Perks & Flaws (Shadowrun!)

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You may only buy these at the time of character creation, or with GM permission.

Specialist[edit | edit source]

Costs 20 points
The Proficiency Limit and Skill Value for one of your Proficiencies is raised by 1.

Untrained[edit | edit source]

Provides 10 points
The Skill Limits for all of your Proficiencies except one of a Skill with AV 11+ are set to 0, and you may not improve them.

Veteran[edit | edit source]

Costs 30 points
The Skill Limit and Skill Value of one your Skills is raised by 1.

Elite[edit | edit source]

Costs 30 points
The Skill Limit and Skill Value for one your Skills is raised by 1.

Talented[edit | edit source]

Costs 10 points
The Effect Value of all skill rolls of one of your Skills is raised by 3.

Natural[edit | edit source]

Costs 10 points
The Effect Value of all skill rolls of one of your Skills is raised by 2.

Superior Attribute[edit | edit source]

Costs 30 points
One of your Attributes gets a +1 modifier.

Heroic Attribute[edit | edit source]

Costs 30 points
One of your Attributes gets a +1 modifier.

Flawed Attribute[edit | edit source]

Provides 10 points
You have an unfortunate weakness, that your opponents will surely try to use against you. One of your Attributes gets a -1 modifier. The Attribute must have a Value of 1 or higher.

Tragic Attribute[edit | edit source]

Provides 10 points
Your weakness now dwarfs your other abilities. One of your Attributes gets a -1 modifier. The Attribute must have a Value of 1 or higher.

Good Looks[edit | edit source]

Costs 2 points per level, max 5 levels
Adds 1 per level to the Effect Value of Interaction/Social Actions.

Bad Looks[edit | edit source]

Provides 2 points per level, max 5 levels
Adds 1 per level to the Effect Value of Interaction/Intimidation Actions.
Subtracts 2 per level from the Effect Value of Interaction/Social Actions.

Fast[edit | edit source]

Costs 10 points
Your Move is 1 point higher. You may not more than double your base Move with this Perk.

Slow[edit | edit source]

Provides 10 points
Your Move is 1 point lower. If it is 0, you are handicapped and need crutches or a wheelchair to move around. May be bought multiple times.

Combat Coolness[edit | edit source]

Costs 10 points
Your Initiative is 1 point higher. May be bought multiple times. You may not more than double your base Initiative with this Perk.

Civilian[edit | edit source]

Provides 10 points
Your Initiative is 1 point lower. May be taken multiple times.

Resources[edit | edit source]

Costs 10 points per Resources point, and may only be bought as cash (+2 to Cash per month rating).

Resources Cash in pocket Cash per month Resources Cash in Pocket Cash per month
Zero 25 cents $10 11 $100k $3M
1 $1 $30 12 $300k $10M
2 $3 $100 13 $1M $30M
3 $10 $300 14 $3M $100M
4 $30 $1k 15 $10M $300M
5 $100 $3k 16 $30M $1B
6 $300 $10k 17 $100M $3B
7 $1k $30k 18 $300M $10B
8 $3k $100k 19 $1B $30B
9 $10k $300k 20 $3B $100B
10 $30k $1M 21 $10B $300B

Cash per month modifiers[edit | edit source]

  • +3 Total income per year
  • +2 Slow liquidation. One time sum.
  • +1 Liquidation. One time sum.
  • +1 Total Income per month
  • +0 Executive Auction. One time sum.
  • -1 Per week
  • -1 What your Henchman has per month (1)
  • -2 What your Lieutenants have per month (3)
  • -3 What your Sergeants have per month (10)
  • -4 What your minions have per month (30)

Contact[edit | edit source]

10 points. Standard Contact.

Buddy[edit | edit source]

20 points. Positive Contact.

Friend[edit | edit source]

40 points.

Powerful Contact[edit | edit source]

10 points, 20 points, 40 points. Often a Corp or Tribe member. May be combined with any other contact.

Gang[edit | edit source]

20 points. You may call in gang members equal to [a chosen skill/5] that represents the clan with a Luck point or a Skill roll (and a favor).

Clan[edit | edit source]

40 points. You always have [chosen skill/5] members present, and may call in clan members equal to [a chosen skill] that represents the clan with a Luck point or a Skill roll (and a favor).

Dependent[edit | edit source]

Supporting Characters[edit | edit source]

All these do not gain xp but may be enhanced with xp, that provide 5 points/xp.

Henchman[edit | edit source]

60 points.Built with 300 points.

Lieutenant[edit | edit source]

30 points. Built with 150 points.

Sergeant[edit | edit source]

10 points. Built with 50 points.

Sidekick[edit | edit source]

20 points. Built with 100p.


Nemesis[edit | edit source]

Berserk[edit | edit source]

Circumstances Points
Uncommon 5
Common 10
Very Common 15
Chance Points
-3 or worse +5
1 or worse +10
5 or worse +15

Distinctive features[edit | edit source]

Hunted[edit | edit source]

Watched[edit | edit source]