Skyraider Talents (Earthdawn!)
1st Circle[edit | edit source]
(Skill or Attribute) Adept[edit | edit source]
Cost:10.
All Disciplines have some things they are better at than other Disciplines. This Talent reflects that. You may spend a Focus point to gain a +d10 on the indicated Skill or Attribute.
(Skill or Attribute) Adept[edit | edit source]
Cost:10.
All Disciplines have some things they are better at than other Disciplines. This Talent reflects that. You may spend a Focus point to gain a +d10 on the indicated Skill or Attribute.
Avoid Blow[edit | edit source]
Discipline use (Dodge): Air Sailor, Boatman, Outcast Warrior, Thief, Troubadour or Warrior.
The Avoid Blow talent allows an Adept to dodge blows directed at him in combat at the last minute.
Focus: You may actively Dodge, once per Sequence.
Battle Shout[edit | edit source]
Discipline use (Intimidate): Sky Raider.
The Battle Shout talent allows an Adept to intimidate foes.
Attack, Strain 1: You may Intimidate (Intimidate+Charisma/Intimidation+Empathy) any and all opponents as part of your Attack, with normal multi-action penalties. A successful Intimidation causes Circle points of Impairment for 1 Sequence.
Fireblood[edit | edit source]
Discipline use (Adept Powers): Sky Raider.
Fireblood makes the blood oozing from an Adept's scratches, cuts, and wounds bubble and hiss; during the Sequence in which Fireblood is used, the blood steams, cleaning and partially healing the Adept's damage.
Focus, Action: Adept Powers+Toughness/0. Regain EV Shock points, Regain EV/5 Wounds.
Karma Ritual[edit | edit source]
All Disciplines have a Karma Ritual (see descriptions of individual Disciplines). Each ritual takes 30 minutes to perform, and can only be performed once per day.
Action (Special): Regain Circle Soul points.
2nd Circle[edit | edit source]
Durability[edit | edit source]
Cost:Special.
Passive: You gain Shock points per the table below and +1 Wound Threshold per 10 points invested into Durability. You may invest [Circle x 10] points into Durability.
Class | Shock point Rate |
Warrior, Outcast Warrior | 1/1 |
Sky Raider | 2/3 |
Beastmaster,Cavalryman,Swordmaster, Liberator | 1/2 |
Air Sailor, Archer, Boatman, Troubadour, Weaponsmith, Purifier, Scout, Traveled Scholar | 1/3 |
Thief | 1/4 |
Elementalist, Illusionist, Nethermancer, Wizard | 1/5 |
Great Leap[edit | edit source]
Discipline use (Stunt): Sky Raider.
Move: You may Jump up to Stunt+Agility meters horizontally, and half this vertically. You may roll for this, or use static AV.
Shield Charge[edit | edit source]
Discipline use (Martial Arts): Sky Raider.
Requires Shield.
The Shield Charge talent allows an Adept to make an attack using his shield.
Attack Action, Strain 1: As part of an Attack Action, you may shield bash an opponent, causing Damage [ Strength + Circle ] and a Knockdown (Damage vs Stunt+Body) if this Attack hits.
3rd Circle[edit | edit source]
Swift Kick[edit | edit source]
Discipline use (Initiative): Outcast Warrior, Warrior.
The Swift Kick talent grants the Adept an extra attack if his Initiative comes before that of his opponent.
Attack, Strain 1, High Initiative: the Adept may make a Swift Kick attack in addition to his normal Attack.
Wind Catcher[edit | edit source]
Action: While falling you may roll Adept Powers+Focus vs a Difficulty of 10. If you succeed, you take no falling damage. If you get 5 EV, you may direct your fall to any point within [ Falling height ] m horizontally. Maximum falling distance is Circle x 100 meters with this effect, any remainder causes falling damage.
4th Circle[edit | edit source]
(Skill or Attribute) Adept[edit | edit source]
Cost:10.
All Disciplines have some things they are better at than other Disciplines. This Talent reflects that. You may spend a Focus point to gain a +d10 on the indicated Skill or Attribute.
Thread Weaving[edit | edit source]
Adepts use the Thread Weaving talent to create and weave magical threads. An Adept can only have a number of threads active equal to his Circle. For example, a Circle 3 Adept with Thread Weaving could have 3 threads active at once.
