Spaceships (Unforgotten!)

From The Workshop
Jump to: navigation, search

Unforgotten Spacecraft[edit | edit source]

Defense Cruiser Longstreet[edit | edit source]

Attributes Starting Value Notes
Strength 8 Engine Power
Maneuver -10 Control Equipment
Structure 15 Structural Integrity
Movement 4 Movement Allowance and Engine Speed
Mecha Actions Zero Extra Crew or Automation. Costs 3 points per Action.
Perception 15 Targeting System and Sensors
ECM 1 Electronic Counter Measures
Presence Zero Paint Job
Luck Zero Crew/Vehicle Connection
Focus Zero Powers Focus
Power Zero Powers Energy capacitors

Gun Battery[edit | edit source]

Damage 23, Range 70, Ammo 30, Recharge 4 seq.
Medium Energy Weapon, Recharge 3, Only Std Ammo, Damage 4

Missile Bay[edit | edit source]

Damage 29, Range 82, Ammo 3, Recharge 3 seq.
Large Energy Weapon, Fragile, Recharge 2, Only Std Ammo, Damage 4

Forcefield[edit | edit source]

Armor 27(+12), Overload 20, Loses 2 points per hit
Only vs Guns, Overload, Ablative 1

Imperial Capital Ship Dong Zhuo[edit | edit source]

Attributes Starting Value Notes
Strength 10 Engine Power
Maneuver -10 Control Equipment
Structure 15 Structural Integrity
Movement 6 Movement Allowance and Engine Speed
Mecha Actions 1 Extra Crew or Automation. Costs 3 points per Action.
Perception 15 Targeting System and Sensors
ECM 2 Electronic Counter Measures
Presence Zero Paint Job
Luck Zero Crew/Vehicle Connection
Focus Zero Powers Focus
Power Zero Powers Energy capacitors

4 schticks

Forward Gun Battery[edit | edit source]

Damage 19, Range 62, Recharge 2 seq., 1 target
Small Energy Weapon, Only Std Ammo, Single Shot, Recharge 1, Damage 5
2 schticks

Aft Gun Battery[edit | edit source]

Damage 23, Range 70, Ammo 30, Recharge 3 seq.
Medium Kinetic Weapon, Recharge 2, Only Std Ammo, Damage 4
2 schticks

Missile Bay[edit | edit source]

Damage 33, Range 90, Ammo 3, Recharge 3 seq.
Large Energy Weapon, Fragile, Recharge 2, Only Area Ammo, Damage 5
2 schticks

Forcefield[edit | edit source]

Armor 39(+24), Overload 40, Loses 2 points per hit
Only vs Guns, Overload, Ablative 1, +1 Schtick
2 schticks

Frigate Hold/Mecha Bays[edit | edit source]

5 Frigate Holds. 5 Mecha Bays per Frigate Hold remodeled.
1 schtick
Total:10 schticks

Imperial Super Battleship Shan Yu[edit | edit source]

Attributes Value Notes
Strength 15 Engine Power
Maneuver -10 Control Equipment
Structure 15 Structural Integrity
Movement 15 Movement Allowance and Engine Speed
Mecha Actions 15 Extra Crew or Automation. Costs 3 points per Action.
Perception 15 Targeting System and Sensors
ECM 15 Electronic Counter Measures
Presence 15 Paint Job and reputation
Luck 1 Crew/Vehicle Connection
Focus 0 Powers Focus
Power 0 Powers Energy capacitors

40 Schticks

Forward Gun Battery[edit | edit source]

Damage 19, Range 74, Infinite Ammo
Small Energy Weapon, Only Std Ammo, Damage 5

Aft Gun Battery[edit | edit source]

Damage 29+AP3, Range 82, Ammo 30, Recharge 2 seq., 1 target
Medium Kinetic Weapon, Recharge 1, Single Shot, Only AP 1 Ammo, Damage 7

Port Anti-Matter Missile Bay[edit | edit source]

Damage 33+AP9 Area, Range 90, Ammo 9, 4 Actions to fire, Recharge 4 Seq.
Large Energy Weapon, Fragile, Powerup 3, Recharge 3, Only Armor-Piercing 3 Area Ammo, Damage 9, Ammo x3, Recoil Comp. 1

Starboard Anti-Matter Missile Bay[edit | edit source]

Damage 33+9AP Area, Range 90, Ammo 9, 4 Actions to fire, Recharge 4 Seq.
Large Energy Weapon, Fragile, Powerup 3, Recharge 3, Only Armor-Piercing 3 Area Ammo, Damage 9, Ammo x3, Recoil Comp. 1

Top Anti-Frigate Batteries[edit | edit source]

Damage 20, Range 0, Skill 15, Energy Area

Port Frigate Bay[edit | edit source]

5 Frigates may be stored in bay.

Starboard Mecha Bay[edit | edit source]

25 Mecha may be stored in bay.

Forcefield[edit | edit source]

Armor 75(+60), Overload 100, Loses 2 points per hit
Only vs Guns, Overload, Ablative 2 30 schticks

Total:70 schticks

Defense Frigate Dauntless[edit | edit source]

Attributes Starting Value Notes
Strength 1 Engine Power
Maneuver 0 Control Equipment
Structure 10 Structural Integrity
Movement 10 Movement Allowance and Engine Speed
Mecha Actions 0 Extra Crew or Automation. Costs 3 points per Action.
Perception 10 Targeting System and Sensors
ECM 0 Electronic Counter Measures
Presence 0 Paint Job
Luck 0 Crew/Vehicle Connection
Focus 0 Powers Focus
Power 0 Powers Energy capacitors

Frigate Guns[edit | edit source]

Damage 10, Range 44
Small Energy, Damage +4, , Short Range, Only Std Ammo, Single Shot, Recoil Comp.

