Line Archers (Zoroaster)

From The Workshop
Jump to: navigation, search

This article is imported from the Zoroaster wiki. See the import log for details.

Trained to stand their ground behind a field of caltrops and shoot at armored opponents but also capable of skirmishing.

  • Human fighter/1*; CR 1; Medium humanoid; HD 1d10+6; hp 11; Init +4, Spd 30 ft.; AC 18, touch 14, flat-footed 14; Base atk +1; Grp +3; Atk +3 melee (1d8+3/18-20, scimitar) or + 7 ranged (1d8+2/x3, composite longbow); Full atk +3 melee (1d8+3/18-20, falchion) or + 7 ranged (1d8+2/x3, composite longbow); SQ none; AL LN; SC Fort +5, Ref +4, Will -1; Str 14, Dex 18, Con 16, Int 8, Wis 8, Cha 8.

Skills and Feats: Heal +1, Spot +1; Toughness, Weapon Focus (composite longbow).

Possessions: masterwork composite longbow (+2 strengh), chain shirt, falchion, arrows (100), explorer’s outfit, backpack, caltrops (3 bags), rations trail (2 days), waterskin.