Passive: You may weave up to Circle threads to any object or True Pattern. This provides +1 EV or +1 Pool point to any Attribute or Proficiency, +2 to anything lessened or +3 to any specific circumstance.
Examples:
- +1 Archery, Elementalism, Sneak EV
- +2 Archery, Elemtalism, Intimidate EV vs Horrors and Horror spawn.
- +3 Archery EV only to compensate for difficulty modifiers.
- +3 Elementalism only on Fire Blast vs Horrors.
- +3 Defensive Intimidate vs Horrors.
Thread Weaving (Group)[edit | edit source]
Requires: Thread Weaving (any).
Adept parties use the Thread Weaving (Group) talent to create and weave magical threads to a Group Pattern. An Adept can have a number of threads active equal to the least of his Circle or members of the Group Pattern. For example, a Circle 3 Adept and 5 Group members with Thread Weaving could have 3 threads active at once.
Passive: You may weave up to Circle threads to the Group. This provides +1 EV or +1 Pool point to any Attribute or Proficiency, +2 to anything lessened or +3 to any specific circumstance.
Examples:
- +1 Archery EV
- +2 Archery EV vs Horrors and Horror spawn.
- +3 Archery EV only to compensate for difficulty modifiers.
5th Circle[edit | edit source]
Social Defense[edit | edit source]
Cost:Free.
Passive:The Adept gains +1 Defense against Interaction Actions. This stacks with any Active Defenses.
Battle Bellow[edit | edit source]
Discipline use (Intimidate): Purifier, Sky Raider.
The Battle Bellow talent allows an Adept to intimidate foes.
Attack, Strain 1: You may Intimidate (Intimidate+Charisma/Intimidation+Empathy) any and all opponents as part of your Attack, with normal multi-action penalties. A successful Intimidation causes Circle points of Impairment for 1 Sequence.
If the Adept gains 5 EV on his Intimidation, he provides +Circle AV to all friendly Battle Shouts within [ Circle x 10 ] meters.
(Skill or Attribute) Adept[edit | edit source]
Cost:10.
All Disciplines have some things they are better at than other Disciplines. This Talent reflects that. You may spend a Focus point to gain a +d10 on the indicated Skill or Attribute.
6th Circle[edit | edit source]
Physical Defense[edit | edit source]
Cost:Free.
Passive: The Adept gains +1 Defense versus any Attack. This stacks with any Active Defenses.
Momentum Attack[edit | edit source]
Discipline use (Second Attack): Sky Raider.
The Momentum Attack talent allows an Adept to make a second melee weapon attack
against an opponent.
Strain 1: If the Adept hits with 5 Outcome, he may perform a second basic Attack.
Steely Stare[edit | edit source]
Discipline Talent (Intimidation): Sky Raider.
The Steely Stare talent allows an Adept to intimidate an opponent. The Adept stares at a target, who immediately feels a chill travel up his spine.
Action: Intimidation+Charisma/Intimidation+Empathy. Success forces the target to not use any Spirit-based effects for EV Sequences.
7th Circle[edit | edit source]
Speak Language[edit | edit source]
Discipline Use (Interaction): Troubadour.
The Speak Language talent allows an Adept to magically and permanently learn to speak a new language. Each Circle rank allows the Adept to learn one new language. Once a Circle rank is assigned to a language, it cannot be used to learn any other language. To learn a language, the Adept must hear 1 minute of conversation in the language.
Focus: Learn a new language. This Talent may also be used for Interaction, without learning a language, for Presence minutes.
8th Circle[edit | edit source]
Spell Defense[edit | edit source]
Cost:Free.
Passive:The Adept gains +1 Defense against Occult Actions. This stacks with any Active Defenses.
Crushing Blow[edit | edit source]
Discipline use (Melee Weapon Damage): Purifier, Sky Raider.
The Crushing Blow talent is a fearsome attack used to inflict maximum damage.
Attack, Focus, Battle Shout: Add Circle to the damage of the Attack. If the Battle Shout against the target of the Attack succeeds, add +3 to Damage of the Attack, for a total bonus of Circle+3 Damage.