System Thoughts
Action 2[edit | edit source]
- Same stats
- Skills change?.
- Bonuses: ±1x/±2x/±4x
- Only one bonus counts (highest).
- Extra dice may be bought by pool points.
- Successes by 0-4 cause one effect.
- Successes by 5-9 remove 1 pool point, and cause one Effect.
- Successes by 10-19 remove 2 pool point, and cause two Effects.
- Successes by 20+ remove 4 pool points, and cause three Effects.
Cost | EV Modifier | Cost | Pool | Cost | AV (x5) Modifier |
---|---|---|---|---|---|
20 | +5 | 20 | 1 | 20 | 1-6 |
40 | +8 | 50 | 2 | 40 | 7-8 |
60 | +10 | 100 | 3 | 50 | 9-10 |
+20 | +1 | +100 | +1 | 100 | 11+ |
(100 may be split 35/35/30)
Pool points[edit | edit source]
All pool points may be used to gain a positive die after succeeding.
Wound[edit | edit source]
Toughness+Strength / 2, 20
Long-time wound capacity. If this reaches 0, you're Dying.
Shock[edit | edit source]
Toughness+Focus / 2, 0
Capacity for sudden trauma. If this reaches 0, you're Out.
Focus[edit | edit source]
Focus, 20
Willpower and Lifeforce. If this reaches 0, you can't use Kung Fu and Gun Schticks.
Luck[edit | edit source]
Luck, 0
Luck and connection to the world. If this reaches 0, you're shit out of luck.
Power[edit | edit source]
Power 20
Ability to channel otherworldly energies. If this reaches 0, you cannot use Magic.
Shot[edit | edit source]
Dex+Wits+Luck / 3, 0
Initiative and position. This regulates turn order. If this reaches 0 you act last in all Sequences, and further Shot loss causes you to lose your next Action.
Presence[edit | edit source]
Cha+Man+Emp / 3, 40
Presence and composure. If this reaches 0, you are no longer relevant in any Social context.
Reason[edit | edit source]
Int+Wits+Per / 3, 20
If this reaches 0, you can't think clearly, and your instincts take over.
Any pool point[edit | edit source]
100 points.
Types of Effects[edit | edit source]
May not perform Action X[edit | edit source]
Move, Skill, Rest, Aim, Attack, Defense
20 points next Action, 40 save.
Physical, Mental, Social, Magic
40 points next Action, 80 save
May not spend Pool point X[edit | edit source]
Wound, Focus, Luck, Power, Shock, Shot, Presence. (20 points next Action, 40 points save)
Stymie[edit | edit source]
-d10 AV next Action. (40 points)
Impair[edit | edit source]
-d10 AV all Actions. Save to end. (80 points)
Staggered[edit | edit source]
-5 AV next Action. (50 points)
Hindered[edit | edit source]
-5 AV all Actions. Save to end. (100 points)
Stun[edit | edit source]
-d10 EV next Action. (20 points)
Daze[edit | edit source]
-d10 EV all Actions. Save to end. (40 points)
Obstruct[edit | edit source]
-5 EV all Actions. (30 points)
Thwart[edit | edit source]
-5 EV all Actions. Save to end. (60 points)
Freeze[edit | edit source]
Lose next Action (including Defense). (80 points)
Paralyze[edit | edit source]
May not perform any Actions except save. Save to end. (160 points)
Attribute penalty[edit | edit source]
-2 Attr, If 0, Out of Action. (20 points next Action, 40 points until save)
Skill penalty[edit | edit source]
-2 AV (-20 points next Action, 40 points until save)
Down[edit | edit source]
Must use next Action to get up or fight from Prone. (20 points)
Out[edit | edit source]
May only Defend. Save to recover. (40 points)
Singe, Bleed[edit | edit source]
Cause same damage next Sequence. (50 points)
Burn, Hemorraghe[edit | edit source]
Cause same damage every Sequence. Save to end. (100 points)
Enrage[edit | edit source]
Must Attack next Action. (20 points)
Frenzy[edit | edit source]
Must Attack next Sequence. Save to end. (40 points)
Blush[edit | edit source]
May not perform Social Action as next Action. (20 points)
Embarass[edit | edit source]
May not perform Social Actions. Save to end. (40 points)
Unaware[edit | edit source]
No Vision next Action. (40 points)
Blind[edit | edit source]
No Vision. Save to end. (80 points)
Refresh[edit | edit source]
100 points
- 1. Regain Down.
- 2. Regain Down, 1d Shock.
- 3. Regain Down, Out, 2d Shock.
- 4. Regain Down, Out, End any Effect, 4d Shock.
Heal[edit | edit source]
140 points
- 1. End any Effect.
- 2. Regain d10 Wounds, End any Effect.
- 3. Regain 2d10 Wounds, End any two Effects.
- 4. Regain 4d10 Wounds, End any three Effects.
Rejuvenate[edit | edit source]
220 points
- 1. Regain Down.
- 2. Regain Down any 1d Pool points.
- 3. Regain Down, Out, any 2d Pool points.
- 4. Regain Down, Out, any Effect, any 4d Pool points.
Examples[edit | edit source]
Berserk[edit | edit source]
Frenzy, Hindered Defense , Double Attack. (40 points)
Stun[edit | edit source]
80
- 1. Stun.
- 2. Stun, 1d Shots.
- 3. Daze, 2d Shots.
- 4. Daze, Down, 4d Shots.
Damage[edit | edit source]
100
- 1. Stun.
- 2. Stun, 1d Wounds.
- 3. Stun, Down, 2d Wounds.
- 4. Stun, Down, Out, 4d Wounds.
Bleed[edit | edit source]
120
- 1. Bleed.
- 2. Bleed, 1d Wounds.
- 3. Hemorraghe, 2d Wounds.
- 4. Hemorraghe, Down, 4d Wounds.
Magic Drain[edit | edit source]
120 points, 240 if you gain the Power.
- 1. Stymie.
- 2. Stymie, 1d Power.
- 3. Impair, 2d Power.
- 4. Impair, Down, 4d Power.
Burn[edit | edit source]
140
- 1. Singe
- 2. Singe, 1 Wound
- 3. Burn, 2 Wound
- 4. Burn, Down, 4 Wound
Freeze[edit | edit source]
140
- 1. Freeze
- 2. Freeze, 1 Wound
- 3. Freeze, Down, 2 Wounds
- 4. Freeze, Down, Out, 4 Wounds
Electrocute[edit | edit source]
120
- 1. Freeze
- 2. Freeze, 1 Shock
- 3. Freeze, 1 Wound, 2 Shock
- 4. Freeze, 2 Wounds, 4 Shock
Blinded[edit | edit source]
80
- 1. Unaware
- 2. Unaware, lose 1 Shots
- 3. Blind, lose 2 Shots
- 4. Blind, Down, lose 4 Shots
Grapple[edit | edit source]
80 Stymie, Down, Out, Shock.
Hold[edit | edit source]
120 Freeze, Down, Out, Shock.
Stun[edit | edit source]
80 Stun, Daze, Out, Shots.
Embarrased[edit | edit source]
120 Blush, Embarrass, Staggered, Presence.
Fatigue[edit | edit source]
80 Stun, Daze, Stymie, Shock.