Action!/Schtick/Pursuit
- Needs checkup.
- Pursuit rules
- Construction Schticks
Pursuit Schticks[edit | edit source]
Fast Hero[edit | edit source]
Rank 2
There is always a suitable vehicle or riding animal at hand during a pursuit. If you have a Signature Ride it will show up at all times.
Blues Brothers Ride[edit | edit source]
Rank 1
Your vehicle will always get to the destination, no matter which state it is in. All other systems fail, but it will still Move at at least Move 1. After arriving, this ability immediately ceases to have effect.
Progression: Move (Progression 5, up to normal Move).
Maneuver Ace[edit | edit source]
Rank 2
You have an easier time maneuvering at high speeds. Lower all Maneuver Pursuit Difficulties by 5. Add 1 to your Maneuver.
Progression: Maneuver Pursuit Difficulties (1 Lower by 8, 2 Removes all Maneuver Pursuit Difficulties), Maneuver (Progression 5)
Pimp Ride[edit | edit source]
Rank 1
Add 2 your vehicle to your Charisma while in, on or next to your vehicle.
Progression: Charisma (Progression 3/+2, 9: add Vehicle Presence instead), Vehicle counts as Named (2)
Road Warrior[edit | edit source]
Rank 5
Ignore Guns penalties when in a vehicle or on a riding animal. You get an extra Free Move in a Mecha.
Signature Ride[edit | edit source]
Rank 5
You have your own vehicle or companion, which may be improved with XP. You may also add 6 extra attribute points to it. Your vehicle counts as Named.
Speed Demon[edit | edit source]
Rank 2
You have an easier time maneuvering at high speeds. Lower all Speed Pursuit Difficulties by 5. Add 3 to your Move.
Progression: Speed Pursuit Difficulties (1 Lower by 8, 2 Removes all Maneuver Pursuit Difficulties), Move (Progression 1/+3)
Stunt Driver[edit | edit source]
Rank 3
You may move between adjacent vehicles in motion without the need for rolls or penalties. This includes Mecha Leaping. Lower Difficulty of all Stunt rolls by 5 made in or around a vehicle.
Progression: 4 Lower Difficulty of all Stunt rolls by Agility or Wits, chosen when bought.
Evil Knievl[edit | edit source]
Rank 3
Lower Static Difficulty of all Drive rolls by 5.
Progression: Lower Static Difficulty (Progression 3)
Test Pilot[edit | edit source]
Rank 1
Your vehicle (or more seldom riding animal) does not stop working until you climb off it, unless it takes more than twice its Structure in damage.
Out Of The Sun[edit | edit source]
Rank 2
You gain +5 initiative first round in a fight while in a vehicle.
Progression: Initiative (Progression 2)
Stay On Target[edit | edit source]
Rank 2
Your Pursuit Passive Dodge is 5 higher in a vehicle.
Progression: Passive Dodge (Progression 2)
I Can't Shake Him![edit | edit source]
Rank 1
You may pay 1 Shot to Move 1 in response to another vehicle's Move.
Progression: No need to pay 1 Shot (4), Move (Progression 5, up to max Move)
Twelve O'clock High[edit | edit source]
+10 EV on any Pursuit Awareness roll.
Metal Gear X[edit | edit source]
You get 2 free Gadgets or Resources per session. You may pay 2 Luck points for 2 extra Gadgets or Resources per session, too.
Demolition Driver[edit | edit source]
All attack rolls you make with your vehicle are made at +3 AV. Add 5 to the EV of any attack made with your vehicle. This includes close combat attacks made with hand-held and built-in weaponry, and may be executed with Action or Pursuit, depending on the vehicle.
Silent Death[edit | edit source]
Perception rolls to detect your vehicle are made at +5 Difficulty. You get +3 to ECM.
Tail Gunner[edit | edit source]
You ignore all modifiers for Movement with Guns.
Crazy Ivan[edit | edit source]
You may perform a Free Stunt after each Pursuit Awareness roll.
Cloud Dancer[edit | edit source]
Pursuit Action: Free Stunt with Vehicle.
Leaf on the Wind[edit | edit source]
Pursuit, Luck: You gain 2 extra dice.
Hold Together![edit | edit source]
Luck: Vehicle regains 2 Structure.