Forcefield[edit | edit source]

Armor 22(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns

1 of the Following:

Missile Launcher[edit | edit source]

Damage 18, Range 60, Ammo 3
Large Kinetic, Damage +2

Advanced Sensor Probe[edit | edit source]

+3 EV on Sensor Scans.

Afterburner[edit | edit source]

Double Flight Move. -2 Weapons Fire.

Imperial Patrol Boat Wellington[edit | edit source]

Attributes Starting Value Notes
Strength 2 Engine Power
Maneuver 0 Control Equipment
Structure 15 Structural Integrity
Movement 8 Movement Allowance and Engine Speed
Mecha Actions 0 Extra Crew or Automation. Costs 3 points per Action.
Perception 15 Targeting System and Sensors
ECM 0 Electronic Counter Measures
Presence 0 Paint Job
Luck 0 Crew/Vehicle Connection
Focus 0 Powers Focus
Power 0 Powers Energy capacitors

4 schticks

Frigate Guns[edit | edit source]

Damage 17, Range 58
Small Energy, Damage +6, Only Std Ammo, Single Shot, Short Range, Recoil Comp (1)

Forcefield[edit | edit source]

Armor 27(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns

Missile Launcher[edit | edit source]

Damage 27, Range 390, Ammo 3, 1/3 turns
Large Kinetic, Damage +6, Explosive 1 Ammo only, Reload 2, Recoil Comp (1)

Advanced Sensor Probe[edit | edit source]

+3 EV on Sensor Scans.

Afterburner[edit | edit source]

Double Flight Move. -2 Weapons Fire.

Stealth System[edit | edit source]

+3 EV Security/Sneak

Backup Systems[edit | edit source]

Ignores first Critical Hit.

10 schticks

Decommissioned Scout Kabutomushi[edit | edit source]

Attributes Starting Value Notes
Strength 2 Engine Power
Maneuver 0 Control Equipment
Structure 15 Structural Integrity
Movement 8 Movement Allowance and Engine Speed
Mecha Actions 0 Extra Crew or Automation. Costs 3 points per Action.
Perception 15 Targeting System and Sensors
ECM 0 Electronic Counter Measures
Presence 0 Paint Job
Luck 0 Crew/Vehicle Connection
Focus 0 Powers Focus
Power 0 Powers Energy capacitors

4 schticks

Frigate Guns[edit | edit source]

Damage 17, Range 58
Small Energy, Damage +6, Only Std Ammo, Single Shot, Short Range, Recoil Comp (1)

Forcefield[edit | edit source]

Armor 27(+12), Overload 20, Loses 2 points per hit
Overload, Ablative 1, Only vs Guns

Missile Launcher[edit | edit source]

Damage 27, Range 390, Ammo 3, 1/3 turns
Large Kinetic, Damage +6, Explosive 1 Ammo only, Reload 2, Recoil Comp (1)

Advanced Sensor Probe[edit | edit source]

+3 EV on Sensor Scans.

Afterburner[edit | edit source]

Double Flight Move. -2 Weapons Fire. -2 Sneak

Stealth System[edit | edit source]

+3 EV Security/Sneak

Backup Systems[edit | edit source]

Ignores first Critical Hit.

Slingshot Drive[edit | edit source]

Mark II: 38.68 ly per jump.
Reload: 2 weeks.
10 schticks

Imperial Destroid Z[edit | edit source]

Attributes Starting Value Notes
Strength 20 Engine Power
Maneuver 0 Control Equipment
Structure 20 Structural Integrity
Movement 20 Movement Allowance and Engine Speed
Mecha Actions 6 Extra Crew or Automation. Costs 3 points per Action.
Perception 20 Targeting System and Sensors
ECM 20 Electronic Counter Measures
Presence 5 Paint Job
Luck Zero Crew/Vehicle Connection
Focus Zero Powers Focus
Power 20 Powers Energy capacitors

Mystical Blast Cannon[edit | edit source]

Black beam surrounded by violet lightning, Power+10, +d10 AV, Area 1, LOS range. 6

Missile Bay[edit | edit source]

Per+10, 30 shots, Only Area 7 Ammo, Single Shot, Large. 6

Forcefield[edit | edit source]

Armor 68(+48), Overload 60, Loses 2 points per hit, Regain 1 per sequence.
Only vs Guns, Overload, Regenerative
6

Stealth System[edit | edit source]

5 (Visual, Mystical, Radar, Audio)

Advanced Sensor Pod[edit | edit source]

4

Mecha Bay[edit | edit source]

1

Grey Drive[edit | edit source]

1

Slingshot V[edit | edit source]

5

Battery I[edit | edit source]

1

35