Spaceships (Unforgotten!)
Unforgotten Spacecraft[edit | edit source]
Defense Cruiser Longstreet[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 8 | Engine Power |
Maneuver | -10 | Control Equipment |
Structure | 15 | Structural Integrity |
Movement | 4 | Movement Allowance and Engine Speed |
Mecha Actions | Zero | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 15 | Targeting System and Sensors |
ECM | 1 | Electronic Counter Measures |
Presence | Zero | Paint Job |
Luck | Zero | Crew/Vehicle Connection |
Focus | Zero | Powers Focus |
Power | Zero | Powers Energy capacitors |
Gun Battery[edit | edit source]
Damage 23, Range 70, Ammo 30, Recharge 4 seq.
Medium Energy Weapon, Recharge 3, Only Std Ammo, Damage 4
Missile Bay[edit | edit source]
Damage 29, Range 82, Ammo 3, Recharge 3 seq.
Large Energy Weapon, Fragile, Recharge 2, Only Std Ammo, Damage 4
Forcefield[edit | edit source]
Armor 27(+12), Overload 20, Loses 2 points per hit
Only vs Guns, Overload, Ablative 1
Imperial Capital Ship Dong Zhuo[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 10 | Engine Power |
Maneuver | -10 | Control Equipment |
Structure | 15 | Structural Integrity |
Movement | 6 | Movement Allowance and Engine Speed |
Mecha Actions | 1 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 15 | Targeting System and Sensors |
ECM | 2 | Electronic Counter Measures |
Presence | Zero | Paint Job |
Luck | Zero | Crew/Vehicle Connection |
Focus | Zero | Powers Focus |
Power | Zero | Powers Energy capacitors |
4 schticks
Forward Gun Battery[edit | edit source]
Damage 19, Range 62, Recharge 2 seq., 1 target
Small Energy Weapon, Only Std Ammo, Single Shot, Recharge 1, Damage 5
2 schticks
Aft Gun Battery[edit | edit source]
Damage 23, Range 70, Ammo 30, Recharge 3 seq.
Medium Kinetic Weapon, Recharge 2, Only Std Ammo, Damage 4
2 schticks
Missile Bay[edit | edit source]
Damage 33, Range 90, Ammo 3, Recharge 3 seq.
Large Energy Weapon, Fragile, Recharge 2, Only Area Ammo, Damage 5
2 schticks
Forcefield[edit | edit source]
Armor 39(+24), Overload 40, Loses 2 points per hit
Only vs Guns, Overload, Ablative 1, +1 Schtick
2 schticks
Frigate Hold/Mecha Bays[edit | edit source]
5 Frigate Holds. 5 Mecha Bays per Frigate Hold remodeled.
1 schtick
Total:10 schticks
Imperial Super Battleship Shan Yu[edit | edit source]
Attributes | Value | Notes |
Strength | 15 | Engine Power |
Maneuver | -10 | Control Equipment |
Structure | 15 | Structural Integrity |
Movement | 15 | Movement Allowance and Engine Speed |
Mecha Actions | 15 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 15 | Targeting System and Sensors |
ECM | 15 | Electronic Counter Measures |
Presence | 15 | Paint Job and reputation |
Luck | 1 | Crew/Vehicle Connection |
Focus | 0 | Powers Focus |
Power | 0 | Powers Energy capacitors |
40 Schticks
Forward Gun Battery[edit | edit source]
Damage 19, Range 74, Infinite Ammo
Small Energy Weapon, Only Std Ammo, Damage 5
Aft Gun Battery[edit | edit source]
Damage 29+AP3, Range 82, Ammo 30, Recharge 2 seq., 1 target
Medium Kinetic Weapon, Recharge 1, Single Shot, Only AP 1 Ammo, Damage 7
Port Anti-Matter Missile Bay[edit | edit source]
Damage 33+AP9 Area, Range 90, Ammo 9, 4 Actions to fire, Recharge 4 Seq.
Large Energy Weapon, Fragile, Powerup 3, Recharge 3, Only Armor-Piercing 3 Area Ammo, Damage 9, Ammo x3, Recoil Comp. 1
Starboard Anti-Matter Missile Bay[edit | edit source]
Damage 33+9AP Area, Range 90, Ammo 9, 4 Actions to fire, Recharge 4 Seq.
Large Energy Weapon, Fragile, Powerup 3, Recharge 3, Only Armor-Piercing 3 Area Ammo, Damage 9, Ammo x3, Recoil Comp. 1
Top Anti-Frigate Batteries[edit | edit source]
Damage 20, Range 0, Skill 15, Energy Area
Port Frigate Bay[edit | edit source]
5 Frigates may be stored in bay.
Starboard Mecha Bay[edit | edit source]
25 Mecha may be stored in bay.
Forcefield[edit | edit source]
Armor 75(+60), Overload 100, Loses 2 points per hit
Only vs Guns, Overload, Ablative 2
30 schticks
Total:70 schticks
Defense Frigate Dauntless[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 1 | Engine Power |
Maneuver | 0 | Control Equipment |
Structure | 10 | Structural Integrity |
Movement | 10 | Movement Allowance and Engine Speed |
Mecha Actions | 0 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 10 | Targeting System and Sensors |
ECM | 0 | Electronic Counter Measures |
Presence | 0 | Paint Job |
Luck | 0 | Crew/Vehicle Connection |
Focus | 0 | Powers Focus |
Power | 0 | Powers Energy capacitors |
Frigate Guns[edit | edit source]
Damage 10, Range 44
Small Energy, Damage +4, , Short Range, Only Std Ammo, Single Shot, Recoil Comp.
