Action!/Skill

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Skills and Proficiencies[edit | edit source]

When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.

Action
Stunt,
Dodge,
Martial Arts,
Thrown,
Athletics
Deceit
Bluff,
Disguise,
Trick,
Tactics,
Guile
Ranged Weapons
Archaic,
Guns,
Heavy Weapons,
Vehicle,
Gunnery
Interaction
Social,
Leadership,
Intimidation,
Performance,
Willpower
Medicine
Psychologist,
Physician,
Arcanotechie,
Cyber Researcher,
Exotic Medicine
Observation
Gambling
Navigation
Notice
Recon
Bureaucracy
Occult
Arcanowave/Occultech,
Creature Powers,
Sorcery/Psi,
Super Powers
Gambling
Animal Powers
Adept Powers
Pulp Powers
Artifact
Summoning
Necromancy
Glamour
Prayer
Rituals
Hermetic Magic
Mentalism
Pursuit
Drive,
Mecha,
Ride,
Pilot,
Captain
Security
Intrusion,
Crime,
Pickpocket,
Sneak,
Forgery
Survival
Tropical
Subtropical
Cool Temperate
Warm Temperate
Polar
Military Recon

Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars.

Tech
Build,
Demolitions,
Juryrig,
Repair,
Use
Academics

Knowledge and education

Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know
Profession

Profession and livelihood

Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter
Arts

The fine and not-so-fine arts

Examples include Songwriting, Journalism, Taoist ceremonies, Landscape painting

Skills List[edit | edit source]


Proficiencies List[edit | edit source]