When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.
- Proficiency
- Rough and tumble
- Stunt,
- Dodge,
- Martial Arts,
- Thrown,
- Sports
- Bluff,
- Disguise,
- Trick,
- Tactics,
- Acting
- Archaic,
- Guns,
- Heavy Weapons,
- Vehicle,
- Gunnery
- Social,
- Leadership
- Intimidation
- Performance
- Willpower
- Psychologist,
- Physician
- Xenobiology
- Cyber Researcher
- Exotic Medicine
- Gambling
- Navigation
- Notice
- Recon
- Research
- Esotech
- Creature
- Mystic
- Adept
- Psionics
- Drive,
- Mecha,
- Ride,
- Pilot,
- Captain
- Intrusion,
- Crime,
- Pickpocket,
- Sneak,
- Forgery
- Surviving without means. Examples include Farmland, Space, Underwater, Urban, Military Recon
- Military Recon
- Build,
- Demolitions,
- Juryrig,
- Repair,
- Use
- Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know
- Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter
Arts
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The fine and not-so-fine arts
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