Perks & Flaws (Shadowrun!)
You may only buy these at the time of character creation, or with GM permission.
Specialist[edit | edit source]
Costs 20 points
The Proficiency Limit and Skill Value for one of your Proficiencies is raised by 1.
Untrained[edit | edit source]
Provides 10 points
The Skill Limits for all of your Proficiencies except one of a Skill with AV 11+ are set to 0, and you may not improve them.
Veteran[edit | edit source]
Costs 30 points
The Skill Limit and Skill Value of one your Skills is raised by 1.
Elite[edit | edit source]
Costs 30 points
The Skill Limit and Skill Value for one your Skills is raised by 1.
Talented[edit | edit source]
Costs 10 points
The Effect Value of all skill rolls of one of your Skills is raised by 3.
Natural[edit | edit source]
Costs 10 points
The Effect Value of all skill rolls of one of your Skills is raised by 2.
Superior Attribute[edit | edit source]
Costs 30 points
One of your Attributes gets a +1 modifier.
Heroic Attribute[edit | edit source]
Costs 30 points
One of your Attributes gets a +1 modifier.
Flawed Attribute[edit | edit source]
Provides 10 points
You have an unfortunate weakness, that your opponents will surely try to use against you. One of your Attributes gets a -1 modifier. The Attribute must have a Value of 1 or higher.
Tragic Attribute[edit | edit source]
Provides 10 points
Your weakness now dwarfs your other abilities. One of your Attributes gets a -1 modifier. The Attribute must have a Value of 1 or higher.
Good Looks[edit | edit source]
Costs 2 points per level, max 5 levels
Adds 1 per level to the Effect Value of Interaction/Social Actions.
Bad Looks[edit | edit source]
Provides 2 points per level, max 5 levels
Adds 1 per level to the Effect Value of Interaction/Intimidation Actions.
Subtracts 2 per level from the Effect Value of Interaction/Social Actions.
Fast[edit | edit source]
Costs 10 points
Your Move is 1 point higher. You may not more than double your base Move with this Perk.
Slow[edit | edit source]
Provides 10 points
Your Move is 1 point lower. If it is 0, you are handicapped and need crutches or a wheelchair to move around. May be bought multiple times.
Combat Coolness[edit | edit source]
Costs 10 points
Your Initiative is 1 point higher. May be bought multiple times. You may not more than double your base Initiative with this Perk.
Civilian[edit | edit source]
Provides 10 points
Your Initiative is 1 point lower. May be taken multiple times.
Resources[edit | edit source]
Costs 10 points per Resources point, and may only be bought as cash (+2 to Cash per month rating).
Resources | Cash in pocket | Cash per month | Resources | Cash in Pocket | Cash per month |
Zero | 25 cents | $10 | 11 | $100k | $3M |
1 | $1 | $30 | 12 | $300k | $10M |
2 | $3 | $100 | 13 | $1M | $30M |
3 | $10 | $300 | 14 | $3M | $100M |
4 | $30 | $1k | 15 | $10M | $300M |
5 | $100 | $3k | 16 | $30M | $1B |
6 | $300 | $10k | 17 | $100M | $3B |
7 | $1k | $30k | 18 | $300M | $10B |
8 | $3k | $100k | 19 | $1B | $30B |
9 | $10k | $300k | 20 | $3B | $100B |
10 | $30k | $1M | 21 | $10B | $300B |
Cash per month modifiers[edit | edit source]
- +3 Total income per year
- +2 Slow liquidation. One time sum.
- +1 Liquidation. One time sum.
- +1 Total Income per month
- +0 Executive Auction. One time sum.
- -1 Per week
- -1 What your Henchman has per month (1)
- -2 What your Lieutenants have per month (3)
- -3 What your Sergeants have per month (10)
- -4 What your minions have per month (30)
Contact[edit | edit source]
10 points. Standard Contact.
Buddy[edit | edit source]
20 points. Positive Contact.
Friend[edit | edit source]
40 points.
Powerful Contact[edit | edit source]
10 points, 20 points, 40 points. Often a Corp or Tribe member. May be combined with any other contact.
Gang[edit | edit source]
20 points. You may call in gang members equal to [a chosen skill/5] that represents the clan with a Luck point or a Skill roll (and a favor).
Clan[edit | edit source]
40 points. You always have [chosen skill/5] members present, and may call in clan members equal to [a chosen skill] that represents the clan with a Luck point or a Skill roll (and a favor).
Dependent[edit | edit source]
Supporting Characters[edit | edit source]
All these do not gain xp but may be enhanced with xp, that provide 5 points/xp.
Henchman[edit | edit source]
60 points.Built with 300 points.
Lieutenant[edit | edit source]
30 points. Built with 150 points.
Sergeant[edit | edit source]
10 points. Built with 50 points.
Sidekick[edit | edit source]
20 points. Built with 100p.
Nemesis[edit | edit source]
Berserk[edit | edit source]
Circumstances | Points |
Uncommon | 5 |
Common | 10 |
Very Common | 15 |
Chance | Points |
-3 or worse | +5 |
1 or worse | +10 |
5 or worse | +15 |