficiency, +2 to anything lessened or +3 to any specific circumstance.
Examples:

  • +1 Archery, Elementalism, Sneak EV
  • +2 Archery, Elemtalism, Intimidate EV vs Horrors and Horror spawn.
  • +3 Archery EV only to compensate for difficulty modifiers.
  • +3 Elementalism only on Fire Blast vs Horrors.
  • +3 Defensive Intimidate vs Horrors.

Thread Weaving (Group)[edit | edit source]

Requires: Thread Weaving (any).
Adept parties use the Thread Weaving (Group) talent to create and weave magical threads to a Group Pattern. An Adept can have a number of threads active equal to the least of his Circle or members of the Group Pattern. For example, a Circle 3 Adept and 5 Group members with Thread Weaving could have 3 threads active at once.
Passive: You may weave up to Circle threads to the Group. This provides +1 EV or +1 Pool point to any Attribute or Proficiency, +2 to anything lessened or +3 to any specific circumstance.
Examples:

  • +1 Archery EV
  • +2 Archery EV vs Horrors and Horror spawn.
  • +3 Archery EV only to compensate for difficulty modifiers.

5th Circle[edit | edit source]

Physical Defense[edit | edit source]

Cost:Free.
Passive: The Adept gains +1 Defense versus any Attack. This stacks with any Active Defenses.

Lion Spirit[edit | edit source]

Passive: You gain +Circle to any Defense vs Fear or Intimidation.

6th Circle[edit | edit source]

Social Defense[edit | edit source]

Cost:Free.
Passive:The Adept gains +1 Defense against Interaction Actions. This stacks with any Active Defenses.

Dead Fall[edit | edit source]

Discipline use (Bluff): Illusionist.
An Adept uses the Dead Fall talent to feign death. As the Adept collapses, he uses minor illusion magic to exaggerate the appearance of any wound, poison, or disease effect to persuade observers that he is really dead.
Passive: At any time, the Adept may roll Bluff+Manipulation/Willpower+Focus. Success creates an illusion that lasts EV rounds that the Adept is dead. This may be prolonged with new talent uses.

Freedom Song[edit | edit source]

Discipline use (Performance): Liberator.
Action: Slaves in earshot may use the character's Charisma as any attribute and the character's Performance as Willpower the next Circle turns.

7th Circle[edit | edit source]

Spell Defense[edit | edit source]

Cost:Free.
Passive:The Adept gains +1 Defense against Occult Actions. This stacks with any Active Defenses.

Power Mask[edit | edit source]

Discipline use (Disguise, Adept Powers Defense): Liberator.
Action, Strain 1: You gain +Circle to Disguise or Adept Powers Defense to be recognized as an Adept for Circle Days. Shout of Justice

8th Circle[edit | edit source]

(Skill or Attribute) Adept[edit | edit source]

Cost:10.
All Disciplines have some things they are better at than other Disciplines. This Talent reflects that. You may spend a Focus point to gain a +d10 on the indicated Skill or Attribute. Heart of Rebellion Prison Call

9th Circle[edit | edit source]

Increase Initiative[edit | edit source]

Cost:Free.
Passive: Raise the Adept's Initiative and Shot Pool by 1.

Escape Divination[edit | edit source]

Imprisoned or trapped adepts can use the Escape Divination talent to determine the best exit.
Action, Strain 1: Choose safest path from current location.

Hoard of Blows[edit | edit source]

Discipline use (Released Damage): Liberator.
Passive: The character may "save" damage dealt by slavers and prison guard for later, up to Circle days.
Action, Focus: Release all stored Damage dealt by target, resisted by Power.

10th Circle[edit | edit source]

Increased Recovery Heal Slave Impossible Hide