Forcefield[edit | edit source]
Armor 22(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns
1 of the Following:
Missile Launcher[edit | edit source]
Damage 18, Range 60, Ammo 3
Large Kinetic, Damage +2
Advanced Sensor Probe[edit | edit source]
+3 EV on Sensor Scans.
Afterburner[edit | edit source]
Double Flight Move. -2 Weapons Fire.
Imperial Patrol Boat Wellington[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 2 | Engine Power |
Maneuver | 0 | Control Equipment |
Structure | 15 | Structural Integrity |
Movement | 8 | Movement Allowance and Engine Speed |
Mecha Actions | 0 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 15 | Targeting System and Sensors |
ECM | 0 | Electronic Counter Measures |
Presence | 0 | Paint Job |
Luck | 0 | Crew/Vehicle Connection |
Focus | 0 | Powers Focus |
Power | 0 | Powers Energy capacitors |
4 schticks
Frigate Guns[edit | edit source]
Damage 17, Range 58
Small Energy, Damage +6, Only Std Ammo, Single Shot, Short Range, Recoil Comp (1)
Forcefield[edit | edit source]
Armor 27(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns
Missile Launcher[edit | edit source]
Damage 27, Range 390, Ammo 3, 1/3 turns
Large Kinetic, Damage +6, Explosive 1 Ammo only, Reload 2, Recoil Comp (1)
Advanced Sensor Probe[edit | edit source]
+3 EV on Sensor Scans.
Afterburner[edit | edit source]
Double Flight Move. -2 Weapons Fire.
Stealth System[edit | edit source]
+3 EV Security/Sneak
Backup Systems[edit | edit source]
Ignores first Critical Hit.
10 schticks
Decommissioned Scout Kabutomushi[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 2 | Engine Power |
Maneuver | 0 | Control Equipment |
Structure | 15 | Structural Integrity |
Movement | 8 | Movement Allowance and Engine Speed |
Mecha Actions | 0 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 15 | Targeting System and Sensors |
ECM | 0 | Electronic Counter Measures |
Presence | 0 | Paint Job |
Luck | 0 | Crew/Vehicle Connection |
Focus | 0 | Powers Focus |
Power | 0 | Powers Energy capacitors |
4 schticks
Frigate Guns[edit | edit source]
Damage 17, Range 58
Small Energy, Damage +6, Only Std Ammo, Single Shot, Short Range, Recoil Comp (1)
Forcefield[edit | edit source]
Armor 27(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns
Missile Launcher[edit | edit source]
Damage 27, Range 390, Ammo 3, 1/3 turns
Large Kinetic, Damage +6, Explosive 1 Ammo only, Reload 2, Recoil Comp (1)
Advanced Sensor Probe[edit | edit source]
+3 EV on Sensor Scans.
Afterburner[edit | edit source]
Double Flight Move. -2 Weapons Fire. -2 Sneak
Stealth System[edit | edit source]
+3 EV Security/Sneak
Backup Systems[edit | edit source]
Ignores first Critical Hit.
Slingshot Drive[edit | edit source]
Mark II: 38.68 ly per jump.
Reload: 2 weeks.
10 schticks
Imperial Destroid Z[edit | edit source]
Attributes | Starting Value | Notes |
Strength | 20 | Engine Power |
Maneuver | 0 | Control Equipment |
Structure | 20 | Structural Integrity |
Movement | 20 | Movement Allowance and Engine Speed |
Mecha Actions | 6 | Extra Crew or Automation. Costs 3 points per Action. |
Perception | 20 | Targeting System and Sensors |
ECM | 20 | Electronic Counter Measures |
Presence | 5 | Paint Job |
Luck | Zero | Crew/Vehicle Connection |
Focus | Zero | Powers Focus |
Power | 20 | Powers Energy capacitors |
Mystical Blast Cannon[edit | edit source]
Black beam surrounded by violet lightning, Power+10, +d10 AV, Area 1, LOS range. 6
Missile Bay[edit | edit source]
Per+10, 30 shots, Only Area 7 Ammo, Single Shot, Large. 6
Forcefield[edit | edit source]
Armor 68(+48), Overload 60, Loses 2 points per hit, Regain 1 per sequence.
Only vs Guns, Overload, Regenerative
6
Stealth System[edit | edit source]
5 (Visual, Mystical, Radar, Audio)
Advanced Sensor Pod[edit | edit source]
4
Mecha Bay[edit | edit source]
1
Grey Drive[edit | edit source]
1
Slingshot V[edit | edit source]
5
Battery I[edit | edit source]
1
35